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unmerged(230810)

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Oct 14, 2010
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I've only fought a couple of battles but so far units seem to fight to the death, regardless of the odds. Is there no morale system that can rout units as in Total War?

Further, archers seem to just stand their ground rather than pull back in a 'skirmish' mode when enemies approach. Is that also missing?

Edit: Additional thoughts after further play:


- The battles are so un-epic it's kind of sad. You have tiny, tiny units wandering around this huge, beautiful map. One has the sense less of two armies waging epic war than of two bands of children playing in the woods.

- There is no tactile feel of battle -- units run up to each other and then stand there while the men go through fairly lame and very repetitive combat animations. Compared to the visceral combat of Total War this just seems incredibly weak. Even the venerable Rome: TW creates a much more powerful sense of real battle, despite being years older than King Arthur.

- Camera control seems wonky -- enough with the camera 'inertia' which make the player constantly overshoot what he wants to look at.

- The battle interface bar has this big image of a woman jutting up in the lower center of the screen -- right where you most need to see clearly! Having to scroll around to avoid a useless piece of UI chrome is beyond irritating.

- The game runs like a hog on my machine: around 20fps, dropping to 15 or so with larger army sizes. In contrast, Shogun 2 Total War runs at 40fps with much larger armies, and looks much better while doing so.

In short, I can't see the point of continuing to play King Arthur -- the epic battles are not here. Too bad, there's clearly a lot of good stuff in this game, and the quests and character customization look amazing -- but I'm playing first and foremost for the battles, and the battles are not cutting it for me.
 
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I haven't played Total War, but I can tell you that archers can be set to retreat (and AI archers do that by default). The option is located right above the skill "wheel" on the lower right of your screen.
As far as the rout option is concerned, I like the idea. However, KA treats the concept differently. Once the morale of an army drops the army surrenders and the battle is over -- not all battles are to the last man.
 
I love shogun 2 but I'm having a blast with this battle system. Total war battles aren't hard or tactical, the difficulty in total war comes from the campaign map. At first I hated the vp system but without it all my battles would be too easy like in total war so now I like it.

Units being small and animations isn't that big of a deal IMO because there is more micro managing.

You have to enjoy a game for what it is and it's not total war. If it was total war it certainly wouldn't live up to it, but since it plays very different it does have several redeeming qualities that help it stand out. Keep trying it if you have the free time, I hated it at first.
 
First of all compare Neocore with Creative Assembly and understand that the game budgets are MILES apart. Secondly the Unit Rout system in total War was what made the battles there to easy to win in single player so quite frankly I see the King Arthur system as an improvement even if it´s not perfect.

Also I haven´t played Shogun but in Medieval the battles where so repetetive that it became boring after about ... well two battles really. Total War is to me a 'flat' game that though it looks amazing falls apart after a few hours of gaming. Also the RPG-element of the Characters in KA is much better then the total randomness of Character development in TW where your character can instantly go from being perfect to a flaw due to ONE negative trait.