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StephenT said:
I was thinking that this would be an excellent idea for the 1918 scenario. Perhaps it should happen in early 1916, when the New Armies came online?

Perhaps earlier? Although I don't know for certain, I get the impression that it would take time for the forces to built up in that province, so we'd like at least some divisions to be present in 1915.


Aldo said:
AI Event? Like Southampton is given to USA in vanilla HoI?

Something like that, yes :)
 
AI events for giving Lille to Britain.

There will have to be a notable change to the French AI, however - they have a tendency of stacking divisions in the province and giving them to Britain as expeditionary forces. Thus, at the moment, the British Armies of France consist of...er...Frenchmen.

So far, I haven't seen the British put any troops in the province, but I think this may have something to do with the fact that on the occasions that I tested it, the Germans did not hold any adjacent provinces.

Code:
################################
# Lille for the BEF
################################
event = {
	id = 770000
	random = no
	country = FRA
	
	trigger = {
	ai = yes
	war = { country = GER country = FRA }
	war = { country = GER country = ENG }
	alliance = { country = FRA country = ENG }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1915 }
	offset = 1
	deathdate = { day = 15 month = june year = 1925 }
	
	action_a = { 
		command = { type = secedeprovince which = ENG value = 518 }
		command = { type = trigger which = 770001 }
        }
}

event = {
	id = 770001
	random = no
	country = ENG

	name = "AI_EVENT"
	desc = ""
	style = 0
	
	action_a = { 
		command = { type = addcore which = 518 }
        }
}

####Britain hands Lille back again

event = {
	id = 770003
	random = no
	country = ENG
	
	trigger = {
	ai = yes
	OR = {
		NOT = { exists = GER }
		OR = { event = 56339
		event = 20800 # France's defeat
		event = 20801
		event = 20551
		event = 20553 
		}
	}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0
	
	date = { day = 1 month = january year = 1915 }
	offset = 1
	deathdate = { day = 15 month = june year = 1925 }
	
	action_a = {
		command = { type = removecore which = 518 } 
		command = { type = secedeprovince which = FRA value = 518 }
        }
}
 
Allenby said:
There will have to be a notable change to the French AI, however - they have a tendency of stacking divisions in the province and giving them to Britain as expeditionary forces. Thus, at the moment, the British Armies of France consist of...er...Frenchmen.

So far, I haven't seen the British put any troops in the province, but I think this may have something to do with the fact that on the occasions that I tested it, the Germans did not hold any adjacent provinces.
Or perhaps because it is already full of French Exp Forces?
 
congrats to the great mod. TGW 1.05

Is it possible to make the single player part more difficult.

It is too easy as Germany, Russia or England to take out the other
Alliance.

in the 1.05 version I went with the focus on Russia option and did
not have war with Belgium or England. (Jan 1914 scen)

It gave me a -1000 prestige (the diplomacy points.) Is that a bug?
Also in that game in November1916 I finished the Brits and their fleet
was nowhere to be seen. The Brits had joined the war only after I took
Paris, so the go for war in the East options seems to mess things up.
This is not always the case but it is pretty bad when they never attack my fleet and transports that bring over the
German divisions.

After the Brits were out, I checked the US troops strength and they
had only two inf divisions. In that game I avoided war with US and
handed over the British possessions in America.

It seems my go for Russia choice messed up the game?


As Russia (also Jan 1914 scenario) I noticed there were no German
troops in Easter Prussia. So I charged in and they barely stopped me
infront of Berlin. (I build Inf and concentrated on the def/att techs)

It seemed the German troops where not much better then mine but
heavily outnumbered. I could replace heavy losses the German AI not.

Maybe the German AI should start with more manpower?


As England it is too easy if you control France. Together with their
ships it is easy to contain the German fleet. Kick the Ottoman whenever
thy join , then go into AH. They are weak and lowtech.

Meanwhile just standoff in France/Belgium.

Once I had 50 extra divisions I landed in Hamburg and then the Russian + French troops finish up the Kaiser. All that without techsharing. Maybe
some coastal fortification at the beginning for the Germans?

I enjoyed this mod very much , thanks to all of you that helped creating
it.
 
Axisadvancing said:
congrats to the great mod. TGW 1.05

Thanks :)


Axisadvancing said:
Is it possible to make the single player part more difficult.

Maybe


Axisadvancing said:
It gave me a -1000 prestige (the diplomacy points.) Is that a bug?

Yes


Axisadvancing said:
Also in that game in November1916 I finished the Brits and their fleet
was nowhere to be seen.

Destroyed in battle, perhaps?


Axisadvancing said:
This is not always the case but it is pretty bad when they never attack my fleet and transports that bring over the
German divisions.

Getting Britain to defend itself is a problem in standard HOI too, you know :)


Axisadvancing said:
After the Brits were out, I checked the US troops strength and they
had only two inf divisions.

Sounds fine.


Axisadvancing said:
As Russia (also Jan 1914 scenario) I noticed there were no German
troops in Easter Prussia. So I charged in and they barely stopped me
infront of Berlin. (I build Inf and concentrated on the def/att techs)

I've seen the Germans do that too. Strange! :wacko:


Axisadvancing said:
As England it is too easy if you control France. Together with their
ships it is easy to contain the German fleet. Kick the Ottoman whenever
thy join , then go into AH. They are weak and lowtech.

Don't control France, then. :)


Axisadvancing said:
Once I had 50 extra divisions I landed in Hamburg and then the Russian + French troops finish up the Kaiser. All that without techsharing. Maybe
some coastal fortification at the beginning for the Germans?

I don't know if another coastal fort will make much difference when an invasion with 50 divisions is launched.


Axisadvancing said:
I enjoyed this mod very much , thanks to all of you that helped creating
it.

Tremendous
 
Originally Posted by Axisadvancing
Also in that game in November1916 I finished the Brits and their fleet
was nowhere to be seen.

Destroyed in battle, perhaps?

I had the entire German fleet parked in Wilhelmshaven and added
destroyers in anticipation of a major battle in the channel.

So I never sunk an English ship anywhere. AH + O fleet didnt seem
that strong, may it be that the English AI disperses their fleet to the
colonies?

Is it possible to set a main English fleet of 100 ships on some kind
of a patrol route through the channel and a port and then repeat so
the German player is forced to take out their fleet first if he wants to
invade.

In some games the English were ready and I had to take out their
fleet. I wondered if there no show had to do with the fact
that when you go for the Russia option there is no state of war
first and the AI then disperses the fleet all over the world.
 
France is taken over by 1916 without my help when I play Great Britain. Even with my help, it is a major struggle until America arrives. Russia is ALWAYS knocked out by Germany.
 
I have some proposals for improving the 'Great War'.
First of all, let me tell the way I easily won.
I played Germany from Jan 14 on. Decreased my Navy, which is quite useless. Invented not gas, navy and bomber techniques and doctrines. Started to build artillery guards (infantry) divisions. In the War I stayed defensive in the West, did not attack Belgium, and turned the main force against Russia. Britain stayed neutral. In mid 1915 I had occupied most of European Russia. Russia gave up. Then I attacked France through the French-Italian border. After a week or two, I could also attack from the German border, because France moved armies south. Still no attack on Belgium, and no British entrance in War! When I had nearly occupied most of France, Britain finally declared war (This may have been triggered by occupation of the northern provinces of France.) Then I attacked Belgium. Only weeks after the British entrance in the war it declared surrender because of the French surrender.
Way too easy. So my proposals:
1. The USA will join this war after a few years (1917) whatever the Germans do or do not do (if britain is in war with Germany). The Lusitania-event was only a welcomed argument by the US politicians to join the war, and not the cause for the US to join the war.
2. Britain will declare war on Germany sooner or later, even if Germany doesn't attack Belgium, or even France. If and when Germany occupies some terrain of France or Russia, Britain will join F and R. (Only possible exception: If Russia conquers the Balcans and threatens Istanbul, and Germany makes no progress in the East or West, Britain may stay out of the conflict officially and may support the Osman Empire to prevent the fall of the Bosporus (Istanbul) to Russia.
I propose: Britain declares War against Germany and Austria, when they conquer 1) a province of France of Belgium 2) One of the following Russian cities: St. Petrograd (Leningrad), Sewastopol or Moskva.
Italy will never allow German troops to attack France from Italian territory. Italy stays neutral until the forces ratio of troops in France and Russia is 3:1 for one side.
 
ScreenSave1.bmp

The central powers (bulgaria is under my control) control most of Europe.

ScreenSave0.bmp

The UK, France and Italy all surrender. Russia gets the revolution and surrenders a lot of its territory. Germany releases a lot of former russian countries, other declare independence.


This clearly shows that the CP can win the war. My contribution was defeating Serbia, Greece and helping Turkey and Austria-Hungary against the english and russians respectively. The German AI actually did most of the work.