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Its the will.They dont want to get angry the casuals like the streamers or the meme reddit crowd.

It's funny you should mention the Reddit crowd, because this is thread is currently at the top of the r/CrusaderKings subreddit:


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Even over there they seem to be having pretty much the same conversation we're having.
 
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It's funny you should mention the Reddit crowd, because this is thread is currently at the top of the r/CrusaderKings subreddit:


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Even over there they seem to be having pretty much the same conversation we're having.
Now if only it wasn't the case that nothing ever happened. This'll blow over in a couple months and things will go on as they have. I feel it in my bones.
 
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I'm a bit late to the game. A bit of of a forward, CK3 isn't a game I try to min-max. I'm not the best, I've never completed a World Conquest nor have conquered an entire continent in one character; but something I've felt is a bit odd is that I don't feel like my internal vassals are active parts of the realm. As a historian, one of the bonuses that Feudalism had was that the various minor landlords had a stake in defending their plot of land when an outside invader came, this largely why the Byzantines and Arab empires crumbled, their centralized government didn't give much incentive for a faraway governor to protect his realm when say, the Turks invaded, beyond what he was legally obligated to.

Something I'd love to see is when one realm declares on another, for say a county or duchy, the current holder of that title should automatically be called into the war as a co-beligerant, with their liege taking leadership of the war. They would be allowed to call of their allies, provided those allies not vassals of the "enemy", so as to protect their land. This would only be available to feudal realms, whereas Administrative realms would have 1V1 their external enemies (i.e Cuman declare for Khersonsos, only the Vasilefs is called in to the defend, the Strategos may be called, but must be summoned by the Vasilefs themselves.).
 
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As a historian, one of the bonuses that Feudalism had was that the various minor landlords had a stake in defending their plot of land when an outside invader came, this largely why the Byzantines and Arab empires crumbled, their centralized government didn't give much incentive for a faraway governor to protect his realm when say, the Turks invaded, beyond what he was legally obligated to.
Blaming governors not being feudal landowners as the reason for the post-Manzikert collapse merrily ignores there was a civil war in the mix.
 
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It's wild to me that the AI doesn't defend its own titles just because they're vassals, always thought this was nonsensical and don't understand what gameplay reasons should prevent them from doing so. I suspect it's to not get in way the player snowballing, which I think is terrible justification.
 
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It's funny you should mention the Reddit crowd, because this is thread is currently at the top of the r/CrusaderKings subreddit:


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Even over there they seem to be having pretty much the same conversation we're having.
There also consistently have been balance "whining" posts somewhere near the top for the past month of two, even reddit gets that by this point.
 
It's wild to me that the AI doesn't defend its own titles just because they're vassals, always thought this was nonsensical and don't understand what gameplay reasons should prevent them from doing so. I suspect it's to not get in way the player snowballing, which I think is terrible justification.
That would make large realms even more impervious than they are, I feel. What we need is more internal instability as the realm keeps growing, including independence (and maybe dissolution) wars for administrative realms.
 
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It's wild to me that the AI doesn't defend its own titles just because they're vassals, always thought this was nonsensical and don't understand what gameplay reasons should prevent them from doing so. I suspect it's to not get in way the player snowballing, which I think is terrible justification.
i suspect that
1. has issues in terms of who gets called in. Say you're attacking an emperor via a hoy war for a duchy in a kingdom that his vassal holds. His king vassal gets called in, sure, i think that's not controversial. What about the vassals of said king? The duke below him would lose his duchy, so he should be called in too, probably. And all of this counts too. And what if there's a second duke holding some random county in that duchy too? He gets called in? What if there's also a second king whose duke vassal holds a random county in that duchy too? He AND his duke vassal (And a possible count vassal) gets called in too? At that point, how is an AI supposed to win that war (you always balance for AI first because players are smarter and will prob get around things somehow)? This would also mean a lot more calculations for AI to decide which wars they think they can win.
2. that makes larger realms kinda undetectable due to all the vassals joining.
 
Blaming governors not being feudal landowners as the reason for the post-Manzikert collapse merrily ignores there was a civil war in the mix.
I know that. Losing Manzikert made those "governors" realize they may be safter and have more long-term stability with the Turks than suffering under repeated Civil Wars. The Civil War combined with the loss of Manzikert opened the gate to the loss of Anatolia.

But that's not what this thread is about... I was noting that Feudal landlords usually had more to lose than governors in a massive external invasion, so usually put more effort into "defending" the realm.
 
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I know that. Losing Manzikert made those "governors" realize they may be safter and have more long-term stability with the Turks than suffering under repeated Civil Wars. The Civil War combined with the loss of Manzikert opened the gate to the loss of Anatolia.

But that's not what this thread is about... I was noting that Feudal landlords usually had more to lose than governors in a massive external invasion, so usually put more effort into "defending" the realm.

Also a lot of feudal nobles need not pay taxes but rather contribute soldiers/manpower.
 
On contrast the EU5 team wants the game to be really challenging to the players but I guess CK3 devs need to cater to the lowest common denominator which are the Reddit users.
Respectfully, I really think we ought to wait until EU5 is out before we anoint it as better than CK3. Obviously both games are different anyway, and while there will be some overlap, I doubt I'll ever say one is "better" than the other. But even in the arena of difficulty... I've watched several hours of EU5 videos already and witnessed no one struggling. That doesn't change the fact that I'm very excited for it though.

I also think folks need to take a step back on the "does anyone else hate reddit" comments, it comes off as this weird victim complex where people here are upset that the devs interact with Redditors, which is insane because they interact here too. We have a good community (Paradox as a whole), there is no need for several of the comments on this first page to be complaining about reddit.
 
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Yeah just coming back to say I think I'm completely done buying into ck3, I got all the DLCs before the most recent one and was holding out hope that ck3 will actually try to improve on itself and it's complexity but it's become very clear that the devs aren't interested in making their game engaging especially with how the nomad dlc just looks to be more modifier stacking, more broken Ai, more op and unbalanced government types etc. I've moved on to eu5 and I think I'll go be a pay pig for that when it drops because the devs actually seem locked in on repeatedly improving their game according to the wants of the community. They seem to have a specific vision and are interested in a grand strategy game not a shallow power fantasy, as long as people keep buying their dlc's and shilling out they'll never change or approach the game differently. I'm hoping that the current state of the game doesn't stay like this forever and that the devs implement massive fundamental changes but till then I just don't see why anyone interested in mechanical depth would spend money on this game.
 
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i suspect that
1. has issues in terms of who gets called in. Say you're attacking an emperor via a hoy war for a duchy in a kingdom that his vassal holds. His king vassal gets called in, sure, i think that's not controversial. What about the vassals of said king? The duke below him would lose his duchy, so he should be called in too, probably. And all of this counts too. And what if there's a second duke holding some random county in that duchy too? He gets called in? What if there's also a second king whose duke vassal holds a random county in that duchy too? He AND his duke vassal (And a possible count vassal) gets called in too? At that point, how is an AI supposed to win that war (you always balance for AI first because players are smarter and will prob get around things somehow)? This would also mean a lot more calculations for AI to decide which wars they think they can win.
2. that makes larger realms kinda undetectable due to all the vassals joining.
Isn't that how it should be though?

If each layer of those participants were players, that's exactly what everyone would do.

Same goes for peasant revolts, it's amazing how the AI just sits and lets the peasants siege down their castles because "it's their liege's job" to handle them, then let the rioters walk into the castle and murder half their family, none of this should ever happen.

If it's a war over ownership of vassals and they hate their liege, sure, they could opt to stay out of it, who cares, they are just switching lieges.

But if it's a holy war and everyone is going to lose their titles obviously every single member in those layers should be called to war with a 100% acceptance (maybe craven could deny?) and, if possible, their house members and allies could get called as well, it's almost an existencial crisis for them.
 
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Isn't that how it should be though?

If each layer of those participants were players, that's exactly what everyone would do.

Same goes for peasant revolts, it's amazing how the AI just sits and lets the peasants siege down their castles because "it's their liege's job" to handle them, then let the rioters walk into the castle and murder half their family, none of this should ever happen.

If it's a war over ownership of vassals and they hate their liege, sure, they could opt to stay out of it, who cares, they are just switching lieges.

But if it's a holy war and everyone is going to lose their titles obviously every single member in those layers should be called to war with a 100% acceptance (maybe craven could deny?) and, if possible, their house members and allies could get called as well, it's almost an existencial crisis for them.
that still leaves the biggest question - how does AI handle it? Especially if the joins are conditional, that's a lot to calculate through for each CB on each target on each title.

and for holy wars - i dont think vassals should 100% join them, they could switch faith instead...
 
At 17:13 the most common complaint about the game is addressed with "you beat the game, it's over".

If that's really it, who are you even making DLC for?
That’s such a dramatic spin! The DLCs, like the Nomad one, are straight-up awesome, adding fresh mechanics that make every campaign pop. Paradox keeps the game alive with killer updates, and I’m eating it up. Saying DLCs are pointless is just missing the vibe.

There's literally a video of some dude giving an AI infinite wealth, resources, killing all it's oppositon and still suffering to watch the AI do absolutely NOTHING with all the cheats in the world, and we're supposed to believe we just got "better" than a drooling ape and that's a fine state for the game?
Sounds like a cherry-picked stunt to me. In my games, the AI’s plenty spicy—vassals scheme, neighbors pounce, empires crumble. It’s not perfect, but it’s fun as hell. Maybe some folks are too busy min-maxing to enjoy the medieval chaos?
The AI doesn't do anything, it doesn't build, doesn't develop, doens't form a proper religion, doesn't use it's own properly either, doesn't use it's culture or change it to fit it's gameplay, doesn't use accolades, doesn't station MAA in proper countries (it doesn't even have, because it doesn't build them).
Nah, I’ve seen AI rulers upgrade holdings, spread faiths, even swap cultures for strategic gains. It’s solid for a game this massive. Comparing CK3 to Nobunaga’s Ambition or Knights of Honor 2? Those are cool, but CK3’s juggling way more—dynasties, wars, court drama. Paradox nailed it.
Seriously, can't we just get the stellaris team in here? Their AI still makes a mismatched random mess for ships but at least they got to program their AI to even undertand the theme of the game it's supposed to be playing.
The CK3 team totally gets the theme—messy feudal power plays. The AI delivers with betrayals and wars that keep me glued. Asking for a 10x better AI is overkill when this one’s sparking epic stories
It's wild to me that the AI doesn't defend its own titles just because they're vassals, always thought this was nonsensical and don't understand what gameplay reasons should prevent them from doing so. I suspect it's to not get in way the player snowballing, which I think is terrible justification.
That’s not a bug, it’s a feature! It mimics real feudal loyalty issues and lets players outsmart bigger realms. It’s strategic gold, and I love how it shakes up the game.
It's funny you should mention the Reddit crowd, because this is thread is currently at the top of the r/CrusaderKings subreddit:

Even over there they seem to be having pretty much the same conversation we're having.
Why hate on Paradox for engaging with Reddit? They’re active here too, juggling feedback from everyone. Some complaints feel like nitpicking from folks wanting instant patches. Paradox is doing a bang-up job balancing it all.
Yeah just coming back to say I think I'm completely done buying into ck3, I got all the DLCs before the most recent one and was holding out hope that ck3 will actually try to improve on itself and it's complexity but it's become very clear that the devs aren't interested in .
CK3’s already a gem, so why stress about a game that’s not out? Paradox is pouring love into CK3, and every patch is fire. EU5’s got big shoes to fill to top this.
 
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The AI being cleverer would fix a lot of issues.
So it would realise my much smaller but by far more powerful army could stack wipe their massive great holy war army.
And thus should first try to buff it's own armies to my level.
 
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