Yes, that's right, after almost two and a half years, Interregnum is out of beta!!!
Download Interregnum 1.0 here.
Read the announcement, overview and credits here.
For those who are interested, here is a list of the changes from Final Beta.
Bughunting
Worked out what the bug was which caused the Transformation of the Il-Khanate events to seize the game. This was a new one for me. Ask if you are interested.
Worked out that 'data = REB' is not possible, and so around 200 events would not work. A long job retooling all the triggers for the relevant events, but at least I discovered it now. And, on the upside of course, there are now 200+ more events that will fire as intended.
Corrected the triggers in the Sicilian events that have them inherit Cyprus if Jerusalem falls.
Ahmed brilliantly noticed a double Papal event which took a long time to figure out what the problem was. Now fixed.
Two hundred bugs found for us by Aegnor through his program. All corrected.
Corrected the manner in which Bavaria's Alternative Reformation event triggers. Now works.
The coup in Cyprus by the Order of Solomon now is triggered to ensure it happens.
And, like a LOT of other bugs and tweaks, too many to mention here.
Pirates and Rebels
Found out how to add pirate and rebel leaders to the game. Added a schwack of historical pirates, and began adding rebel leaders, starting with the Song generals and adding those for the Almujadid
Housekeeping
Changed the provinces Lanzhou and Sichuan Pendi to sunni and the state Nanzhao to sunni.
Uzbeks, Chagatai and Il-Khanate now all begin with permanent CBs on one another.
Added events for the sunni world for them to gain berber and Somali cultures under certain conditions.
Cataract is now Cotton.
Hedjaz and Yemen start with dual military access.
Uzbeks now begin in an alliance with the Il Khanate but NOT (ooops) as their vassals.
Changed Taiwan to Indonesian culture.
Added the Cores Events as an option at gamestart.
Added Koln which ought to have been in the game since beta 1.0 ..... he he he.
Burgundy
Added leaders for the last two centuries and increased the span of their first explorer.
Core Gaining Events
Added a subfolder for all the core gaining events. MichaelM responsible for the excellent replication and I added exclusions for each province. You can now gain a province as a core if it is the same religion, same continent (generally) and your badboy is 3 or less. Likewise, you can lose it as a core if you lose control of the province later.
Epochal_Mutazelite
Corrected commands for the province-based events: no more forced conversion or stab hits.
Halych-Volhynia
Added ai events and files to help it target Poland or to form Ruthenia.
Hungary
The CoT event now is keyed to the province 325 not to Hungary.
Jizya
Corrected the replicated error and halved the revolts.
Lombardy
Added explorers and their ai files.
Mamelukes
Now also get the secession event for conquering the KoJ.
Miscellaneous
Tweaked the triggers and effects of the Inflation and Bullion Crisis events.
Altered the effects of the events for capturing Mecca and Medina and created subsequent random events for the continued occupation.
Nubia
The Muslim coup event nbow has an action_b such that the coup fails, resulting in a revolt and conversion and the sleeping of the Egyptian event that unifies the two.
Papal States
Now cannot get the events Indulgence Peddlers and Unhappiness Among the Clergy in their normal forms. Gets a new Papal states only event for Clerical issues.
Random Events
Added a new event cycle for Political Dissent, which can be dealt with by confrontation or avoidance. each version sets a flag for subsequent random events which can resolve in a positive manner or negative manner, depending on your luck. Better chance of the whole thing blowing over if you confront them in the first place, but if it doesn't blowover then resulting civil war is worse.
Corrected commands for Unhappiness with the Peasants.
Savoy
Tweaked all the events in the Italian lineage which were not bugged, but which did not WAD. Extended the first explorer by two years.
Styria
Mikl updated the Styrian file for the Swabian relation events, and for the inheritence events.
Swabia
Updated the events for the relations with Styria, and for the cycle relating to the End of the Visconti.
Teutonic Order
Removed the event that created a CoT in Riga: too late in the game and, anyway, you can't 'create' a CoT because your merchants want one.
Zanj
The TPs idea hasn't workd, so to represent their trading settlements in the interior I have altered them to level 1 colonies. The ai won't colonize, so they ought not to grow.
Download Interregnum 1.0 here.
Read the announcement, overview and credits here.
For those who are interested, here is a list of the changes from Final Beta.
Bughunting
Worked out what the bug was which caused the Transformation of the Il-Khanate events to seize the game. This was a new one for me. Ask if you are interested.
Worked out that 'data = REB' is not possible, and so around 200 events would not work. A long job retooling all the triggers for the relevant events, but at least I discovered it now. And, on the upside of course, there are now 200+ more events that will fire as intended.
Corrected the triggers in the Sicilian events that have them inherit Cyprus if Jerusalem falls.
Ahmed brilliantly noticed a double Papal event which took a long time to figure out what the problem was. Now fixed.
Two hundred bugs found for us by Aegnor through his program. All corrected.
Corrected the manner in which Bavaria's Alternative Reformation event triggers. Now works.
The coup in Cyprus by the Order of Solomon now is triggered to ensure it happens.
And, like a LOT of other bugs and tweaks, too many to mention here.
Pirates and Rebels
Found out how to add pirate and rebel leaders to the game. Added a schwack of historical pirates, and began adding rebel leaders, starting with the Song generals and adding those for the Almujadid
Housekeeping
Changed the provinces Lanzhou and Sichuan Pendi to sunni and the state Nanzhao to sunni.
Uzbeks, Chagatai and Il-Khanate now all begin with permanent CBs on one another.
Added events for the sunni world for them to gain berber and Somali cultures under certain conditions.
Cataract is now Cotton.
Hedjaz and Yemen start with dual military access.
Uzbeks now begin in an alliance with the Il Khanate but NOT (ooops) as their vassals.
Changed Taiwan to Indonesian culture.
Added the Cores Events as an option at gamestart.
Added Koln which ought to have been in the game since beta 1.0 ..... he he he.
Burgundy
Added leaders for the last two centuries and increased the span of their first explorer.
Core Gaining Events
Added a subfolder for all the core gaining events. MichaelM responsible for the excellent replication and I added exclusions for each province. You can now gain a province as a core if it is the same religion, same continent (generally) and your badboy is 3 or less. Likewise, you can lose it as a core if you lose control of the province later.
Epochal_Mutazelite
Corrected commands for the province-based events: no more forced conversion or stab hits.
Halych-Volhynia
Added ai events and files to help it target Poland or to form Ruthenia.
Hungary
The CoT event now is keyed to the province 325 not to Hungary.
Jizya
Corrected the replicated error and halved the revolts.
Lombardy
Added explorers and their ai files.
Mamelukes
Now also get the secession event for conquering the KoJ.
Miscellaneous
Tweaked the triggers and effects of the Inflation and Bullion Crisis events.
Altered the effects of the events for capturing Mecca and Medina and created subsequent random events for the continued occupation.
Nubia
The Muslim coup event nbow has an action_b such that the coup fails, resulting in a revolt and conversion and the sleeping of the Egyptian event that unifies the two.
Papal States
Now cannot get the events Indulgence Peddlers and Unhappiness Among the Clergy in their normal forms. Gets a new Papal states only event for Clerical issues.
Random Events
Added a new event cycle for Political Dissent, which can be dealt with by confrontation or avoidance. each version sets a flag for subsequent random events which can resolve in a positive manner or negative manner, depending on your luck. Better chance of the whole thing blowing over if you confront them in the first place, but if it doesn't blowover then resulting civil war is worse.
Corrected commands for Unhappiness with the Peasants.
Savoy
Tweaked all the events in the Italian lineage which were not bugged, but which did not WAD. Extended the first explorer by two years.
Styria
Mikl updated the Styrian file for the Swabian relation events, and for the inheritence events.
Swabia
Updated the events for the relations with Styria, and for the cycle relating to the End of the Visconti.
Teutonic Order
Removed the event that created a CoT in Riga: too late in the game and, anyway, you can't 'create' a CoT because your merchants want one.
Zanj
The TPs idea hasn't workd, so to represent their trading settlements in the interior I have altered them to level 1 colonies. The ai won't colonize, so they ought not to grow.
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