yeah, they really need to add more depth. Most of the utopia features come too late to be interesting too. its why i say its going to need more to become one of paradoxes best. I really like the reworked ethics and factions though, has a lot more promise than the original and brings ethics just a little step closer to victoria 2 style pops, and god do i love victoria 2.
i do agree that stellaris' launch position was a lot stronger than HOI IV, but i also think when you contrast them side by side paradox might be making a deliberate decision to cut their losses and to focus on the titles with more promise while HOI IV gets relegated to a skeleton team and doesn't even get dev diaries, or news, or announcements.
However i would be very happy to be wrong. i was hyped for HOI IV way more than stellaris. It was very disappointing to see it come out in its state, then it took so long to get TFV and then TFV was such a minor expansion. Especially if you don't like the incredibly ahistorical minor nation gameplay. i always wanted something a bit more pegged to reality like HOI 3. Not that HOI3 was that realistic, but it didnt have out of control minors.
Stellaris' biggest advantage, imo, was that it was a game that had no expectations set by past titles. Being the first in a new series meant it was not being constantly compared to the previous games that had the advantage of multiple expansion packs. In terms of how it plays, it owes far more to 4x games like Sins of a Solar Empire and Civilization than it does to any other paradox game. The traditions system added in Utopia is even pretty much a direct lift from the Civ series - and I'm not even mad, it was a great inclusion.
For HoI4 you have the twin blows of trying to be a sequel to both HoI2 and HoI3 simultaneously, two games that got multiple expansions but took very different approaches to their game design and have overlapping but non-identical fanbases. While HoI4 is fleshed out in some areas very dramatically compared to its predecessors (i.e. industrial production), it's also simpler in other areas, and as a result you have people mad that it's being streamlined/dumbed down. The fact that it launched in a quite buggy state with balance problems and came 12 months later than initially planned just added fuel to the fire. I think people would have been overall much more forgiving of some of the game's design shortcomings if it had been out on time and didn't have so many small issues that got people off on the wrong foot right out the gate.
Despite it's issues, I think HoI4 is a game with more potential than Stellaris. Iroincally, a procedurally generated game like Stellaris with near infinite possibilities feels somehow more rigid and less interesting to replay than any other flagship Paradox series.