That was... very poor phrasing on my part, and the criticism it's caused is completely justified.
The question as posed in the Q&A suggests that increased difficult is an easy fix that we're just choosing not to do. What I was trying to say is that it's not that straightforward; it's hard to make content that's challenging for veteran players without wiping new players out, but that doesn't mean we're not trying. We just want difficulty that's fun to engage with, and not frustrating.
You know, while we are already discussing the "difficulty situation" of the game, let me add my own two cents to the pile.
Most of the time people say that warfare is too easy in this game - I have no opinion on that, cause I think warfrare in most games is easy, because AI can't match the player and the only way for it to compete is by giving it bonuses or to make it tedious and unfun. And honestly noone wants the second option.
However in my opinion there are two things that make the game too easy:
- modifyers stacking (both stat wise and opinion wise);
- good health and longevity of characters.
And honestly the second issue amplifies the first one a thousand time.
I can start the game as any ruler and after a few years - all my vassals love me. I don't even need to do much - hell, I am willing to test if not interacting with game at all will still result in my vassals loving me.
I can kick my most powerful vassal that holds 70% of my land from the council and pick some absolute random nobody who has bigger stats than him - even if it's a peasant from the other side of the world - and my noble vassal will not do much because he has +100 opinion with me.
My 6 sons are perfectly happy and content with having no titles at all. None of them will conspire against one another or even against me. They are all perfectly content where they are - hell, many of them will ask to join clergy (out of boredom, I guess). And even if they are unhappy, they have no resources - be it material (gold, prestige) or immaterial (events boosting stats, decisions, chances to increase relationships with others) to do anything with it.
Same with children of the vassals I took titles of. They will do nothing to try to regain the titles. Or even if they try - they won't be able to do much, because they hold no power.
How is it going to be fixed - if it gets fixed - I don't know. I can only suggest a few things, that I think might make the game harder without having to redo the stuff from scratch:
- give bonus scheme power to unlanded courtiers. This will make them more dangerous and will allow them to take a part in a game;
- in similar vein - give them some passive income. This should also allow them to do stuff like sending gifts to one another, try to buy favour to kill you or something;
- change the traits gained during the education. Right now you can easily make it so your 3rd sons or your vassal kids will never be ambitious, be chaste etc etc. Maybe by modifying weights or making it that you can only influence only one of the three traits rather than all of them, or by making some traits non-swappable via events or something.
- this one will probably be harder give some relationship tiers - just because I am friend with a vassal, it shouldn't mean I am able to strip all the titles I want from him and he will never get mad at me. Same with the fact that just because I have been rulling for 20 years it shouldn't mean that my ambitious and deceitful brother is happy with me and will never plot against me. Something like "opinion above 30 is possible only for friends and landed vassals, opinion above 50 is only possible for landed vassals on council, friends and vassals you recently gave new land, opinion above 80 is only possible for friends you gave land to" or something to that effect. In theory it would make the game much less static and still allow somehow satisfied vassals to get greedier.
I know you folks have a lot on your plate right now - especially with new expansion pack, but some fundamentals for everyone needs to be looked upon too.