Is there something wrong with the on_building_repaired action? For the life of me i cannot get an event triggered from it to work. It's very frustrating. I've tried the simplest event possible and it won't work:
Code:
# This = Planet
# From = Tile
planet_event = {
id = building_repaired.1
hide_window = no
is_triggered_only = yes
title = "Building Repaired"
desc = "A Building Has Been Repaired"
trigger = {
this = { owner = { has_country_flag = flag_check } }
}
option = { name = "ok" }
}
- 1