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when you beat whole mongol horde with 5k crossbowmen, it doesn't mean "you beat the game" but it means that something fundamentally broken in the game. everyone talking about putting house rules. restrict yourselves using things hardly embedded to the game. what else remains then? put an ape in front of computer, even it can beat the game while randomly pressing keys.
 
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That was... very poor phrasing on my part, and the criticism it's caused is completely justified.

The question as posed in the Q&A suggests that increased difficulty is an easy fix that we're just choosing not to do. What I was trying to say is that it's not that straightforward; it's hard to make content that's challenging for veteran players without wiping new players out, but that doesn't mean we're not trying. We just want difficulty that's fun to engage with, and not frustrating.

We want to make the player lose in ways that encourages them to adapt their strategy and try again, rather than sit there looking at a game over screen feeling like the game screwed them over with mechanics that were incomprehensible or completely out of their control. There's already a variety of ways to crank the difficulty up by artificially boosting the AI or hobbling the player themselves via game rules, but given that the discussion around difficulty persists I think it's safe to say that even the veteran players feel that's not an acceptable solution to the problem. And to be clear, I do consider it a problem.
I don't think it is as hard as you think it is and you can do it while not punishing any new players.
1) war pacts. Ai bands together to defend and attack against players or ai who conquer to much to fast. what the original CK did and some of your other games like imperator Rome and Stellaris. And games like total war 3 kingdoms.
2) limit scouting visibility, require intrigue (an underused mechanic) to see stats of everyone. It's insane that this was overlooked. I can have world vision on everyone aside from secrets.
3) balance modifiers: introduce more negative modifiers on high modifier things. its ok for powerful things to have negatives don't worry players will balance them out.
4) small change, but have ai convert spouse/husband religion before/after marriage.
 
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Thats why I leave my playtime at exactly 99 hours. I have enough to leave feedback, but not hundred of hours for it to be dismissed. :cool:
If your playtime is not in the four digits in hours, is the game really worth its price? Mine is, but too much of it is loading and trying to make a functional mod list.
 
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I strongly believe that integrating ObfusCKate into base game as a game rule will instantly fix all talking of arcade gameplay.

When you not know everything about everyone down to minute details regarding traits, army size etc.. It forces you to play a lot more careful and less abusive
 
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I strongly believe that integrating ObfusCKate into base game as a game rule will instantly fix all talking of arcade gameplay.

When you not know everything about everyone down to minute details regarding traits, army size etc.. It forces you to play a lot more careful and less abusive
The devs have spoken about it. Apparently obfuscate does not have enough users to warrant an approval to create something similar in the base game
 
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I'll put my words here: Paradox won't make any fundamental changes, because they're proud of the player base brought by current difficulty, especially the female players
That sounds a bit sexist tbh. But we can still get difficulty even if no fundamental changes. I think there should at least be more depth to warfare, troop and generals movements and supplies, manpower. Along with balancing a lot of the modifiers
 
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That’s such a dramatic spin! The DLCs, like the Nomad one, are straight-up awesome, adding fresh mechanics that make every campaign pop. Paradox keeps the game alive with killer updates, and I’m eating it up. Saying DLCs are pointless is just missing the vibe.


Sounds like a cherry-picked stunt to me. In my games, the AI’s plenty spicy—vassals scheme, neighbors pounce, empires crumble. It’s not perfect, but it’s fun as hell. Maybe some folks are too busy min-maxing to enjoy the medieval chaos?

Nah, I’ve seen AI rulers upgrade holdings, spread faiths, even swap cultures for strategic gains. It’s solid for a game this massive. Comparing CK3 to Nobunaga’s Ambition or Knights of Honor 2? Those are cool, but CK3’s juggling way more—dynasties, wars, court drama. Paradox nailed it.

The CK3 team totally gets the theme—messy feudal power plays. The AI delivers with betrayals and wars that keep me glued. Asking for a 10x better AI is overkill when this one’s sparking epic stories

That’s not a bug, it’s a feature! It mimics real feudal loyalty issues and lets players outsmart bigger realms. It’s strategic gold, and I love how it shakes up the game.

Why hate on Paradox for engaging with Reddit? They’re active here too, juggling feedback from everyone. Some complaints feel like nitpicking from folks wanting instant patches. Paradox is doing a bang-up job balancing it all.

CK3’s already a gem, so why stress about a game that’s not out? Paradox is pouring love into CK3, and every patch is fire. EU5’s got big shoes to fill to top this.
This is either amazing bait, a marketing trick, or a rogue contrarian chatbot that somehow found its way to the paradox forums.
 
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That sounds a bit sexist tbh.
I fail to see how. Female players want different things than male players.* Just look at which games are dominated by female players and which games are dominated by male players. It's ridiculous that this is considered controversial.

*Obviously we're speaking in broad, general terms.
 
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That was... very poor phrasing on my part, and the criticism it's caused is completely justified.

The question as posed in the Q&A suggests that increased difficulty is an easy fix that we're just choosing not to do. What I was trying to say is that it's not that straightforward; it's hard to make content that's challenging for veteran players without wiping new players out, but that doesn't mean we're not trying. We just want difficulty that's fun to engage with, and not frustrating.

We want to make the player lose in ways that encourages them to adapt their strategy and try again, rather than sit there looking at a game over screen feeling like the game screwed them over with mechanics that were incomprehensible or completely out of their control. There's already a variety of ways to crank the difficulty up by artificially boosting the AI or hobbling the player themselves via game rules, but given that the discussion around difficulty persists I think it's safe to say that even the veteran players feel that's not an acceptable solution to the problem. And to be clear, I do consider it a problem.

Before I reply, you need to know: I haven't played in month, so some things may have changed already.
But chances for that are slim... or rather non-existent!

You see, with my over 4.000 hours of playtime in CK 3, I'm considered one of the 'veteran players'. And I have to point out: "... given that the discussion around difficulty persists I think it's safe to say that even veteran players feel that's not an acceptable solution to the problem." Stop right there [insert Oblivion meme here]! Do you even recognize that the game rules don't differentiate between 'boosting AI' and 'boosting the Player'? Higher or lower realm stability will always affect both the player AND the AI at once! Why not seperate at least such things??? Let me boost the AI via game rules without boosting myself! It wouldn't affect newer players and give myself (and maybe other veteran players) at least something! But nope, for whatever reason can't even have that...

Then, are you and anybody else at pdox aware how you 'butcher the base game'!? I don't have any DLCs for this game - and given your answer, this won't ever change.
But by just having the base game, do you even know how this might be for a new player?
When your employer pdox introduced legitimacy, many things to 'counter the loss of it' were packed in the Legends DLC. For me its an annoying spam of feasts and hunt activities. How would that fare with a new player who is testing the base game before deciding about any DLC?
And more important, do you or anybody else at pdox even know how the AI fares with legitimacy without any DLC? The AI can't handle it!
Ever since legitimacy hit the base game, I play with higher realm stability. It of course boosts myself, but by god, the AI at least can mange their realm somehow. Cause without higher realm stability, the game reminded me of those 'cascading factions' back from the 1.4 patches.
Do you remember those times? What I remember the most was a thread with a post where someone showed how cascading factions led Hungary to switch its ruler 25 times in 25 years...
That was an attempt of pdox to ramp up the difficulty without seperating the player from the AI - and failed miserably!!!
Pdox should finally understand that for difficulty they have to seperate as a first step the player from the AI. And game rules are the first step in this!

Then, I'm a regular of the 'this game is fundamentally broken thread' mentioned in the OP of this thread.
And as a veteran I can confidentely say: Your employer pdox didn't address any of the fundamental flaws! Like never!
Aside from how war score is handled, crusades didn't change 'fundamentally'
Events are still dependent on randomly generated characters most of the time, they just get generated with more 'fitting traits'
And the list could go on endlessly...

Also then, does any of you from pdox even know what still persists after almost 6 years from release date?
I tried it last year again: Starting in 867 start date, collecting enough piety to found my own muslim religion with 'female preference'... and I am still stuck with 'male only' succession! I pointed this out years ago. And its still not fixed. Laughable at best...

Lastly:
Back when royal court was introduced and the culture mechanic hidden behind a paywall, which I think is wrong to this day... I with the help of others pointed out, that I wasn't able to determine anymore which gender is allowed to be a knight! Pdox relatively quickly changed that so players without the Royal Court DLC would determine who is allowed to be knight via religion. I will be forever grateful about that decision!
But man, seeing the game is out for almost 6 years. And nothing fundamentally has changed... I not only find it hard to believe your words, I straight up feel they are just there to 'ease the lamentation about old problems your employer is never going to fix'!

If you see my words as a rant, so be it.
I'm just trying to be polite and honest at the same time. I hope at least that is appreciated.

On a sidenote:
I also do own Hoi4 and Vicky 3 from your employer. And why I will never touch any Vicky DLC (and maybe even the game itself) as long as this abomination of a Prussia land bridge exists in 1836, regardless of how positive the 1.9 patch was in the community, I at least own Hoi4 DLCs. Recently bought 'Götterdämmerung' and am playing the game again.
But looking at CK 3... I would rather buy those underwhelming Hoi4 DLCs about South America and about the persian region then to touch anything in CK 3 as long as your employer doesn't even fix things that are there since release date.
 
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Agreed. All sorts of Game Rules should be separate for players and AI, and boostable/lowerable for both too...
 
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