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ThomCNTV

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Oct 27, 2022
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Devs, please fix this!


After you become emperor with an administrative government, it’s extremely annoying to have to grant the title every time a governor dies. Right now, playing with an administrative government is unbearable because of this.


It would be much better (and less overpowered) if the title were automatically granted to a powerful family or a new local noble.


Does any modder have an idea on how to fix this temporarily? (edit: I found some mods that fix the issue by changing the governments of barons and counts, but it's not the solution I think is the most fun and ideal)
 
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As far as I understand it, the children of the rulers should inherit by default. The problem seems to be that county tier administrative rulers suck at making heirs, never mind barons. Furthermore, if you recently got the empire from the AI, in my experience the Eastern Roman Emperor seems to like to hand off titles to eunuchs who obviously have no heirs, so you will be handling that mess for a while.

Now keeping the barons and mayors under me from handing the titles over seems like a mod I would appreciate. Care to share a link?
 
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As far as I understand it, the children of the rulers should inherit by default. The problem seems to be that county tier administrative rulers suck at making heirs, never mind barons. Furthermore, if you recently got the empire from the AI, in my experience the Eastern Roman Emperor seems to like to hand off titles to eunuchs who obviously have no heirs, so you will be handling that mess for a while.

Now keeping the barons and mayors under me from handing the titles over seems like a mod I would appreciate. Care to share a link?
The mod I found is "Don't give me your title, administrative barons." However, the solution it provides is changing the form of government. I think the ideal approach would be to automatically grant the title to a random noble.


Also, the mod doesn't fix the issue with mayors.
 
Mind you, its rather common for Lay Clergy to constantly die on you as well. So if you play as, say, Muslim Administrative Iberia for that sweet Republican bonus what you get is constant notifications to re-grant this or that temple.

I'm all for baron level characters to have no real AI and to have auto succession like republics do unless they are in an independent county tier realm.
 
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The ai stinks at getting their people onto competition free themes, thus themes constantly revert to the emperor. Unless a city is held directly by a governor, it should follow republican succession rules.
 
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The ai stinks at getting their people onto competition free themes, thus themes constantly revert to the emperor. Unless a city is held directly by a governor, it should follow republican succession rules.

Also maybe we can have a promotion system. A county or duke admin without a designated successor will simply have a baron or count be 'promoted' to the next rank.
 
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I think the fix here should be an AI one - there are plenty of levers for AI noble families to invest influence into theme succession, so they should invest at least a little bit into getting themes assigned to their house/dynasty members and their friends. If they do that, everything works smoothly. If the AI doesn't invest in theme succession, then themes keep on reverting back to the emperor - that's a pain if the player is the emperor, and if the player is an admin vassal it makes the rat race for appointments feel trivially easy.

If I were in change of the design I probably would have made noble families exert a certain level of passive influence into succession of all themes. Since that's not the system we have though, they should make the AI do its duty and make sure there are characters investing in succession for all the themes.
 
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I think the fix here should be an AI one - there are plenty of levers for AI noble families to invest influence into theme succession, so they should invest at least a little bit into getting themes assigned to their house/dynasty members and their friends. If they do that, everything works smoothly. If the AI doesn't invest in theme succession, then themes keep on reverting back to the emperor - that's a pain if the player is the emperor, and if the player is an admin vassal it makes the rat race for appointments feel trivially easy.

If I were in change of the design I probably would have made noble families exert a certain level of passive influence into succession of all themes. Since that's not the system we have though, they should make the AI do its duty and make sure there are characters investing in succession for all the themes.
Perfect solution! In fact, that seems to be the whole idea behind an administrative government—families seeking power, but they simply do not pursue it.

Furthermore, it would be great if the AI actually spent its influence to compete with the player in the struggle for succession. Currently, influence is something superfluous because the AI rarely spends its own.
 
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