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Pocus

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Mar 14, 2001
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When you comes to think of this, tax collector cost 50 ducats for a one ducat/year return rate and the other baillif cost 100 ducats for again a mere +1 ducat a year. What is the interest of this frankly???

The sole investment of interest is either colonization or taking provinces by war or diplomacy. Investing in newly appointed baillifs is nearly worthless.

Am I missing something?
 
You can take 150d of 'year-end' income and turn it into 2d of monthly investable income which can be used to research at its full value. This is obviously less important in a 10 year scenario than the 300 year GC.

Colonising to generate income increases research costs, often more than the revenue of the new colony compensates for. Expanding through military conquest increases your badboy and your research costs. The best way to make money (in 1.07 anyway) is to get good trade tech and dominate those lucrative CoT's.

A minor use of tax collectors can be to increase revolts in provinces where you want the population to drop so you can colonise them and change religion. I like doing this as Turkey :)
 
how you manage to change the religion of a province? You must drop the pop under a certain amount, then send colonists as preachers?


So about tax collectors, you can expect to have a positive return on investment after 50 years, that's totally crappy compared to how much merchants give to the nation... Moreover you must spend the ducats from the precious inflation-free yearly income :(
 
Originally posted by Pocus
how you manage to change the religion of a province? You must drop the pop under a certain amount, then send colonists as preachers?

Yes, you provoke them into a revolt and send the troops in to massacre the heretic buggers, once the population falls below 5000 you send in a colonist and convert them to the true faith.


So about tax collectors, you can expect to have a positive return on investment after 50 years, that's totally crappy compared to how much merchants give to the nation... Moreover you must spend the ducats from the precious inflation-free yearly income :(

Tax collectors also increase the production value of the province and without tax collectors you can't appoint chief justices and governors who have further beneificial effects on income.
 
Ah yes, I knew I forgot something important. Governors are the key to long term low inflation. Being able to get a monthly income of 10+ ducats without having to divert your entire economy to treasury is useful too. They may be costly but a country that has invested 100d a year on economic improvements and puts the money into research will be much better off in the long run than one which spends this amount on units lost to attrition or futile wars. Ultimately that is why a competent player outdistances the AI in the GC.
 
your tax income is directly related your population. So don't just build those taxcollector in any old provinces. My rule of thumb is, if a province has a 10k+ city, it warrants a tax collectors. Since tax collectors boost your base tax value by 1, in the largers city, you might get more than 1D/year returns. Same goes for the judges and governers, build them in provinces with the most population first, you will find this strategy will keep you build until the end of the GC without ever running out places to invest.
 
Benefits!!

Not only is it a financial benefit.It is also a domestic benefit as stated earlier. Like when you promote a mayor your revolt risk goes down. Which helps in those provinces where you tolerance for a particular religion is lower than you state religion.I think the Legal Council is there to counter the effects of promoting a Tax Collector (thus for 3 years of 'promoting' and a bit of coin ,you get a few more ducats)
 
:eek:

Lot of factual errors here. Hope noone gets offended, just trying to sort things out.

When you comes to think of this, tax collector cost 50 ducats for a one ducat/year return rate and the other baillif cost 100 ducats for again a mere +1 ducat a year. What is the interest of this frankly???
...
Am I missing something?


Definitly yes !!!

Tax collector takes about a 20 years to pay itself back, ie under 300 years you he will earn himself back about 15 times !

Why/how do you ask?

He gives +1 to province tax value (ie +1 BOTH to yearly AND monthly tax income) and +1 to production income in province. That means somewhere between 2,25-3,0+ D a year (depending on infrastr %) of which 1 D goes directly to cash with no inflation penalty !!


It's possible that the rulebook is wrong regarding how much these investments return, it's wrong in other issues. Has anyone verified the 1d per year return?

Yes, and as I said it is even more the 1D per year


So about tax collectors, you can expect to have a positive return on investment after 50 years, that's totally crappy compared to how much merchants give to the nation...

Rather the opposite, merchant income is modified by your trade % and goes only to monthly income (ie tech research that yields inflation if you take it to trasury).

without tax collectors you can't appoint chief justices and governors who have further beneificial effects on income.

Yes, Chief Judge needs a Tax collector.
No, Govenor does not.

your tax income is directly related your population.
if a province has a 10k+ city, it warrants a tax collectors.


Completly false. Firstsly tax is constant, depending on province base tax ONLY. Also Tax collector yields +1 no matter what previous income is.
 
Trust you to go and spoil a good argument with the facts

Opps, sorry for intruding again, will I ever learn to keep to my own business ... ;)

If I have an inflation of 48% is there any way to get it to go back down? I have all provinces I own upgraded to all the officials available.

Have you rearched Govenors yet ?

If you have you will have to hope for the -33% deflation event or go bankrupt (if you play pre 1.08).