@T.P.B.
Thanks for your awesome work, extensive guide, but I understand the reasons behind the length (as it's a complicated issue)
@FX2K
See if I've got this right;
You created a blank asset template that you use to start a "New" asset with by using that tiny ghost model,
Then you create your real asset after importing the ghost model at tiny scale, in the 'building' editor, no matter what kind of asset you are making? (Including intersections?)
And that's it?
Also are there any chances of the ghost model creating "Slope too steep" hassles?
Thanks again
EDIT: I've read this thread and T.P.B's guide 4 or 5 times, and I think I get the gist of the process now, both short and long methods.
My next question is, will this only work for NEW assets? T.P.B's guide make it sound like you can only add these icons to new assets you create, but I'm unclear whether or not you can "import" things like intersections into the building editor, and then resave with the new icon?
Or does this mean a new asset has to be created to replace the old ones we've already made? And if so, I'm assuming these new assets can't overwrite your existing ones in order for the Workshop item to Update, instead of creating a dupe item in the Workshop?
Thanks for your awesome work, extensive guide, but I understand the reasons behind the length (as it's a complicated issue)
@FX2K
See if I've got this right;
You created a blank asset template that you use to start a "New" asset with by using that tiny ghost model,
Then you create your real asset after importing the ghost model at tiny scale, in the 'building' editor, no matter what kind of asset you are making? (Including intersections?)
And that's it?
Also are there any chances of the ghost model creating "Slope too steep" hassles?
Thanks again
EDIT: I've read this thread and T.P.B's guide 4 or 5 times, and I think I get the gist of the process now, both short and long methods.
My next question is, will this only work for NEW assets? T.P.B's guide make it sound like you can only add these icons to new assets you create, but I'm unclear whether or not you can "import" things like intersections into the building editor, and then resave with the new icon?
Or does this mean a new asset has to be created to replace the old ones we've already made? And if so, I'm assuming these new assets can't overwrite your existing ones in order for the Workshop item to Update, instead of creating a dupe item in the Workshop?
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