Basically, if I wanted to make an event (Event A) where you find a lost city, I would localize it as "Localization A" (and I'm including, .t, .d, and .f in this).
However, if I wanted Spain to have unique localization (I.E. Referring to El Dorado or somesuch) on Event A but with exactly the same mechanical effects, can I make trigger that makes it use "Localization B (or Localization_SPA)" instead of "Localization A" or will I have to make an "Event B/SPA" that has the exact same mechanics as Event A?
However, if I wanted Spain to have unique localization (I.E. Referring to El Dorado or somesuch) on Event A but with exactly the same mechanical effects, can I make trigger that makes it use "Localization B (or Localization_SPA)" instead of "Localization A" or will I have to make an "Event B/SPA" that has the exact same mechanics as Event A?