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yeah, they really need to add more depth. Most of the utopia features come too late to be interesting too. its why i say its going to need more to become one of paradoxes best. I really like the reworked ethics and factions though, has a lot more promise than the original and brings ethics just a little step closer to victoria 2 style pops, and god do i love victoria 2.

i do agree that stellaris' launch position was a lot stronger than HOI IV, but i also think when you contrast them side by side paradox might be making a deliberate decision to cut their losses and to focus on the titles with more promise while HOI IV gets relegated to a skeleton team and doesn't even get dev diaries, or news, or announcements.

However i would be very happy to be wrong. i was hyped for HOI IV way more than stellaris. It was very disappointing to see it come out in its state, then it took so long to get TFV and then TFV was such a minor expansion. Especially if you don't like the incredibly ahistorical minor nation gameplay. i always wanted something a bit more pegged to reality like HOI 3. Not that HOI3 was that realistic, but it didnt have out of control minors.

Stellaris' biggest advantage, imo, was that it was a game that had no expectations set by past titles. Being the first in a new series meant it was not being constantly compared to the previous games that had the advantage of multiple expansion packs. In terms of how it plays, it owes far more to 4x games like Sins of a Solar Empire and Civilization than it does to any other paradox game. The traditions system added in Utopia is even pretty much a direct lift from the Civ series - and I'm not even mad, it was a great inclusion.

For HoI4 you have the twin blows of trying to be a sequel to both HoI2 and HoI3 simultaneously, two games that got multiple expansions but took very different approaches to their game design and have overlapping but non-identical fanbases. While HoI4 is fleshed out in some areas very dramatically compared to its predecessors (i.e. industrial production), it's also simpler in other areas, and as a result you have people mad that it's being streamlined/dumbed down. The fact that it launched in a quite buggy state with balance problems and came 12 months later than initially planned just added fuel to the fire. I think people would have been overall much more forgiving of some of the game's design shortcomings if it had been out on time and didn't have so many small issues that got people off on the wrong foot right out the gate.

Despite it's issues, I think HoI4 is a game with more potential than Stellaris. Iroincally, a procedurally generated game like Stellaris with near infinite possibilities feels somehow more rigid and less interesting to replay than any other flagship Paradox series.
 
Yes it's being supported the same. This week dev diaries return and we'll hear about the next dlc and patch. Don't confuse a lack of forum activity with a lack of dev work.

I would suggest that the lower amount of dev time on the boards (apart from them being busy) is that there is often threads that a pretty rude and come across as quite personal in their nature (calling people incompetent, saying they don't care etc). It's not their job to do PR work after all.

Now would I like to see more progress? Yes of course. There are many aspects of the game I feel need to change, from adding corps, fuel and more feedback about what is happening in the world, to AI and UI polishing. Oh yeah and the battle planner need to improve too.

In short, let's just wait till tomorrow and see what they have to say!
 
EA's soccer manager game, first released in 2006, became playable in 2011 and went downhill from there to reach the 2006 level again in 2014.
PDS games are complex and thus can't be perfect out of the box. We're getting a half a dozen free patches that not only fix problems but also add a ton of free content. HoI4 might not get as much love as EU4, but that's because the latter has much more paying customers. Still by comparison with other major studios, HoI4 is getting more support than most.
 
EA's soccer manager game, first released in 2006, became playable in 2011 and went downhill from there to reach the 2006 level again in 2014.
PDS games are complex and thus can't be perfect out of the box. We're getting a half a dozen free patches that not only fix problems but also add a ton of free content. HoI4 might not get as much love as EU4, but that's because the latter has much more paying customers. Still by comparison with other major studios, HoI4 is getting more support than most.
Don't get me started on EA's FIFA games (developed by Canadians of all people by the way). In a place where Soccer isn't the national sport.

But not really comparable to Hearts of Iron IV.
 
https://forum.paradoxplaza.com/foru...development-diary-september-28th-2016.971372/

They wrote a Dev Diary about it in September. They had 11 people working on the game post Summer. The numbers probably increased by now though as mentioned by their Project Lead "KimchiViking" who seemed to have joined the company that Summer.

If you read that post carefully, you'll find that the majority of team members have been on the project for several years, and nowhere does it say that the team was downsized. That's just how big teams are at Paradox. PDS has around 100 employees, with 4 live games being supported and several internal projects running (which may or may not ever see the light of day). You do the math.
 
Stellaris is the best comparison to HOI IV because they both launched at fairly similiar times. Stellaris was rough around the edges, plenty of problems (sector management, mid game, etc etc) and to this day still has some of those problems.

Comparing HoI4 to Stellaris is like comparing FIFA to Championship Manager in terms of depth and complexity...

In Stellaris there pretty much wasn't a working mid - late game at all at launch, while HoI4 had working systems for late game only features such as Nukes, Kamikazes, Rockets and Jets implemented. It wouldn't surprise me if work on Stellaris started even after Hoi4 was announced to be honest given how shallow (for a PDX Grand Strategy title) the game was at release.


Naturally and obviously expanding on a blank sheet of a game will be easier then a complex and deep game with alot of features in place which needs to interact with added stuff or be tweaked/balanced.
 
If you read that post carefully, you'll find that the majority of team members have been on the project for several years, and nowhere does it say that the team was downsized. That's just how big teams are at Paradox. PDS has around 100 employees, with 4 live games being supported and several internal projects running (which may or may not ever see the light of day). You do the math.
So how is Victoria Rome Life 3 coming along?
 
Its reasonable to focus on their other games given that major DLC releases have just come out. We have the dev diary tomorrow - and hopefully a new $20 DLC coming in a month or two - so we'll just have to wait for 24 hours. After hundreds of hours, there's nothing left in the game for me, though I could be easily reinvigorated by the patch/DLC.
 
From the subreddit:

Yeah, been thinking the same thing for a while.

HoI4 was released 10 months ago. Since then we got 3 major patches with 1 hotfix each on average and a major dlc. New dlc, major or minor, is far from getting announced, let alone released. Instead we have a massive DD gap.

EU4 was released on the 13th of August 2013. In 10 months it got 3 major dlcs (CoP, WoN, RP), 1 minor dlc, 6 major patches with 2-3 hotfixes for each on average. Assuming HoI4 doesn't get anything in 3 months, we can add Art of War and 7th major patch to this comparison.

I'd add CKII, but unfortunately it's wiki doesn't feature entire timeline of updates in one table.

While I'm not sure this describes how much support HoI4 actually gets, but it accurately shows why one might feel that HoI4 doesn't get too much love.
That's just not true. COP and WON were the only DLCs they released 10 months in. COP, WON, and RP were all minor expansions, focusing on one particular area, just like TfV was, and they devs have stated they've released less work because the next DLC is going to be much larger, so it's likely that the first 2 DLCs for HOI4 will have a bigger impact than the first 2 DLCs for EU4, and a longer development time for those DLCs is warranted.
 
Victorian Secrets is coming along very well and we think it will really move the Grand Strategy Genre forward.

Candice Swanepol's great^4 grandmother going to be in that game?
 
https://forum.paradoxplaza.com/foru...development-diary-september-28th-2016.971372/

They wrote a Dev Diary about it in September. They had 11 people working on the game post Summer. The numbers probably increased by now though as mentioned by their Project Lead "KimchiViking" who seemed to have joined the company that Summer.

I am sorry but you wrote;

Well most of the original team was reallocated and downsized in August

There is nothing in that link that support that statement.
Who were reallocated and where is a mentioning of a downsized team?
Maybe you are right, but as I wrote I have not heard of this before and your link doesn't really support the claim.

Edit: Emu'ed by Archangel86