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The Outlaw Torn

Not a Metallica song
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Sep 6, 2008
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  • Europa Universalis IV
Hello all,

I'm not quite sure where to post this, but since it is about AGCEEP I figured I'd best post it here.

Long story short: I can't win the game. No matter what I do, no matter how hard I try, I always end up getting squashed by any of the major European powers - it's even happened that I got squashed by one-province nations like Mecklenburg.

I've tried singular focus on my economy, I've tried manual trading, I've tried military booming, I've tried doing all of that at once, I've tried everything. I just can't win; the game is too hard, and I heavily suspect the AI of cheating like there'll be no tomorrow (how can a one-province minor support 60,000 troops?). Difficulty settings don't seem to affect squat, and I am getting really frustrated with reading AARs from people who manage to beat the game in their sleep using nations like Songhai. What am I missing? Will this game leave me no choice but to resign myself to using cheats all the time?

Please help me out - I love EU2 and the AGCEEP mod, but it's just no fun like this.
 
Hello, and welcome to the forums!

I'm sorry to hear that you find playing AGCEEP frustrating. It's a bit difficult to give you help in a general case - it would be useful to know what nation you're playing as, difficulty etc.

Also, when you say you can't win, do you mean that you never reach 1819, or that you don't end up as #1 in victory points? If it is the latter, it is in fact difficult to end up as #1 in AGCEEP games. However if you struggle with reaching 1819, then we might give you some useful tips once we got some more information about your game. :)

Meanwhile you can look at some AGCEEP-AARs to get some strategies and tips. Check out the library to find the nation you want (be aware that most of the AARs are in vanilla). To be a little shameless, I have written 2 AARs with ACGEEP (one not completed though) that focus on gameplay. Maybe they will be of some help. ;) They are in my sig.
 
Hi Olav,

The last game I played as Milan. I was doing really well; third in Victory Points, zero BB (since I hadn't DoWed anyone or captured provinces that weren't cores of mine), surviving three wars against powerful nations without losses thanks to my fortresses, a pretty decent lead in economy techs (I'd hit Trade 5 and Infra 5 somewhere around... I don't remember clearly, but it was well before 1600), a Refinery and a Manufactory (got that one from an event) - all in all, I was enjoying myself. I'd recently switched to Protestantism to boost my research, and I was in the process of converting my provinces...

And then I got ganged up on by seven or eight nations. Mantua, Tuscany, the Papal States, Venice, France, Austria - pretty much everyone who had a border with me. Even Level 3 fortresses will eventually cave in if you have no way of building new troops. Both my provinces fell, and I was annexed - I didn't even get a chance to negotiate with anyone. I just didn't understand; I had good relations with all of them. I'm assuming the problem was that I converted to Protestantism - but I'm supposed to do that, right? The game is all about economy and research, or so I read, and Protestantism provides a really solid boost.

I'm guessing I could avoid being ganged up on by capturing a couple of provinces - but I have long since abandoned the option of combat since it's so frigging unfair. I can't win a single battle before Land Tech 14; even when I have a good military leader and outnumber my enemy, I still lose 99 out of a 100 times. Seriously, is that Paradox' idea of good fun? I know I should try to avoid combat and instead abuse the fact that the AI only sieges one province at a time, but I just can't pull it off! The AI has a million troops everywhere!

The game is just so horribly unbalanced... I really hate it when developers provide the AI with completely unfair advantages and handicap the human player just because the AI is an AI. What point is there to playing a game if only pros can beat it?
 
You should try to play as a bigger power first (Milan is not bad, but there is much more easy to start with). Once you leadrned the bassis you can continue with minors.

Don't neglect diplomacy. When you play as a minor, its good to get in an alliance with a 'protector', a major power that will secure you existence. France and Austria are good at this job if you are playing in Italy.


You could also try to diplo-annex a neighbor- this will integrate it into your nation without suffering a big BB hit. You must first vassalize the said nation, and the following are required to succeed:

-Be allied with the othr country
-Have a royal marriage with the other country
-Have relations higher than 190 with the other country
-Must not be at war/the other country must not be at war
-The other country must not be bigger than you, otherwise it will try to vassalize you instead.
-Having low BB, a good diplomatical monarch and larger army than the other country will increase your chances of success.

Once its vassalized, wait 10 years, keep your relations above 190, and then you can try to annex it.

Its a very good strategy when playing in Germany or Italy, because if you are small and weak you will be easily crushed if you do an agressive start. Your neighbors often share culture and religion with you, so expension is very profitable.

From what you wrote converting to Protestantism was certainly your biggest mistake. Is it better to stay the religion most of your provinces are. For research, boost innovativeness value to stay head in techs.

In any case, don't give up! :)
 
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I'm assuming the problem was that I converted to Protestantism - but I'm supposed to do that, right?

Yeah, this is definitely a problem. First of all being a protestant in the middle of catholic nations is risky in itself. It's better to convert to protestant when you own protestant provinces. Like Sweden, Denmark and the Northern German nations. Secondly, I guess you had no allies after the conversion? From experience it seems that the AI is much more aggressive towards small nations without allies. Also, I guess some of those nations that attacked you had a CB against you (core on one or more of your provinces for example). Then it is not so surprising that you were attacked, even if you had been peaceful during the game. However, even if you had stayed catholic, France would probably attacked you anyway, due to some events. Playing as Milan is easy during the first 80 years, but gets harder after that. It's better to form Italy. ;)

I'm guessing I could avoid being ganged up on by capturing a couple of provinces - but I have long since abandoned the option of combat since it's so frigging unfair. I can't win a single battle before Land Tech 14; even when I have a good military leader and outnumber my enemy, I still lose 99 out of a 100 times

Combat in EU2 does feel unfair many times. But there is things you could do to better your odds. Before Land Tech 9, cavalry is king (at least on plains, which it is plenty of in Italy). If you have twice as much cavalry than the enemy army, you will get the cavalry bonus. Then you will almost always win (and crush your enemy as well).

If you have problems with the size of enemy armies, avoid battles whenever possible. Instead, let them siege your provinces and let attrition do the work. Attack them when they have lost enough men, and in the last day of the month, so they would get even more attrition.

Hope this helps! And keep the questions coming. :)
 
milan is too hard to play. Milan normal opponent are, FRA, VEN, HAB, TOS, SAV, PAP and TYR.............there only allies are HEL , MAN and MOD so if MAN was against you , it means you already did something pretty bad before
 
The Outlaw Torn said:
Hello all,

I'm not quite sure where to post this, but since it is about AGCEEP I figured I'd best post it here.

Long story short: I can't win the game. No matter what I do, no matter how hard I try, I always end up getting squashed by any of the major European powers - it's even happened that I got squashed by one-province nations like Mecklenburg.

I've tried singular focus on my economy, I've tried manual trading, I've tried military booming, I've tried doing all of that at once, I've tried everything. I just can't win; the game is too hard, and I heavily suspect the AI of cheating like there'll be no tomorrow (how can a one-province minor support 60,000 troops?). Difficulty settings don't seem to affect squat, and I am getting really frustrated with reading AARs from people who manage to beat the game in their sleep using nations like Songhai. What am I missing? Will this game leave me no choice but to resign myself to using cheats all the time?

Please help me out - I love EU2 and the AGCEEP mod, but it's just no fun like this.
upon reading things, there are tons of things i felt as saying , but instead i would just advise you to go here:
http://forum.paradoxplaza.com/forum/showthread.php?t=368514
it is more like a step by step progress, while i generally neglect the militarry aspects( i never rely on them in single player mode since they are not important once one learns how the ai behaves, no matter their troops number). however you might be able to take note of certain ratios and how to manage to get your nation(any nation as a matter of fact) into an consitant "expanding" mode. i am confident that once you realize the eu2 engine tricks you might write back here as agceep beeing too easy ;)
i hope it helps somehow. also get to know the agceep RANDOM events and especially certain patterns and conditions they trigger upon.
- the militarry FAQ's are extreamlly well detailed and there is not much to add there to this date.

however i will just add one comment regarding protestant religion:
in single player(multiplayer is diffrent) i do not reccomend going protestant with any nation unless one wants to play it on historical lines. while there is a certanlly economical benefit to it, that pales in comparation of others such as relation, /conversions costs(providing the player wants to create an empire by 1820's), and overall eu2 engine mechanics. from 1540's to 1650's european cathloics have a major advantage on protestants; that of beeing able to go counter reformed when wishing in order to get free cb's on protestants. counter reformed only handicap is less technology but that does not matter much if only changing for a short while( to get the cb and quick wars).

your problem as milan was the following: france( for sure) and austria as well as spain(almost for sure depending on their choice) had core on your capital(as historical). now probablly add to that venice as well, and ther you go...also going protestant gave ALL counter reformed nations a permanent cb on you ;)
i would argue that your mistake as milan was to stay small for too long and did not make good use of your 1400's awsome generals (like sofroza, etc) and making yourself tons of vassals in the process wich you would ally, and in trun would even fight the wars for you. as an european(any, no matter if minor or major, just a question of "how big") the expansion must be steady and constant(for example never get above certain bb level until certain stages have been reached, but never stay at bb 0 EVER either).
 
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well it happens that i felt as playing milan( have not done so in a while). i guess i might as well post here ,at least the initial part of the "saga" and general thoughts on the matter.settings are "very hard" and "weaklening".

milan:
the general main strategy at start will be to create as many vassals as possible thus taking advantage of the good and extreamlly good historical leaders i get. will NOT target to form italy at ALL( in agceep its "benefits" are actually handicaps due to a +13 overall extra bb as well as bad monarchs in late game; also needing to waste resources into vassaling both the pope as well as as austria, only to "loose" them upon becoming italy and starting all over again...). i would actualy like to become italy upon my choice to do so but that is impossible.the reason is:italy forming event triggers upon owning certain italian provinces wich will be the first ones desired for me to get(due to culture bonus,etc) and will likelly do so to earlly when the bb limit matters a lot = having extra 13bb in 1500's on top of the ones made from wars and diploannexation would push my country in constant state of war wich in turn will negate even further my economic strategy based on eu2 game mechanics.

after making most italians vassals( quiet easy as i mentioned above, mostlly due to leaders and by using only cavaelry troops with them), i will have enough manpower to attempt even getting france and austria as vassals, maybe even spain , who knows at this stage... any expansion in france or spain will be VERY much considered as the TIMING for it could be right or not ( making sure i do not give them a permanent cb on myself until i am fully prepared to deal with those possible consequences.
other then that, everything will be left out to oportunities of all kinds( random events cb's . etc).
ideal sliders will be all to the right, with inno8 beeing first to be desired as well as infrastructure level 3 as well. after infra 3, keeping the land tech competitive at all times will be the priority. actually the only one exception might be full free trade (0 merchantil) since i do not plane to trade at all for first 100 years or so, and later on might still be able to get a few colonists, but more then enough for my intentions of colonizing certain key provinces upon avalibility.

with first monarch i got ma from tuscany(will come in handy later during the upcoming war with savoy/venice/tuscany alliance) and with second i dowed savoy(2bb only becouse 100+ relations with). having an 4 offensive leader and 13 k troops(+3cavalery made with the 50 ducats i have at start) i have quicklly overun and decimated all savoy troops in about 5 engagemnets including the ones she built in the process. i got a default loan due to siene pillaging me. also mantua AND parma got annexed by venice as i WISHED for. therfore finished sieging savoy , left a few men in each for syncronizing pillage and will i only peaced the enemie's alliance when i needed money to pay my initial loan. meanwhile venice got dowed by everyone she has border with due to her turboannexations. having leader was easy for me to steal sieges and almost not fight at all. always concentrating on one enemy at the time. naples managed to annex tuscany becouse their own leaders. also i syncronized the peace to get it when i get a temporarry core on romagna.
so loan paid+ 150 wasted on historical events + balifs. and only 5 bb by the end of the war while i got a great expansion base and enough size to be able to diplovassal(or force vassal as well) and diploannex in the future. also managed to break up venice as any italian force worth to be considered of or military "feared". 1.2 inflation mostlly due to pillaging.
next desired target will likelly be south italy but depends...

waited 2 years, promoted balifs, 1.5 infltion. got ma from siena and naples and dowed the pope with wich i have great relations( i need to vassal naples before it gets to be aragons or provence vassal...). took another loan, made 30 k pure cavalery army( i have 35k support). and thus all italy under my control as the alliance leader. just as i peaced aragon dowed naples, and i need to be carefull here in not making the war a long one. will loose genoa as vassal due to a historical event but will hopefully diplovassal it again right after. 2.2 inflation and the loan i took for this war paid just now. the key into winning any warscore war as an italian is to hold troops in pidemonte since ai will ALWAYS attempt to atack that province first...

and the results of war with aragon(genoa managed to siege its capital + warscore bnus). also france dowed aragon so i found myself in a 3 way war including one fought with an ally(aragon) against a "common" enemy. preaty cool except for france agressivnes level at this stage(could not make it vassal even if i met all requierments). however this is the end result for only 6 bb total at the moment and one of the greatest monarch i will get(also awsome leader). 7 innovative and almost infra 3. now that the war has been generally settled, the future path is hoped to be a peacefull one at least for a while. also RE-vassaled genoa right after the end of the warfare. meanwhile france has been preaty badlly beaten by england. i am hoping the lyonas will defect to me in a while :D .
 
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Frankly, EU2 isn't designed for the little nations few people care about. The average player wants to play France, Russia, England, etc. The combat system reflects this. For minors with at most 15,000 men armies, the results are more luck than skill.

Just play a major power as the game was intended. Don't worry about pro replays that rely heavily on unrealistic AI/engine exploits and luck.
 
You dont need to use exploits and be THAT lucky to manage to do something as a minor.
 
Higher Game said:
Frankly, EU2 isn't designed for the little nations few people care about. The average player wants to play France, Russia, England, etc. The combat system reflects this. For minors with at most 15,000 men armies, the results are more luck than skill.

Just play a major power as the game was intended. Don't worry about pro replays that rely heavily on unrealistic AI/engine exploits and luck.

That's why we have such many AARs about the minor nations ? :rofl:
 
cool-toxic said:
That's why we have such many AARs about the minor nations ? :rofl:

regarding "higher game" thoughts...what i have noticed, is that he is right when it comes to the "casual" player; the one that plays a game once or so a month(nothing wrong with of course, just a lifestyle choice). but to the rest of us that have done most( if not all) eu nations regardless of minors or majors, in all the mods out there... we take a diffrent approach into considering that there is NO luck, and NOTHING left to "chance" ;) . i mean if you go ONLY on a CONSISTENT warpath as a minor, obviouslly there could be only luck left... sooner then later.

Higher Game said:
Frankly, EU2 isn't designed for the little nations few people care about.The average player wants to play France, Russia, England, etc.
are you saying that, for example, people born in the former friesland entity(wich i know personally 2 as such) would not CARE or BOTHER to even at least play test their own specific national identities? ;) . and there are soooo many as such... another example, just look back in time, when this forum was full of heated argumentative threads between romanians and hungarians, wich got very very personal to many on both sides...everything starting from how each "minor" was represented and its options/possibilities that could be "worked" with...even agceep has such threads down bellow.

Higher Game said:
The combat system reflects this. For minors with at most 15,000 men armies, the results are more luck than skill.

Just play a major power as the game was intended. Don't worry about pro replays that rely heavily on unrealistic AI/engine exploits and luck.

when you play a major, the player simplly takes the eassiest odds and "Exploits" path. for example if you have tons of armies, manpower, etc you simplly increase the odds and EXPLOITS to your favour GREATLY to the point at wich you can not simplly even realize them :D when playing minors those exploits are much more obvious and you NEED to consider them, not simplly ignore such important aspect :cool:
let me give another example: if you are a major, and use the same "unrealistic AI/engine exploits and luck" as you say, the fun factor simplly decreases becouse there is LESS chalange to keep you INVOLVED into the game and not just play it for "time passing" reasons alone ;) ( or if a new player, first "test runs" are generally out of curiosity into deciding if this is the GREATEST game ever made or not :D ).

my general point is that it all DEPENDS of WHAT each player is looking for when playing eu2 in general. more precise , what "FUN" means to each and everyone ;) skill is an exploit in itself.

the combat system is probablly the worst eu2 component...very basic is the best thing i could say about it. however this si NOT the main eu2 objective, but rather how nations and empires where built by CONSIDERING social human inter relations factors; for example such as diplomacy and national ideals to name just a couple.
overall , what you reffering to is regarding MP eu2 aspects... for that there is an mp forum where your above thoughts are of great importance;)

edit: for example in mp there is almost NO bb at ALL when dowing another human. therfore such exploit is considered "skill" ;) and that makes sense since the reputation factor is only as HIGH or LOW as the other players CONSIDERS it to be...therfore compleatlly ignoring the SYSTEM eu2 was built AS BE( this was an add on on 1.08 beta or 1.09 even, not remember exactlly but definatelly one of the latest).

BurningEGO said:
You dont need to use exploits and be THAT lucky to manage to do something as a minor.
i bet that if anyone considers taking similar path at start in my "example" above( only for the start , mainlly the first 2 wars, where actually milan becomes a "major" as a direct eu2 outcome) the results will be very similar, therfore the luck factor is indeed lower( of course, it is impossible to eliminate it compleatlly with the present eu2 engine :( ). as well, there could be much better "paths", that is why i reffer to it as an example, that could be further "improved" or even drastically changed. well, more like a chalange of sorts.
 
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Wow, guys, thanks for all the input!

beregic, thanks for that topic of years. It has proven to be very helpful already.

I agree with your point about people wanting to play the country that suits their national identity: I'm Dutch, and I'd love nothing better than to form The Netherlands myself... I just can't do it, since that area of Europe is ridiculously unstable (and rightly so, of course, for that is history). I tried playing as Friesland and Gelderland, and I've even read AARs about them, but reading about how you're supposed to do something is not the same as actually being able to pull it off. I always get gobbled up by Burgundy somewhere down the line - and if Burgundy is eaten, there is always France and Spain to contend with.

I don't much care for playing majors: I've played games with Portugal, France and Spain, and they are too simple even for me. They all have their challenging aspects - Spain with the constant revolts leading up to actually forming Spain and later having to manage a globe-spanning empire, and France with the Hundred Years War and especially the war of religion between the French Catholics and Huegenots, but on the whole their economy is just so outlandishly powerful that you can overcome things like your country splitting in two with relative ease.
Portugal, to me, is basically a tutorial country: if you keep Castille and later Spain happy, you can entirely avoid combat in Europe. It's good to learn the ropes of economy, but it gets boring real fast.

I'm looking for something in between: countries like Brandenburg. I played with them once, and I had a lot of fun balancing alliances and slowly expanding my kingdom. I ended up with a very healthy chunk of Germany by the time the game was over, even though I didn't win on Victory Points (it's hard to beat Spain and China in that area). What I loved about that game is that I always felt I was completely in control of the situation; it saddens me that I have not been able to reproduce this kind of game since.

On the whole, I definately favor diplomatic victories; combat, to me, is really only about capturing provinces I can't get my hands on any other way. I don't like to go to war if it's not destined that I'll win. I rather expand my territory through diplomatic annexation, but that is so incredibly hard to do; even if I fulfill all prerequisites, I still only succeed in eating the country about 10% of the time.

I guess I'll just keep practicing; but feel free to flood this topic with more tips and hints. I'm having a blast reading them. :)

Thanks again!
 
The Outlaw Torn said:
I agree with your point about people wanting to play the country that suits their national identity: I'm Dutch, and I'd love nothing better than to form The Netherlands myself... I just can't do it, since that area of Europe is ridiculously unstable (and rightly so, of course, for that is history). I tried playing as Friesland and Gelderland, and I've even read AARs about them, but reading about how you're supposed to do something is not the same as actually being able to pull it off. I always get gobbled up by Burgundy somewhere down the line - and if Burgundy is eaten, there is always France and Spain to contend with

Try playing as Brabant in AGCEEP (1419 scenario) - once you've seen Luxembourg off (which can be down to luck, if you start badly here, try again from the start. Building as many Cavalry units as you can with your initial cash is necessary), its relatively easy to stay alive (I've managed it many times on the weakling/Very Hard setting, and I'm not that great a player) and get all the Dutch provinces plus a load of vassals, as long you stay in the right alliances. Then in the 16th century you can become the Netherlands

The Outlaw Torn said:
I don't much care for playing majors: I've played games with Portugal, France and Spain, and they are too simple even for me. They all have their challenging aspects - Spain with the constant revolts leading up to actually forming Spain and later having to manage a globe-spanning empire, and France with the Hundred Years War and especially the war of religion between the French Catholics and Huegenots, but on the whole their economy is just so outlandishly powerful that you can overcome things like your country splitting in two with relative ease.
Portugal, to me, is basically a tutorial country: if you keep Castille and later Spain happy, you can entirely avoid combat in Europe. It's good to learn the ropes of economy, but it gets boring real fast.

I'm looking for something in between: countries like Brandenburg. I played with them once, and I had a lot of fun balancing alliances and slowly expanding my kingdom. I ended up with a very healthy chunk of Germany by the time the game was over, even though I didn't win on Victory Points (it's hard to beat Spain and China in that area). What I loved about that game is that I always felt I was completely in control of the situation; it saddens me that I have not been able to reproduce this kind of game since.

On the whole, I definately favor diplomatic victories; combat, to me, is really only about capturing provinces I can't get my hands on any other way. I don't like to go to war if it's not destined that I'll win. I rather expand my territory through diplomatic annexation, but that is so incredibly hard to do; even if I fulfill all prerequisites, I still only succeed in eating the country about 10% of the time.

I guess I'll just keep practicing; but feel free to flood this topic with more tips and hints. I'm having a blast reading them. :)

Have you ever played Poland or Denmark? They can be quite entertaining. Or for something different, the Mughals (in the 1520 AGCEEP scenario) or AK /Kara Kyolunu in the 1419 AGCEEP scenario (the goal being to become Persia, then try to convert everyone to shiite...).

I know what you mean about playing majors, though - I still like playing England (partly because I'm English, I guess), but with the 1419 scenario deliberate choose not to win the HYW, to try to make it more of a challenge, its still quite easy, but I enjoy the ride. At the moment am discovering the joys of Russia for the the first time - can't believe I've never really played as them before...
 
as pgroves says, brabant is the only valid and almost sure option of forming netherlands( check in the brabant event file for conditions requiered to form netherlands).

also a valid option would be burgundy but is a litlle bit more "complicated".( again need to check her events file around 1470's when she has 2 intreasting options to marry outside the historical frame and become palatinate or kleeves with or without the TAG.but it looses dutch culture, so not sure if that is appealing to a dutch player ;)
-pillaging , especially when playing in an area that has high tax provinces like the dutch have, makes a LOT of diffrence in earlly game.

also, in latest agceep friesland has more events added as to regards to meissen(saxony). check meissen event file for details on that

as brabant, u need to get out alive from the war with luxemburgh( right away go to lux capital as not to let them make more troops, take a startup loan and make all cavalery troops to kill lux troops she starts with).you need to chase all the enmy units until they are compleatlly dead and never allow them to regain morale. barelly 5 years later or less you choose the option "b" of the event involving burgundy wich will get you in war with her(4bb since you technically dow, even if that makes no sense since burgundy "demands" stuff from you). all you need is a high standing army cavalery only and beating burgundy will be quiet easy(+ she will be involved in war against frace). and after you get at least flandern and artois in this game you are "set" ;) . all you need to do afterwards is keep very good relations with france or even join her alliance until you become netherlands. and you have tonds of german(and 2 dutch) minors around you to vassal and get certain economic/research benefits.
or you can manipulate france into dowing you and like that u can get more provinces from her at only 1bb each. but i only reccomend that after you play brabant a few times and can see your possibilities more clear( also as to learn how ai behaves in general).

just keep in mind 2 things that will suerlly get ai into dowing you:
-if a nation has cores on you( or gets them via events)
-if bad relations and above "we have a slighty tamished reputation" bb level until 1500's. also diploannexations decreases relations drastically but also gives temporarry cb against you IF you diploannexing 2 or more nations in quick sucession.so when diploannexing(IF you afraid of getting dowed), always do so at certain time intervals. having at all times under the "we have a slighty tamished reputation" bb level will gurantee that your relations with other nations(of SAME religions) will increase again in time by default( a few years and you again at +100 relations without even the need to send money in gifts, etc). of course there are other factors to influence that as well but not as important or as a constant rule.(if the other nations has cores on you then your relations will generally always decrease no matter bb levels)

there are a few other reasons ai can dow another nations( including random events temp. cbs), but those are mostlly based on "luck" factor and more rare.
 
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@The Outlaw Torn: how many EU2 games did you start?

It seems to me to be only lack of experience and playing minors is not the best way to start with and master the game.

Thanks to the others for input. :)
 
@YodaMaster:

Quite a few of them, actually. I've only ever successfully completed games with France, Portugal, England, Russia, Brandenburg and Spain; of those, only Brandenburg was really interesting. It's just too easy to win with countries that are destined, historically, to become a major player in the world.

Playing minors makes for far more interesting games, since you really need to balance everything you do. If nothing else, I'd say you learn more about the game when playing a minor nation since they generally have no access to trash tactics. My main beef with minors, though, is that the game is so incredibly unforgiving; make one mistake, anywhere and in my experience at any point, and you'll be eaten. Seriously - the Grue lurks around every corner, and he is always hungry. Obvious exits decidedly do not include Dennis.

You are definately right about the lack of experience; I wonder, however, just how much experience is required before I can start a game with any halfway decent nation and feel comfortable I'll reach the finish line with it. I'm not even talking Songhai here - I'll leave that to the real pros - but being able to win a game with, say, Savoy or something would be pleasant.

@beregic, pgroves:

I tried playing Brabant before, but I guess I'm just not skilled enough yet to be able to pull off what you guys suggest consistently. I did it once, but I've never been able to duplicate it since.

It would help tremendously if you all could give me some pointers in the finance department. When is it okay to take a loan? How much inflation can I allow myself to suffer before it will really start to handicap me? I always try to be as pure as possible, but the feeling that that might not be the best thing to do is definately growing on me.

Lately, I've been trying to focus more on diplomacy; trying to get into powerful alliances, but more importantly, to get into alliances I figure will eventually net me the provinces I'd like to have without the insane BB cost usually associated with increasing one's territory. I've been able to do this to good effect with Brandenburg - but once again, it's shocking just how easy it is to screw up.

@pgroves:

I tried Denmark. All I can say is that I really, really hate Sweden. :(
 
The Outlaw Torn said:
@YodaMaster:

Quite a few of them, actually. I've only ever successfully completed games with France, Portugal, England, Russia, Brandenburg and Spain; of those, only Brandenburg was really interesting. It's just too easy to win with countries that are destined, historically, to become a major player in the world.

Playing minors makes for far more interesting games, since you really need to balance everything you do. If nothing else, I'd say you learn more about the game when playing a minor nation since they generally have no access to trash tactics. My main beef with minors, though, is that the game is so incredibly unforgiving; make one mistake, anywhere and in my experience at any point, and you'll be eaten. Seriously - the Grue lurks around every corner, and he is always hungry. Obvious exits decidedly do not include Dennis.

You are definately right about the lack of experience; I wonder, however, just how much experience is required before I can start a game with any halfway decent nation and feel comfortable I'll reach the finish line with it. I'm not even talking Songhai here - I'll leave that to the real pros - but being able to win a game with, say, Savoy or something would be pleasant.

@beregic, pgroves:

I tried playing Brabant before, but I guess I'm just not skilled enough yet to be able to pull off what you guys suggest consistently. I did it once, but I've never been able to duplicate it since.

It would help tremendously if you all could give me some pointers in the finance department. When is it okay to take a loan? How much inflation can I allow myself to suffer before it will really start to handicap me? I always try to be as pure as possible, but the feeling that that might not be the best thing to do is definately growing on me.

Lately, I've been trying to focus more on diplomacy; trying to get into powerful alliances, but more importantly, to get into alliances I figure will eventually net me the provinces I'd like to have without the insane BB cost usually associated with increasing one's territory. I've been able to do this to good effect with Brandenburg - but once again, it's shocking just how easy it is to screw up.

@pgroves:

I tried Denmark. All I can say is that I really, really hate Sweden. :(

Try Hungary, Venice and Poland..........on Sweden , it is ugly to play for the first 100 years, then it gets really good.
 
Toio:

Try Hungary, Venice and Poland..........on Sweden , it is ugly to play for the first 100 years, then it gets really good.


Hungary definietly isn't a good country to learn to play with minors.

- Fixed wars with the ottos
- lots of vassal/breakvassal events (you form an alliance, only to find your efforts are wasted because of those)
- difficult-to-evade partition event (at minimum, you have to study the hungarian, austrian, ottoman event file)


On the other hand, sweden is a good country to learn the game with a somewhat handicapped nation. (imho sweden is a good learning country in all paradox games)




higher game:

Frankly, EU2 isn't designed for the little nations few people care about

You are right from a point of view.
EU2 is about the building of great empires and colonization.

Basicly you can only be successful with a small country if you expand, there is no choice.

take the balkan nations for example: you are either destroyed by the ottos, or take them out sooner or later. Either fall, or become a great power.

There is no middle way, EU2 isn't as detailed as Victoria, where you may be successful with improving your starting provinces.
 
galuska said:
Hungary definietly isn't a good country to learn to play with minors.

- Fixed wars with the ottos
- lots of vassal/breakvassal events (you form an alliance, only to find your efforts are wasted because of those)
- difficult-to-evade partition event (at minimum, you have to study the hungarian, austrian, ottoman event file)
i fully agree

galuska said:
On the other hand, sweden is a good country to learn the game with a somewhat handicapped nation. (imho sweden is a good learning country in all paradox games)

i do not agree becouse the high militarry costs at start as compared with income. unless the player knows already what sliders to move first or how to "manipulate" random events + a lot of patience. as an easy example of what could happen, he, the player, can find himself in a tought situation around 1500's since russian ai can simplly overrun a new player with its huge and cheap manpower. and sweeden awsome leaders and good times last realtivelly very short in agceep. also denemark ai generally expands and becomes a power house if not constantlly "checked"( as ai versus ai is designed to be)


galuska said:
You are right from a point of view.
EU2 is about the building of great empires and colonization.

Basicly you can only be successful with a small country if you expand, there is no choice.

take the balkan nations for example: you are either destroyed by the ottos, or take them out sooner or later. Either fall, or become a great power.

There is no middle way, EU2 isn't as detailed as Victoria, where you may be successful with improving your starting provinces.

looking from this perspective, this is very true; but i never played eu2(even when a complete "noob" myself) withhout any thoughts of empire building. i always seen eu2 as a "struggle" and a challange to form an empire( with any nation) and not JUST "sit" the WHOLE game. at the same time i find the "world conquest" as absolute fantesy. i guess i am walking a middle line in general.
the way i see this whole eu2 concept is like this: grow constantlly without growing too much OR to little; everything is based on following steps, expand a bit, then ABSORB(or assimilate) for a while(let bb decrease to " a slightly tamished reputation, CONVERT where possible and cheap to do so, attempting to create good relations again with key states,attempt to diplovassal or even forevassal/diploannex); and then repeat same step again with diffrent approaches based on time lines

the time lines, with each of them needing a diffrent overall strategy(in general take or add a few years). this is just a GENERAL thought with a lot more detailes within regarding other less general issues:
-1419(i only play gc) to 1490---. before reaching LT9 and having level 2 forts everywhere . the player needs to get his house in order, and expand enough to have economic growth POSSIBLe later on. basically take enough provinces so he can have enough room to "breath" later on economically, and most important in achiving the desired SLIDERS with respect to stability costs versus provinces owned and technology/economic bonuses where possible. at the same time NEVER over expanding and attempting that "dreamed " empire at this stage (unless ottomans or france or maybe spain and england).in this period the player MUST decide what path will take, with the reccomended one as beeing to make sure he achives CHEAP troops with ANY nation(even england if he has any european "ambitions").

1490's to 1550's.--- this definatelly i call it "uncertain times" especially since an european. this is the period wich has the most wars, in europe especially due to extra "havoc" protestants create in "adjusting" ai behaviours. generally this is the time where the empires are created and the player needs to be fully aware of ai strenght/behaviours all around. the diffrences between LT 9 and LT 18 is HUGE as compared with advantages it can give. if the player is trying powerteching this is the only stage that could really prove difficult to him , ESPECIally if he did not take steps into expanding at all in the previous period. this is the stage where player has 2 main choices: either let ai fight it out while he only attempts to get as many vassals as possible( and a folowing strong alliance with him as leader), OR attempt to "manipulate" ai into dowing him, etc and take advantage of defensive wars for reaching a DESIRED size that BALANCES his stability costs firs of all , regardless of his sliders( it can be done with 10 innovative as well).or combine the both aspects(my favourite "path").

1550's to 1600's---- the dust slowlly "settles". the player can adopt specific objectives now including settings for possible colonialism( if he wishes). the land LT diffrence will become more and more LESS relevant from now on. all that it matters is the economical balance. what i mean is that ai behaviour takes MORE AND MORE into account the economic sizes and LESS AND LESS the militarry "oportunities" present all over the previous stages.

1600's to 1800's ---empire building. a relativelly boring part( many give up game at this stage) UNLESS the player is willing and WANTING to do ROLE PLAYING.of course this might be true ONLY for europeans, and this is where playing an african/asian or even pagan country might prove CHALANGING, at least into attempting to "catch up" with european empires. but if an european nation, role playing is the only thing that will keep anyone intreasted into "finishing"(reaching 1800's). of course "role playing" take diffrent forms, for me is the possible RICH eventfile OR attempting to reach THE BIGGEST size i possiblly could, without crossing bb limit( to me that bb limit represents that line never to be crossed since the line represent the END of any possible justifications given for expansions. a bit difficult to explain, but it is that line at wich every nation in the world will LITERALLY "hate" you as beeing a "dishonorable scum" etc, and everyone unites against the main "opressor" no matter what, i take bb wars as a FAILING empire perspective...).generally i see empire building as a chalange when factoring in the "responsability" factor towards a "peacefull world"(of course wars are a mean to an end ONLY - peace and prosperity).

taking away france and otomans as absolutelly beeing too easy, i would add that the best "learning" nation is actually england ;). every eu2 aspect needs to be considered with her IF the player decides to stay involved in european affairs. at same time it has great start-up for a "noob" to afford lose some and win some.

if looking for a diplomatic path( MAIN eu2 strenght for anyone willing to complete a WHOLE gc 1419 to 1819) then i would say venice is the best OR austria(in agceep especially).

for powerteching alone reasons, i always reccomend denemark.

-portugal is very boring unless the player plays with the "alt-iberia" option on, and that would be very difficult for a new player to achive.


- muscovy is a great nation for any new player that has lots of patience. very good for having a "learning curve" and constantlly chalanging( for a new player again). for a beginer muscovy is one of those nations that one can not really "die" and get fully annexed(even if having a death wish), unless the player uses no logic at all of course wich would be almost impossible.
also has great learning curve on colonialism as well and trade aspects in late game.

as for nations where i advise a "noob" to stay away from(in europe or latin/orthodox tech , and in the agceep mode) , would be all the balkan minors, gerogia, 1 province german minors,navarra and the russian minors as well.

for a new player, the best nation OUTSIDE europe that offers excelent events and historical backround, on top of learning the eu2 engine, is JAPAN ;) hands down. she has soo many sliders movements, revolts, etc. also changing religion, various paths of expansion(colonialism OR mainland china for a bit more "advanced" players). also new european interaction events in latest beta(agceep). the only thing it lacks is diplomacy in earlly stage.
 
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