I would like to make Pop Needs for certain goods change (as a factor of SoL) depending on pops' conditions (e.g. whether they are urban or rural or what laws are passed, in particular trying to use increased need for 'Services' as a sort of 'negative free time' cost for certain things which then needs to be offset, either by making services cheap enough, limiting how long people can work per day or creating late-game labor saving devices like vacuum cleaners and washing machines).
I have tried putting if statements inside 00_buy_packages, around the wealth levels (the level was skipped and pops went straight from 9 to 11 - testing with level 10), putting it within the level, alongside default goods (it was ignored 'Unexpected token: if') or tried putting it within goods (causing most pops to go straight to SoL 99.. except some Aristocrats, who were stuck at level 1 for some reason - and 5 pages of 'Pop Need has no entries!' in the error log).
Is there a way to make these needs dynamic directly or do I need to start fiddling with good substitutions - or worse actually create 'free time' as a need which factories "create" with shorter working days? (because that could get... weird).
I have tried putting if statements inside 00_buy_packages, around the wealth levels (the level was skipped and pops went straight from 9 to 11 - testing with level 10), putting it within the level, alongside default goods (it was ignored 'Unexpected token: if') or tried putting it within goods (causing most pops to go straight to SoL 99.. except some Aristocrats, who were stuck at level 1 for some reason - and 5 pages of 'Pop Need has no entries!' in the error log).
Is there a way to make these needs dynamic directly or do I need to start fiddling with good substitutions - or worse actually create 'free time' as a need which factories "create" with shorter working days? (because that could get... weird).
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