One of my longest standing suggestions has to been to re-work the wildings. They hold great great potential to be a fun and interesting mechanic but they are seriously wasted.
In the mod they do not have the numbers that properly reflect them and likewise the nights watch has too many troops. The problem is really the ck2 engine unable to properly simulate the walls defensiveness.
However a work around needs to come into effect. Anytime you attack the wall as the wildings the entire kingdom comes in and helps the nights watch. The wildings BARELY have enough troops to take the wall.. fighting just even the North's army is impossible.
The biggest problem is that even if you take the Wall... you're stuck there. You can muster up a large enough force to even fight the North or anyone else.
The wildings have for a long time needed to be re-worked. After the last episode of GOT it really got me thinking about the wildings needing a re-work again.
Thoughts and Ideas guys?
In the mod they do not have the numbers that properly reflect them and likewise the nights watch has too many troops. The problem is really the ck2 engine unable to properly simulate the walls defensiveness.
However a work around needs to come into effect. Anytime you attack the wall as the wildings the entire kingdom comes in and helps the nights watch. The wildings BARELY have enough troops to take the wall.. fighting just even the North's army is impossible.
The biggest problem is that even if you take the Wall... you're stuck there. You can muster up a large enough force to even fight the North or anyone else.
The wildings have for a long time needed to be re-worked. After the last episode of GOT it really got me thinking about the wildings needing a re-work again.
Thoughts and Ideas guys?