• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Riekopo

Field Marshal
38 Badges
Apr 24, 2013
3.059
2.017
  • Crusader Kings II: Charlemagne
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome Sign Up
  • Steel Division: Normand 44 Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Victoria 2
I don't know if this is a correct feeling, but it seems to me like HOI4 is not getting the support that their other games are. Which makes me sad because I think HOI4 is my favorite game and has a ton of potential.
 
Well most of the original team was reallocated and downsized in August which is normal but it feels like the project should have more people working on it, but apparently there are a lot of projects going on right now and Paradox is still a very small studio (200 Staff in the company with 100 of those who are actually developers) in comparison with their neighbours DICE.

I'm hoping Hearts of Iron IV might be given more developers after development/support for Crusader Kings II and Europa Universalis IV ends. However there are two major codenamed PDS projects in the works apparently, most likely the majority of the Staff would be reassigned to these.

This is just speculation but I think the little support that Hearts of Iron IV has was unavoidable under the circumstances I mentioned. Some of the developers in the past expressed the concern regarding the time it would take for another AI staff to learn the complex code already written (for example). Steelvolt mentioned that the way the AI works in this game is 10x more complicated than EU4. So it is reasonable to say that this project failed when it came to time and resource management (this goes back to 2014) and the complexity of the AI seems to be holding back development.
 
Last edited:
Most recent HoI4 thread on the Paradox Forum front page: February 23, 2017 announcement of Torch 1.3.3 patch.
Other threads promoted since the most recent HoI4 thread: 37.

We're justified in noticing these sorts of indications, yes?
 
Why don't you think HoI4 is getting as much support as other games? I don't really see any evidence of this. After EU4 came out, 5 months into the game, we got our first DLC. 4 months after that, we got our second. If you take away a month for the summer break the devs took that they didn't take during that period of EU4, it's basically the same amount of progress, though the HoI4 DLC might come a month or two later considering it seems to be pretty major (Res Publica and Conquest of Paradise were both pretty small DLCs).
Most recent HoI4 thread on the Paradox Forum front page: February 23, 2017 announcement of Torch 1.3.3 patch.
Other threads promoted since the most recent HoI4 thread: 37.

We're justified in noticing these sorts of indications, yes?
No. EU4, Stellaris, and CK2 all recently released major DLCs. HoI4 is developing a major DLC, and no developer will talk about work in progress if that work might not make it into the game.
 
Why don't you think HoI4 is getting as much support as other games? I don't really see any evidence of this. After EU4 came out, 5 months into the game, we got our first DLC. 4 months after that, we got our second. If you take away a month for the summer break the devs took that they didn't take during that period of EU4, it's basically the same amount of progress, though the HoI4 DLC might come a month or two later considering it seems to be pretty major (Res Publica and Conquest of Paradise were both pretty small DLCs).
No. EU4, Stellaris, and CK2 all recently released major DLCs. HoI4 is developing a major DLC, and no developer will talk about work in progress if that work might not make it into the game.

CK2 DLCs: Ability to summon Satan and sacrifice your children to the Dark Lord among MANY other features.
EU4 DLCs: Revamped East Asia, Rights of Man also added institutions and both had deep impacts in the game.
HoI IV TfV: Umm... continuous focuses? Breakthrough in planner? Focus trees for commonwealth? Faction research? Not a lot of content.

See where I'm going?

Also, who said they're doing a major HoI IV DLC? I'm interested.
 
I wouldn't worry about it, HOI4 consistently has a high numbers of players at all times, compared to their other games, so it would be crazy for them to not invest in the game which has so many players.
 
Sadly, but HoI4 has the worst sales among all actual Paradox grand strategies. Something about half a million copies was sold, as well as for EU3 and HoI3, a 8-years old games. That's why Paradox are concetraded on more profitable titles, making new DLCs for EU4, CK2 and Stellaris. Only good thing I say to you: there are many good mods for HoI4, much better than vanilla game.
 
Last edited:
Every time I load up the paradox homepage I see the nth news article about EU4 or CK2, even stellaris gets plenty of updates from their dev teams.

I always check incase there's a new dev diary or something to atleast give some indication of where the game is heading but the information coming out, compared to their other games, is very thin.
 
People just need to be feeded with some new screenshots of new features :)
 
CK2 DLCs: Ability to summon Satan and sacrifice your children to the Dark Lord among MANY other features.
EU4 DLCs: Revamped East Asia, Rights of Man also added institutions and both had deep impacts in the game.
HoI IV TfV: Umm... continuous focuses? Breakthrough in planner? Focus trees for commonwealth? Faction research? Not a lot of content.

See where I'm going?

Also, who said they're doing a major HoI IV DLC? I'm interested.
The first DLC (TfV) is only a smaller one compared to future DLCs, see:
Due to development limitation, we've decided to release a smaller expansion at first.
 
CK2 DLCs: Ability to summon Satan and sacrifice your children to the Dark Lord among MANY other features.
EU4 DLCs: Revamped East Asia, Rights of Man also added institutions and both had deep impacts in the game.
HoI IV TfV: Umm... continuous focuses? Breakthrough in planner? Focus trees for commonwealth? Faction research? Not a lot of content.

See where I'm going?

Also, who said they're doing a major HoI IV DLC? I'm interested.
The EU4 DLC wasn't really that big (it's about the same size of HoI4: A lot of content if you're playing one of the countries that got it, otherwise very slim), and EU4 has had many smaller DLCs. Res Publica, Conquest of Paradise, and El Dorado all are roughly the size of TfV, where if you aren't playing the countries covered by the DLC, you don't really feel its impact. As for them mentioning it would be a large DLC, they mentioned in the final dev diary that it is a larger than normal patch, revamping core mechanics of the game.
 
Stellaris is the best comparison to HOI IV because they both launched at fairly similiar times. Stellaris was rough around the edges, plenty of problems (sector management, mid game, etc etc) and to this day still has some of those problems.

But the first mini expansion "Leviathans" was significantly better than together for victory. I won't do a full break down, but you can search "Stellaris wiki leviathan features" and "HOI4 wiki together for victory features" and read the bullet points both for the free patch and the paid expansion.

Stellaris follows this up with developer diaries leading into its first major expansion "Utopia" that reworked ethics, that reworked factions, that brought in a better end game, that fleshed out psionics and genetic engineering which both sorely needed it. the game is still having problems in some areas (fleet combat is pretty meh, theres bugs that persist etc). but Utopia was a huuuugely positive expansion, and if they follow it up with quality expansions like that Stellaris will quickly become one of paradox's best games.

What does HOI IV have? same problems it had day 1, no developer diaries, no future in sight. I think the difference between these two titles speaks volumes about the amount of support HOI IV is receiving
 
Stellaris is the best comparison to HOI IV because they both launched at fairly similiar times. Stellaris was rough around the edges, plenty of problems (sector management, mid game, etc etc) and to this day still has some of those problems.

Stellaris wasn't really a game that needed fixing so much as fleshing out, it was a game that was extremely shallow and even with Utopia is still quite shallow. I don't feel like the problems they faced were similar, tbh.
 
Stellaris wasn't really a game that needed fixing so much as fleshing out, it was a game that was extremely shallow and even with Utopia is still quite shallow. I don't feel like the problems they faced were similar, tbh.

yeah, they really need to add more depth. Most of the utopia features come too late to be interesting too. its why i say its going to need more to become one of paradoxes best. I really like the reworked ethics and factions though, has a lot more promise than the original and brings ethics just a little step closer to victoria 2 style pops, and god do i love victoria 2.

i do agree that stellaris' launch position was a lot stronger than HOI IV, but i also think when you contrast them side by side paradox might be making a deliberate decision to cut their losses and to focus on the titles with more promise while HOI IV gets relegated to a skeleton team and doesn't even get dev diaries, or news, or announcements.

However i would be very happy to be wrong. i was hyped for HOI IV way more than stellaris. It was very disappointing to see it come out in its state, then it took so long to get TFV and then TFV was such a minor expansion. Especially if you don't like the incredibly ahistorical minor nation gameplay. i always wanted something a bit more pegged to reality like HOI 3. Not that HOI3 was that realistic, but it didnt have out of control minors.
 
From the subreddit:

Yeah, been thinking the same thing for a while.

HoI4 was released 10 months ago. Since then we got 3 major patches with 1 hotfix each on average and a major dlc. New dlc, major or minor, is far from getting announced, let alone released. Instead we have a massive DD gap.

EU4 was released on the 13th of August 2013. In 10 months it got 3 major dlcs (CoP, WoN, RP), 1 minor dlc, 6 major patches with 2-3 hotfixes for each on average. Assuming HoI4 doesn't get anything in 3 months, we can add Art of War and 7th major patch to this comparison.

I'd add CKII, but unfortunately it's wiki doesn't feature entire timeline of updates in one table.

While I'm not sure this describes how much support HoI4 actually gets, but it accurately shows why one might feel that HoI4 doesn't get too much love.
 
Oh, the "Paradox doesn't love this game as much as the others" thread. I've read that before for HOI4, Stellaris, EU4, and CK2.
 
Well most of the original team was reallocated and downsized in August

Say what?
It's the first time I hear this, do you have any source?