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It does not affect strategic level, nor there is wind patterns or ocean currents. We thought of it a lot, but felt that it would not necessarily add positively to the gameplay. Also, as game speed is roughly 1 year per 10 min real time as a default (~1 yr/2,5 min with highest acceleration), visual reprensentations could have appeared as too fast.

I guess a good way of abstracting winds and weather in simulator mode will be to reduce the ship's strategical map speed compared to arcade (to assume an average between days with good wind and days without wind)