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EkulZonum

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Apr 30, 2019
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So, I'm making a mod that adds in a custom kingdom based off of the Witcher series. It has its own unique culture, religion, and titular kingdom. I obviously needed flags for this, and I've gotten them. A flag for the kingdom, a flag for the religious title of the head of the religion, and a flag for the religions holy order. However my flags are still refusing to work, my religious head is getting the correct flag, but my kingdom is getting the holy orders flag, and the holy order is getting a random flag.

My assumption is that the dynasties in my mod need flags too, however, those dynasties are not on the map at any start date. So why in hell would they need a flag(s)? I added in a flag for the dynasties in the coat of arms folder for my mod and cleared the cache. And it worked, all the flags were where they needed to be. So I assumed everything was kosher so I went back to working on my mod again. However when I went back into the game a seperate time to test something else, the flags were all messed up again.

SO can anyone tell me wtf I'm doing wrong.
 
Just to be sure, you don't have "has_coa_on_barony_only = no" on the new religion ?
That causes to ignore gfx/flags and use random flags for all titles tied to that religion => might explain the holy order flag

For the kingdom flag being shifted, this is usually caused by a missing flag somewhere.
If you have k_test1 and k_test2 in landed_titles.txt but no gfx/flags/k_test1.tga, then k_test1 will use k_test2.tga and everything is shifted from there.
 
Just to be sure, you don't have "has_coa_on_barony_only = no" on the new religion ?
That causes to ignore gfx/flags and use random flags for all titles tied to that religion => might explain the holy order flag

For the kingdom flag being shifted, this is usually caused by a missing flag somewhere.
If you have k_test1 and k_test2 in landed_titles.txt but no gfx/flags/k_test1.tga, then k_test1 will use k_test2.tga and everything is shifted from there.

Yeah "has_coa_on_barony_only =" is set to 'yes' for the religion, I made sure that wasn't the problem.

I'm certain it was the dynasties however, as when I'd went through the rather tedious and monotonous job of adding in randomized CoAs for each dynasty the issue seems to be resolved as now all the flags are where they should be.

Also, are you the same Romulien who made that spectacular Witcher Kings mod?
 
Yeah "has_coa_on_barony_only =" is set to 'yes' for the religion, I made sure that wasn't the problem.

I'm certain it was the dynasties however, as when I'd went through the rather tedious and monotonous job of adding in randomized CoAs for each dynasty the issue seems to be resolved as now all the flags are where they should be.

Ok then I don't know :/

Also, are you the same Romulien who made that spectacular Witcher Kings mod?

I've been the mod maintainer for the last few years, but I didn't create it (that was JonStryker, talias and Yurtex) - I would have never been able to create that map and the history modding ^^
But thanks anyway :)
 
"However my flags are still refusing to work, my religious head is getting the correct flag, but my kingdom is getting the holy orders flag, and the holy order is getting a random flag.
First and most important ck2 handles flags with giving each title a number [as from programer perspective number = faster access time ] which is used with flagfiles_X.tga in "user_dir/gfx" folder. if you don't have flag for every title higher than barony then number will mismatch and flags will fall out of order - just create empty black flag and copy for each title that doesn't have flag.
after that clear cache.

This is only reason that you can get this result.

also The Validator will inform you about flags that are missing:
"- The file gfx\flags\<FLAGNAME>.tga does not exist"
select titles in validation options
 
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