- Alright, does anyone else feel like the CK3 map has this oddly pastel, soft, toy-like aesthetic?
Especially when compared to other GSGs ? Take Japan for example — it’s supposed to be rugged, mountainous terrain, but in-game it looks more like someone smeared clay across a toddler’s diorama.
Where are the jagged rocks? The alpine drama? The grit? Instead, we’ve got these smooth, texture-less mud flats across half the map. Even mountainous zones feel like slightly damp hills made of play-doh.
Now don’t get me wrong — I appreciate performance and clarity. But when Victoria 3, of all games, gives you a map that feels more tactile and lived-in... that says something. Even older games like EU4 or HOI4, despite their age, had a better sense of terrain contrast.
Do I really need to download a third-party reshade or risk my PC's soul to some obscure terrain overhaul mod just to get a map that doesn’t look like a board game aimed at eight-year-olds?
Would love to hear if anyone else feels this — or if I'm just staring at the mud too long.
- Is it just my eyes, or is the CK3 map genuinely lacking depth (map), texture, and grit?
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