Giving out all information easily is not necessarily UX/accessibility issue. It applies less to strategy games, but it's not uncommon for the games to intentionally keep information away from the player and let the player discover it gradually. They do it to create a sense of exploration and surprise. I don't think this is the design goal of Imperator, so I totally agree that this game should present information better, but I think it's wrong to generalize it for all games or say that it's a universally good thing.Sorry mate, I cannot agree with you at all.
Improving UX and accessibility is never a bad thing as long as it manages to keep at least the same depth.