Hello !
I don´t know if thats the correct forum or if somebody will read this.... but I am "5 seconds before explosion".
I am no coder or anything like that, but what I know is, that the implementation of networks in to the game "went so wrong" (at least in my opinon).
The internal "nametag" (don´t know how I should call that) for the elevated versions of networks always comes (or came) with an 0 or 1 at the end. In order to keep everything in you savegame as it is, the updated version of the network has to have the same tag in it´s internal name.
Saving a network caused that "tag" to jump, almost randomly from 1 to 0 in some cases. The walkarround for that was saving the network twice. (time consuming ... because you have
to copy both versions in different forlders and then test them to see, if everything went well etc. etc.) So far so good ....
I don´t know if you´ve changed something during the last update, but this walkarround does´n´t work anymore. All nets, which were saved with an 1 tag before the update (elevated1, slope1 etc. ) are "jumping" always back to "0" when you save the net. Regardless how often you save it. The result is, that the savegame won´t find the nets anymore (you know that, I know
and basically everything that peoples have had build will be gone.
That so so damn frustrating ... especially when you spent hours (preapring new mesh + x testruns within the game) with the same result in every test.
It seems impossible to update old nets, that where published with the "1" tag.
Am I wrong ? Am I doing something wrong ? Is there a walkarround ?
Thanks in advance and sorry for the poor explanation !
I don´t know if thats the correct forum or if somebody will read this.... but I am "5 seconds before explosion".
I am no coder or anything like that, but what I know is, that the implementation of networks in to the game "went so wrong" (at least in my opinon).
The internal "nametag" (don´t know how I should call that) for the elevated versions of networks always comes (or came) with an 0 or 1 at the end. In order to keep everything in you savegame as it is, the updated version of the network has to have the same tag in it´s internal name.
Saving a network caused that "tag" to jump, almost randomly from 1 to 0 in some cases. The walkarround for that was saving the network twice. (time consuming ... because you have
to copy both versions in different forlders and then test them to see, if everything went well etc. etc.) So far so good ....
I don´t know if you´ve changed something during the last update, but this walkarround does´n´t work anymore. All nets, which were saved with an 1 tag before the update (elevated1, slope1 etc. ) are "jumping" always back to "0" when you save the net. Regardless how often you save it. The result is, that the savegame won´t find the nets anymore (you know that, I know
That so so damn frustrating ... especially when you spent hours (preapring new mesh + x testruns within the game) with the same result in every test.
It seems impossible to update old nets, that where published with the "1" tag.
Am I wrong ? Am I doing something wrong ? Is there a walkarround ?
Thanks in advance and sorry for the poor explanation !