Is there any way to delay the firing of an is_triggered_only event?
Can you simply apply an MTTH and it will fire in that amount of time?
I'm building a series of tribal raid events (two tribes raid each other, back and forth, and it steadily dwindles out) - and I'd really, really rather use the is_triggered_only method (so I can use FROM = {}, it's incredibly useful) than the "set_country_flag > has_country_flag" method - but I don't want the "revenge raid" to happen immediately after the first raid, and so on.
Anything anyone can tell me on this would be appreciated.
Can you simply apply an MTTH and it will fire in that amount of time?
I'm building a series of tribal raid events (two tribes raid each other, back and forth, and it steadily dwindles out) - and I'd really, really rather use the is_triggered_only method (so I can use FROM = {}, it's incredibly useful) than the "set_country_flag > has_country_flag" method - but I don't want the "revenge raid" to happen immediately after the first raid, and so on.
Anything anyone can tell me on this would be appreciated.