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I think the culture and religion systems are mostly well made. I think the religion system should have arbitrary numbers of tenants like the culture system and both should naturally change through out the game through events and not just character action but otherwise they're my favourite features unique to CK3.

I think perks and legacies are pretty good. They could always use more balancing but the system is rewarding.

3D character models are still good and impressive. EU5 looks like it can go way further, but for the release date of CK3, its characters are excellent and it still blows me away to watch them age and see genetic traits passed on.

The COA designer is not bad either, even if it took a while to come out.


Most mechanics are clearly half baked and poorly implemented and integrated into the game.

Each government type has its own annoying clickfest feature... except maybe tribal because it's so simple.

I hate to say it, but I think there's just too much emphasis on the devs to cook up a bunch of little poorly thought out new elements and it leads to constant reinventing the wheel, abandoning features, and half finished features that are implemented in a rush.

It also feels like the devs are way too focused on making pop history and working backwards from a vague end goal in their designs instead of building towards a better design incrementally.
 
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Nice to see this threat revived with interesting answers. Frankly, I have not played CK3 since late January. in my very last game I was trying so hard to reach the end of the game for the first time, but I just got so bored I abandoned it. I was trying to sandbox all kinds of twisted scenarios to entertain myself, but the challenge and something meaningful were not there.

At this point I see most of the CK3 systems as good concepts but execution is just lacking. Travel system for instance. It's fun. But I also can make you travel the map extensively collecting free lifestyle perks. You can complete whole perk trees without even picking up the focus for it. Good concept, but easily creates an overpowered ruler. Something similar can be said about the culture and religion systems. They have a strong hierarchy of perks and combinations (Catholicism is just too crazy with easy money and claims). In general the stacking of bonuses and powercreep in CK3 is breaking this game.

Anyway, I bought the chapter 3 but have not tried the roads to power. So I guess I will play CK3 again. But me investing more money in the game - that's done. Perhaps I'll start playing CK2 again. I came to conclusion I'm not the target audience for the new incarnations of the Paradox franchises.
 
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I think I would have rated it better if it had been based on a fantasy work.
I remember watching a presentation from paradox about their influences for CK in the CK2 era and "a Game of Thrones" was mentioned as one of the main inspirations. The presenter also mentioned that they do not aspire to have a realistic representation of the middle ages in CK2. (Source: Game Developers Conference 2014).
 
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Stress is an excellent system added to CK3. I think it should be a bit more punishing and apply to more things but it still makes you actually take your characters personality into account at times instead of just autopiloting the same decisions every generation.
 
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Outside of things people already wrote about:

I really like intents in activities. It doesn’t give you a guarantee to accomplish what you want, but I like that I can signal what I want accomplish – and if I want to befriend a specific person, I will not purely be at mercy of game thinking that a some 75 years old slow, incestuous Lowborn will be fine addition to the ‘wanna be friend’ event. (Though of course I would prefer more variety of events - and probably interpreted Intent more as 'the player is interested in this person', and less as 'you have to give specificially event that will give chance to friendship, and not e.g. an event about their accidental indiscretions.')

I generally like diarchies. They aren’t as impactful and far going as I would like, but they really add a feeling that you are abusing your power. (Even if you just embezzle the shit out of your liege.)
 
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Outside of things people already wrote about:

I really like intents in activities. It doesn’t give you a guarantee to accomplish what you want, but I like that I can signal what I want accomplish – and if I want to befriend a specific person, I will not purely be at mercy of game thinking that a some 75 years old slow, incestuous Lowborn will be fine addition to the ‘wanna be friend’ event. (Though of course I would prefer more variety of events - and probably interpreted Intent more as 'the player is interested in this person', and less as 'you have to give specificially event that will give chance to friendship, and not e.g. an event about their accidental indiscretions.')

I generally like diarchies. They aren’t as impactful and far going as I would like, but they really add a feeling that you are abusing your power. (Even if you just embezzle the shit out of your liege.)
Diarchy is still incomplete IMO, we still can not simulate hereditary regency, which repeatly happens when someone had reached his highest legitimacy.
  • Sekkan, where clan Fujiwara makes Tennos puppet.
  • Musin Jeongsun, an era in Goryeo where generals control the government.
  • Mayor of the palace
  • Amirids, who were close to the seat of caliphate
  • House Gao of Dali, after a failed usurpation, acted as the chancellor for 100 years.
 
Admin government for me personally. I’m doing a run in TFE right now and with the mods mechanics on top of it, I think it’s a tremendously enjoyable experience and gives me plenty to do during peacetime.
 
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Diarchy is still incomplete IMO, we still can not simulate hereditary regency, which repeatly happens when someone had reached his highest legitimacy.
  • Sekkan, where clan Fujiwara makes Tennos puppet.
  • Musin Jeongsun, an era in Goryeo where generals control the government.
  • Mayor of the palace
  • Amirids, who were close to the seat of caliphate
  • House Gao of Dali, after a failed usurpation, acted as the chancellor for 100 years.
I think Diarchies are well-done for how they could work. I would personally welcome Diarchies that are more intrusive, but then you run into some fundamental problems of CK3 design.

The game does not really distinguish strongly between Characters, and the polities they head, and so the Liege retains control over warfare (war declaration, armies & levies, appointing commanders…), grant of lands, treasury (sending gifts, using the produce of the whole realm [!] to Swing the Scales of Power while the regent only uses his personal income – even at highest Scales of Power… where they would have probably more to say), and the like, while the Regent basically can abuse their position.

It works pretty well for the fiction of abusing the temporary power / using opportunity to seize more permanent power, but I don’t think they are really suitable for the multi-generation, stable things where you expect to actually run the country. (Well, unless CK3 would undergo dramatic changes in how it approaches relations between characters & polities they head. I would love that, but that would be a major undertaking.)

PS. in this vein, I hope that Imperial Treasury separate from personal treasury will allow for a somewhat greater power wielded by Diarchs in China.
 
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I enjoy the court/royal court. I like hiring skilled courtiers, scavenging them from sieges, marrying into them, kidnapping them, inviting them once I'm grand enough. I like to see them all stand around in the courtroom with my artifacts and I like to micromanage their court tasks. I like that courtiers might leave if not offered a suitable job like knight/councilor/court position. I like raising my court grandeur to the top of the world.

So much better than Grant Honorary Title from CK2. Hey, now I care about who my Royal Architect is.
 
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I think Diarchies are well-done for how they could work. I would personally welcome Diarchies that are more intrusive, but then you run into some fundamental problems of CK3 design.

The game does not really distinguish strongly between Characters, and the polities they head, and so the Liege retains control over warfare (war declaration, armies & levies, appointing commanders…), grant of lands, treasury (sending gifts, using the produce of the whole realm [!] to Swing the Scales of Power while the regent only uses his personal income – even at highest Scales of Power… where they would have probably more to say), and the like, while the Regent basically can abuse their position.

It works pretty well for the fiction of abusing the temporary power / using opportunity to seize more permanent power, but I don’t think they are really suitable for the multi-generation, stable things where you expect to actually run the country. (Well, unless CK3 would undergo dramatic changes in how it approaches relations between characters & polities they head. I would love that, but that would be a major undertaking.)

PS. in this vein, I hope that Imperial Treasury separate from personal treasury will allow for a somewhat greater power wielded by Diarchs in China.

Yes, a hundred times yes to this.
The thing that irks me the most about regencies is how the presumably-incapable liege still does all the ruling on their own. Like, I remember when I became regent for the first time – to my underage nephew, after being his father's steward – and moments later I received a notification about how this small kid has just appointed a new steward. I was like "Wait, isn't it me who is supposed to do this stuff now, and not the 5 years old baby?" Turns out that a toddler will decide on who to put on the council and what tasks they should do, what to build in the domain, what should be the army composition, what to do with factions, whom to war with etc (and even which mandate the regent themselves should be fulfilling) – so, all the matters that the regent should attend to when the liege is incapable.

Which begs the question: what is the regent there for then, if they don't actually rule in their liege's stead? Apparently, to get passive modifiers via "regent's mandate" and wait for mandate events to spawn once in a few years.
 
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The balance of everything kinda ruins mechanics for me. but what i think deserves the least changes is cultures (except innovations), travel and sieges.
 
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The best feature CK3 has is the Stress system.
 
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Likes:
Travel
Activities
Harm Events
Plagues
Schemes (Roads to power balanced them way better imo)
Factions
Cultures
Religions
Court Positions
Artifacts

Dislikes (or rather need major improvement)
Council (need to be more than stat boosts and task bots I miss conclave mechanics and the council is really undercooked in relation to the other mechanics rn)
Events in general (I would like less events overall, but for events to be more impactful individually)
Legends (I dont hate them as much as other people but the random text and repetitiveness is super off putting)
AI behavior in general (There have been recent steps in the right direction, but I would like the AI to feel more agentic)
 
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There should be more ways of getting renown. A small family that does wonders (large conquests, developing their lands, building special buildings, etc.) should be able to surpass a large family that is content with their titles.
 
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