After watching some of the more recent live streams I finally got a look at some of the units cards. I haven't watched every single stream, so this is not intended to be a comprehensive analysis.
There does appear to be a pretty glaring issue however with the frontal armor of the Panther. The game appears to give each tank one armor value for each side, which is fine. But what does not make sense to me is the very low frontal armor value that the Panther is given, 12. The tiger appears to get 14 for some reason.
The reason this is a problem is that the Panthers armor relative to the Tiger was considerably better across the frontal arc. The Tiger had 100-110mm of flat frontal armor. The Panther had 100mm turret, 110mm Mantlet, and 85mm on the Front Upper Hull.
So while the turret would be similar in armor value, the Upper Hull was not. 85mm at 55deg come out to being worth about 221mm of RHA vs a 75-76mm APCBC shell. Protection would vary depending on projectile type and diameter. Even a simplistic LOS calculation would yield 140mm.
To be clear, I am not implying that this game need have some kind of complicated ballistics, or that every tank be exactly perfect. But I do think it is important to for tanks to have accurate relative characteristics based on actual reality generally speaking.
Most of the tank cards I saw seemed to have armor values that closely corresponded in most cases to the real steel thickness if the armor value in game were multiplied by ten. For example, the Pz4H has 8 frontal armor, nicely corresponding to 80mm of RHA. This may be coincidence, however. This is one reason though I do not understand the Panther or Tiger armor values. The tiger gets a value of 14. And the Panther 12. Relatively speaking, I would seem appropriate to at the very least reverse this relationship.
Sidenote: Some of the other Panther variants have as high as 140. But they should still be higher than a Tiger.
There does appear to be a pretty glaring issue however with the frontal armor of the Panther. The game appears to give each tank one armor value for each side, which is fine. But what does not make sense to me is the very low frontal armor value that the Panther is given, 12. The tiger appears to get 14 for some reason.
The reason this is a problem is that the Panthers armor relative to the Tiger was considerably better across the frontal arc. The Tiger had 100-110mm of flat frontal armor. The Panther had 100mm turret, 110mm Mantlet, and 85mm on the Front Upper Hull.
So while the turret would be similar in armor value, the Upper Hull was not. 85mm at 55deg come out to being worth about 221mm of RHA vs a 75-76mm APCBC shell. Protection would vary depending on projectile type and diameter. Even a simplistic LOS calculation would yield 140mm.
To be clear, I am not implying that this game need have some kind of complicated ballistics, or that every tank be exactly perfect. But I do think it is important to for tanks to have accurate relative characteristics based on actual reality generally speaking.
Most of the tank cards I saw seemed to have armor values that closely corresponded in most cases to the real steel thickness if the armor value in game were multiplied by ten. For example, the Pz4H has 8 frontal armor, nicely corresponding to 80mm of RHA. This may be coincidence, however. This is one reason though I do not understand the Panther or Tiger armor values. The tiger gets a value of 14. And the Panther 12. Relatively speaking, I would seem appropriate to at the very least reverse this relationship.
Sidenote: Some of the other Panther variants have as high as 140. But they should still be higher than a Tiger.
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