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IsaacCAT

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Oct 24, 2018
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I leave this post for my future shame. I was utterly convinced that this was going to be EU V. Alas, I have a hunch that this will be a new game that will draw from I:R, EUIV and many other experiences from the devs but not EUV.

As @One Proud Bavarian has joked about here, what will be the right name for this game in the late Middle Ages?

Hint: for the look of it, this game main focus is the building of a state.

1711006725499.png


PS: It also makes a lot of business sense to keep developing EU IV as long as players want to play that game.
 
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in Essence it is EU 5, but you might be right, that expectation-wise they pitch it "whatever 1",
  • because "E(uropa)U" emphazizes on Europe, but I get the impression this focus will fade even more and the causes for differences will be better and more organically modelled than before.
  • Eu4 is such a giant in function and add-on, that any new installment - no matter what - would be considered empty or bland by many (at least by a lot of the usual forum-critics).
 
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I am even prepare to say that this game time span will end short of the start of EU IV:

View attachment 1099039
I understand, where you are coming from and the argument has some merit. Especially, because I believe long time-frames are difficult for more simulation-like approaches (exponential functions and such). That would agree with your guess.
On the other hand change should not be too swift back than and the last DD suggested gradual change. Therefore more than a century.

For arguments sake, a totally unsubstantiated, wild guess: 1350 - 1650
1350 --> middle ages become more rapidly changing in Europe and elsewhere things start too,
1650 --> (1648) peace of westphalia -> the modern state-system emerges.
 
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for more simulation-like approaches
This is the key factor. Johan is going full simulation to bring the world alive to players.

The longer the time span the more difficult to make the world real.

As an example, this passage from last DD:

1711010523453.png


This is like I:R political parties agendas on turbo-boost. AI entities inside your nation that compete with the player
 
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No, just no. 100 years is not enough time. I know majority of EU4 campaigns don't reach end date and people love to point that out. But I feel it is better to stop your campaign when you achieved your goals while knowing you can continue with unresearched technology, institutions and other general content. Than to see your campaign is going to end soon as you don't have anything to do.
Of course dev should innovate and all that but there is limit because of danger of alienating existing fanbase.

Other thing is they would need to expand or dived some team as I understand one team is responsible for one game.

I really hope you are dead wrong as this would kill my hype for the game.
 
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I give it a 0% chance that this game runs for only 100 or even only 200 years to be blunt. At least to 1700 if not the full length.
All the currents would be useless design if colonisation and creating a colonial trade empire wasn't centre to the game's period.
Why even bother with the Americas if it's just 100 years?
 
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Yes, this is Imperator: RomeII, johan managed to expand the map of Imperator: Rome from originally just the Mediterranean Sea to India to now the whole world and forward in time to the 14th century.

Unfortunately due to force majeure issues, Rome was removed from the game due to being too OP. We have been informed that the Carthaginians and other Mediterranean inhabitants have complained about Rome affecting their play experience, and we apologize for not being able to play Rome in RomeII.

There's also our gracious placement of the Holy Roman Empire (HRE) as an alternative to Rome in the game, a version that is fully balanced and optimal for the rest of the player's gaming experience.

And by the way... We may have accidentally lost the code for the original Rome .... Now Rome is called the Byzantine Empire (that's what we call it) and then .... Uh Byzantium is all that's left is some land around the Aegean Sea and Constantinople. Uh .... We also accidentally made something called Rum and now our attempts to roll back the version have failed uh .... And then Rum crushed too, enjoy these.
 
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I give it a 0% chance that this game runs for only 100 or even only 200 years to be blunt. At least to 1700 if not the full length.
All the currents would be useless design if colonisation and creating a colonial trade empire wasn't centre to the game's period.
Why even bother with the Americas if it's just 100 years?
You are right.

Unless the game is less centered in Europe and you have a chance to develop a state with the native american cultures of the time: aztecs, mississipian, etc...

In fact, one of the most interesting points in history, the voyages of Cristopher Columbus, are also plausible for other nations at different points in time during the game span.

 
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Pretty sure its going to be Eu5.

The dlc argument didnt stop them from developing Ck3 either in the end and at some point its better to develop the next game and continue dlc from a new engine/game anyway.

With subscription from the start this time is my gues to or from the first dlc

A 1350 ish start just follows the same start date of the 1356 mod to wich was oddly abandoned mid last year to
 
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You are right.

Unless the game is less centered in Europe and you have a chance to develop a state with the native american cultures of the time: aztecs, mississipian, etc...

In fact, one of the most interesting points in history, the voyages of Cristopher Columbus, are also plausible for other nations at different points in time during the game span.
Now the Grænlendingar were still alive at that time and there is nothing to speak against a second trip to Newfoundland/Vinland from the north.
 
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I would respectfully disagree. It's most likely EU5, and even if it's named differently, it's still going to cover most if not all timeline of EU4.

The main reason is the map. It's a full world map, so it includes parts of America, Africa and Oceania that were only explored in 1700+. There's no reason to put them on the map if the game ends before 1444 or make it non-wasteland if the game ends before 1700. "Technically it was possible to sail there" is not a good enough reason to spend development efforts (and load player PCs with calculations) on parts of the world that were isolated from the rest and didn't have many state actors anyway. Otherwise, why not include a full world map in CK (the Vikings did reach America!) or even Imperator (the Romans technically could've reached America or circumnavigate Africa!).
 
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I am even prepare to say that this game time span will end short of the start of EU IV:
Absolutely no way for a very simple reason: look at the sea currents in the map. This means that it will take place during the age of discovery which means for sure we will get 1500s gameplay
 
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I am even prepare to say that this game time span will end short of the start of EU IV:
While I will be surprised if it runs all the way into the 1800s, the map we have seen so far seems like a huge waste of time if the game were to end around 1500. Endinh the game before the Ottoman empire reached its largest extent would also seem weird.

Unless the game is less centered in Europe and you have a chance to develop a state with the native american cultures of the time: aztecs, mississipian, etc...
That wouldn't be very fun if there were no expectation for technologically superior colonizers to arrive from across the sea.
 
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In the pop dev diary you can see the icon for pops, which depicts a man wearing a ruff or millstone collar, typical for the turn of the seventeenth century. It would be very odd, then, if the game didn't cover at least this period.
 
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