The making of the German economy, Mass mobilasation of work force and building of many factories.
Breaking the economy, not making said factories B-17 proof.
Werent most of the underground factories meant though for prototypes and heavy vehicles?They had massive under ground factories crewed by slaves that were bomber resistant.
Problem was that transit infra can't be made bomber proof. Knocking out random rail lines or smashing towns to rubble plays hell with industrial resource allocation and any sort of manufacturing time table.
https://en.wikipedia.org/wiki/Mittelwerk
https://en.m.wikipedia.org/wiki/Project_Riese
Can't find an English version of this one :
https://de.m.wikipedia.org/wiki/B8_Bergkristall
So with all that said... do you think this game does a good job at simulating both the positives and negatives of german armour? The german tanks seem to have higher veterancy, almost impenetrable armour (in the front at least), almost always fire first, fire longer distances and have higher accuracy. Yes they cost a lot more, but you only have to kill one allied tank and they have paid for themselves already. When I say paid for themselves, I mean you only have to kill a single 200 point allied tank and your axis tank effectively now only cost you 200 points. It's like going all in when playing a game of poker but knowing you have a 90% chance your hand will win; that's pretty good odds. I'm not trying to say the german tanks are OP, I'm just wanting a sensible discussion around whether this game accurately portrays the realities of tank combat effectiveness from the two sides.
I'm not talking about pure realism.If the game were realistic we'd spend a week sitting around doing nothing, then 30 minutes getting shot at and generally tons of excitement, then another week where nothing happens except for the army losing all our shit and making us fill out the paperwork that allows us to fill out the paperwork that gets the paperwork that gets something done. Where something is defined as someone shows up and maybe does what you want and maybe just does fucking whatever and you have to fix it afterwards.
So with all that said... do you think this game does a good job at simulating both the positives and negatives of german armour? The german tanks seem to have higher veterancy, almost impenetrable armour (in the front at least), almost always fire first, fire longer distances and have higher accuracy. Yes they cost a lot more, but you only have to kill one allied tank and they have paid for themselves already. When I say paid for themselves, I mean you only have to kill a single 200 point allied tank and your axis tank effectively now only cost you 200 points. It's like going all in when playing a game of poker but knowing you have a 90% chance your hand will win; that's pretty good odds. I'm not trying to say the german tanks are OP, I'm just wanting a sensible discussion around whether this game accurately portrays the realities of tank combat effectiveness from the two sides.
So with all that said... do you think this game does a good job at simulating both the positives and negatives of german armour? The german tanks seem to have higher veterancy, almost impenetrable armour (in the front at least), almost always fire first, fire longer distances and have higher accuracy. Yes they cost a lot more, but you only have to kill one allied tank and they have paid for themselves already. When I say paid for themselves, I mean you only have to kill a single 200 point allied tank and your axis tank effectively now only cost you 200 points. It's like going all in when playing a game of poker but knowing you have a 90% chance your hand will win; that's pretty good odds. I'm not trying to say the german tanks are OP, I'm just wanting a sensible discussion around whether this game accurately portrays the realities of tank combat effectiveness from the two sides.
I think the game represents German armour well enough as is, we already see that the Panzer IV is not spectacularly better than the Sherman or Cromwell, and most Panthers are either novice or only veteran, very few elite, which means that they can get hit first due to poor accuracy on their part. Tiger's aren't very heavily armoured, it's less preventing penetration and more minimising the chance for penetration. And there are many more examples.
Regardless, I think that Both the germans and Allies are pretty well represented, and it really comes down to how you utilise your equipment, Everything in this game has a use. I would say though I wish that the Panzer IV got some sort of improvement so that more players used it rather than skipping to Panthers and Tigers. Maybe a buff to their accuracy? (They had what is generally considered to be be better optical sights for long-range shooting)