The travel system is functioning quite well. Should be used more though.
Btw, why are people posting long essays in this thread?
Btw, why are people posting long essays in this thread?
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I remember watching a presentation from paradox about their influences for CK in the CK2 era and "a Game of Thrones" was mentioned as one of the main inspirations. The presenter also mentioned that they do not aspire to have a realistic representation of the middle ages in CK2. (Source: Game Developers Conference 2014).I think I would have rated it better if it had been based on a fantasy work.
Diarchy is still incomplete IMO, we still can not simulate hereditary regency, which repeatly happens when someone had reached his highest legitimacy.Outside of things people already wrote about:
I really like intents in activities. It doesn’t give you a guarantee to accomplish what you want, but I like that I can signal what I want accomplish – and if I want to befriend a specific person, I will not purely be at mercy of game thinking that a some 75 years old slow, incestuous Lowborn will be fine addition to the ‘wanna be friend’ event. (Though of course I would prefer more variety of events - and probably interpreted Intent more as 'the player is interested in this person', and less as 'you have to give specificially event that will give chance to friendship, and not e.g. an event about their accidental indiscretions.')
I generally like diarchies. They aren’t as impactful and far going as I would like, but they really add a feeling that you are abusing your power. (Even if you just embezzle the shit out of your liege.)
I think Diarchies are well-done for how they could work. I would personally welcome Diarchies that are more intrusive, but then you run into some fundamental problems of CK3 design.Diarchy is still incomplete IMO, we still can not simulate hereditary regency, which repeatly happens when someone had reached his highest legitimacy.
- Sekkan, where clan Fujiwara makes Tennos puppet.
- Musin Jeongsun, an era in Goryeo where generals control the government.
- Mayor of the palace
- Amirids, who were close to the seat of caliphate
- House Gao of Dali, after a failed usurpation, acted as the chancellor for 100 years.
I think Diarchies are well-done for how they could work. I would personally welcome Diarchies that are more intrusive, but then you run into some fundamental problems of CK3 design.
The game does not really distinguish strongly between Characters, and the polities they head, and so the Liege retains control over warfare (war declaration, armies & levies, appointing commanders…), grant of lands, treasury (sending gifts, using the produce of the whole realm [!] to Swing the Scales of Power while the regent only uses his personal income – even at highest Scales of Power… where they would have probably more to say), and the like, while the Regent basically can abuse their position.
It works pretty well for the fiction of abusing the temporary power / using opportunity to seize more permanent power, but I don’t think they are really suitable for the multi-generation, stable things where you expect to actually run the country. (Well, unless CK3 would undergo dramatic changes in how it approaches relations between characters & polities they head. I would love that, but that would be a major undertaking.)
PS. in this vein, I hope that Imperial Treasury separate from personal treasury will allow for a somewhat greater power wielded by Diarchs in China.
Colorful is maybe the last word I would use to describe CK3's UI, but ok.I think the UI, artwork, sound and music are excellent. They just feel good and colorful.