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Itowiix

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Nov 27, 2021
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If I set holding slots to one (which means there is no religious building in any county), holding type to tribal, technology to random, only counts, start in 769, is it possible to reform a pagan religion before the end of the game ?
Of course we'll use the prosperity event that adds a holding slot.
But will we have enough time to get max prosperity and then wait for the event to fire given that it has a mtth of 65 years ?
(what I mean by possible is reproducible in every game or at least very frequently with the same settings by a player)
 
If I set holding slots to one (which means there is no religious building in any county), holding type to tribal, technology to random, only counts, start in 769, is it possible to reform a pagan religion before the end of the game ?
Of course we'll use the prosperity event that adds a holding slot.
But will we have enough time to get max prosperity and then wait for the event to fire given that it has a mtth of 65 years ?
(what I mean by possible is reproducible in every game or at least very frequently with the same settings by a player)
FYI, if there is no temple holding in the county then the holy site reverts to the county capital (castle/city/tribe), and its contribution to MA is halved. (Eg: If it's fully owned by the relevant religion then that religion gets +5% MA, instead of the +10% MA from a fully-owned temple.)

There are ways to increase MA outside of owning holy sites, so you can in theory reform the religion via 50% MA and 3 owned holy sites. (But it'll be harder than normal, because you won't be able to simply sack loads of temples.)

And all 5 holy sites exist (even though they're tribes/castles not temples), so it is also possible to reform the religion via 5 owned holy sites. (If I was playing this game, I'd probably take this option for reforming the religion, because I think it'd probably be easier than the other.)

So, yes, you can reform a pagan religion in this scenario.
 
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I used console commands to add building slots and build temples in 4 holy sites of norse religions, gave myself 3 holy counties, including the one that does not have a temple. Sorry for the game in french, but the game tells me that I only control 2 holy sites out of 3 required to reform the religion (and of course, I have enough MA and piety). Even though holy counties give MA without religious buildings, it seems that having a temple in those counties is a requirement to reform a religion.
 

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I used console commands to add building slots and build temples in 4 holy sites of norse religions, gave myself 3 holy counties, including the one that does not have a temple. Sorry for the game in french, but the game tells me that I only control 2 holy sites out of 3 required to reform the religion (and of course, I have enough MA and piety). Even though holy counties give MA without religious buildings, it seems that having a temple in those counties is a requirement to reform a religion.
No worries about the French, I can read it.

Sorry that this option didn't work at all - obviously it's not what I expected, and interestingly the requirement for a temple isn't (yet) listed on the wiki. However, I think it's worth testing the "5 holy site" option, just in case it allows reformation without temples - it may be coded differently.
 
Still doesn't work :(
You can't reform a religion without religious buildings, and that's my initial question, how long would it take in game to wait for the max prosperity in the holy provinces, wait for the event that adds a building slot, build a temple in each province and reform your religion and is it only possible ?
 

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Still doesn't work :(
Shame, but it was worth a try.
You can't reform a religion without religious buildings, and that's my initial question, how long would it take in game to wait for the max prosperity in the holy provinces, wait for the event that adds a building slot, build a temple in each province and reform your religion and is it only possible ?
About 200 years of serious focus on prosperity should do it. (Get and keep 3 holy sites at prosperity 3; move your capital to one of them and set crown focus; feast/fair/raid/etc as often as possible until the +slot event triggers; move to the next.)

For context, I can normally manage to get 1-2 extra slots per county in my capital duchy by about 300 years after game start, including the inevitable reset-to-zero from the black death. I expect that defending the prosperity of 3 widely-spaced counties will probably be a lot harder than defending a single duchy, but you only need one slot in each county. Hence, about 200 years.

For this approach, I suggest you either turn off the black death or push it far into the future. (It takes multiple decades to go from depopulation 3 to prosperity 3.)

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Since you only need one slot in each holy site, there is another alternative: the free slot from great works. Build a great work in each holy site to at least tier 2; remain at peace; build an improvement; continue remaining at peace; a different +slot event should trigger about half a year later. (And this extra slot is free.)

This approach has the advantage of being completely independent of RNG - but you will need to amass a LOT of wealth, and building great works can take quite a long time. But I guess you could cheese it with 3 gardens if you were trying to speedrun (<20 years after you conquer all sites, assuming you have unlimited wealth).

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However, probably the quickest (and also RNG-independent) approach is: start as nomad (or become nomad via inheritance conflict or other methods); conquer the 3 holy sites; pillage the existing holdings; build a temple.

If you don't like or can't do the nomad option, you can also do this as tribal as long as the holy sites have castles in them. (Tribes cannot pillage tribal holdings, but they can pillage castles/temples/cities.) Bön is probably the best for this, as most/all of their holy sites are feudal at all start dates. (Ditto Hellenic and Aztec, but they are rather niche.) Germanic is next best, as 2 are feudal at all start dates, so you only need to wait for the AI to upgrade one. Then maaaaaybe Slavic. Everything else is likely to remain tribal for a loooong time, so it's probably not suitable.
 
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oftentimes, in shattered, holy sites get a free temple, and if the holding slots is set to 1, it oftentimes gets extra holding slot