Leader traits are total nonsense, and the only real argument otherwise is "well I'm used to it so don't change it". They're bad, guys. They're *really* bad. The 'name' of the trait often has almost nothing to do with the trait itself, and most were made to just be lore-friendly and not functional. And the icons are largely nonsense or outright contradictory.
It's mostly all the legacy traits that have been in the game forever that are the worst offenders. I'm going to go through a brief list of the base traits.
EAGERNESS [-Ldr Cost/-Ldr Upkeep/+Ldr XP/-Ldr Cap]: - B - I guess no real major issues here. I think the name is bad, but it's okay, I suppose. Dogs are about 'loyalty' not 'eagerness'. But, okay.
RESILIENCE [+Ldr LIfespan]: C - The icon communicates nothing useful. It makes me think of increased armor and defense, not being healthy. The icon straight up is about something striking you and shrugging it off. It might be better suited if it also reduced negative traits, but it doesn't. This is a "could be better" trait.
ADAPTIONIST [+Ldr XP]: F- - The lizard icon. Again, this has nothing to do with the effect/name. First of all, it's about increasing XP. That doesn't mean you are "adaptable". Adaptability implies you can handle change, increased levels/XP doesn't mean that since you're still locked in to a path that's determined by RNG. Second, are lizards known for learning and intelligence? They are not. Lizards are the dumbest animals on the planet, utterly untrainable. So why is it a lizard? Third, adaptable? Lizards are the LEAST ADAPTABLE LIFEFORM ON THE PLANET. They're cold-blooded, they actually do just die if it gets a hair too hot or too cold for a little too long. Ask anyone who has kept reptiles, they're a pain in the ass.
COMPETENCE [+Ldr Trait Picks]: B - I mean 'adaptable' as a name works better here, since this gives you more choices, but I guess this works? The icon is kind of nonsense though. Also this trait is stupid but that's a different story.
ENERGY MOGUL [+Gov Technician Job Income]: C - The name is okay, but the icon is bad. The icon is a stack of coins. Coins implies trade. Now this does get a 'technical' pass to a C because 'technically' energy credits are a stand-in for money. But seriously, why the hell is it not just either the energy credit icon, or the technician job icon (which I also hate but that's a different story).
PRIVATE MINES [+Gov Miner Job Income]: A - Not really the best name, I guess, but the icon is literally the mining resource icon, the title has mining in it, and it increases mining. Wow, how is this so hard you guys messed it up on EVERY OTHER ICON? But I mean... even then, this is about jobs, so it should be the miner icon.
HOMESTEADER [+Gov Farmer Job Income]: B - The name is mediocre (homesteading doesn't really mean farming, it has more relationship with pioneers or colonies), the icon could be better (ie: farmer icon, guys, not some fancy planting graphic, that's way too much).
SCRAPPER [+Gov Metallurgist Job Income]: D - The icon is a big grabber arm. You literally build FOUNDRIES to create alloys from MINERALS, you aren't recycling. And in fact, the only thing in the entire game that is about 'recycling' is an edict to reduce consumer goods consumption. Bad icon (because it's not an alloy or factory icon), bad name (scrapping implies recycling ships, which there is a whole thing about), bad implication.
ENTREPRENEUR [+Gov Artisan Job Income]: F - The icon is a big bag of money. Except unlike Energy Mogul this can't even be argued from the 'Energy = Money' angle. It's straight up wrong. Clearly this is a case where the icon was made because of the title with zero regard for what it does in-game. This isn't increasing trade, it's trash all around.
UNIFIER [+Gov Unity Income]: D - The name matches, but the icon is dumb. It's the icon for 'bureaucrat' jobs. Why isn't it just the Unity resource icon? A stack of paper? If you aren't familiar with the bureaucrat job icon, this is nonsense. In fact, unlike the other +job incomes that specify the actual job, this one is not even about bureaucrats specifically making it outright inverted from what it means. Terrible.
CELEBRITY [+Gov Amenities]: F - It's two hands praying, implying it has something to do with peace or serenity or spiritualism. But it gives you Amenities, which has nothing to do with praying. And it's called 'Celebrity' which has nothing to do with praying OR amenities. This one is total nonsense in every possible way.
AGRARIAN UPBRINGING [+Gov Food Income]: B - I guess I got to this part of the list without accounting for the difference between "+ food from farmers" and "+ farming income" traits. Either way, okay title, okay icon (shoveling dirt). If anything, the +job traits should be about the job icons, the overall +income should be the resource icon.
RIGHTEOUS [-Gov Crime]: B - Okayish, I guess. But I'm personally of the mind that you should be able to figure out what they do just by the icon. It's a judge in a powdered wig, so it works, if you're familiar with English/Canadian/American judicial history. A little esoteric in that regard.
ENVIRONMENTAL ENGINEER [-Gov Blocker Clearing Cost]: C - To say nothing about how useless this trait is, it's some pretty mountains. The name works, but the whole point of clearing blockers is you're *destroying* things like pretty mountains. Like that's literally the name of one of the blocker technologies.
ARCHITECTURAL INTEREST [-Gov Building Upkeep]: A - It's an icon of a framed house, name fits too.
TRADE FOCUSED [+Gov Trade Income]: A+ - Oh my god literally the first trait where the name, icon, and what it does are in flawless harmony. No silly gimmicks with the title or icon. Why was this so difficult?
AGGRESSIVENESS [+Fleet Damage/Fire Rate]: B - It works okay, but the icon doesn't communicate anything useful. You only can know it by memorizing it, it communicates very little on its own.
PRUDENCE [+Fleet Range/+Fleet Disengage]: F- - It's the icon of a guy running. What does running have to do with "prudence"? Prudence is about your good judgement. How is a guy running, implying speed, translating to longer-ranged weapons? Or being prudent? This is genuinely one of the absolute worst combinations of name/icon/trait effect.
UNYIELDING [+Fleet Hull Points/-Fleet Disengage]: A - The anvil implies strength or forged iron. And it makes you stronger. And the 'unyielding' name fits both effects nicely.
ENGINEER [+Fleet Hull Regen]: A- I almost want to knock this down because this is by far the worst trait in the entire game, because it outright lies in the tooltip - the actual effect does basically nothing. But the icon is a wrench and it's about fixing your fleet. Cool.
TRICKSTER [+Fleet Disengage/-Fleet FTL Damage/+Fleet Cloaking ]: C - Good icon and name, too bad it has very little to do with the effects of the trait. Or maybe it does. I don't know, it's unclear. Trickster giving you cloaking matches, but cloaking is not the primary bonus of this trait since it's gated behind the second tier. I genuinely don't know what the emergency FTL/disengage has to do with being 'tricky'. That's called retreating, not tricking someone.
BUTCHER [+Army Damage/+Army Collateral]: A - A big dangerous-looking axe, axes are wielded by barbarian footsoldiers. Got it. My problem with this is that this is an ARMY-ONLY trait, the icon should reflect that somehow (honestly, same for all the Fleet-only traits too).
CAREFULNESS [-Fleet Orbital Bomb Pop Damage/+Army Disengage/-Army Collateral Damage]: D - The name is "okay" but could be better. The icon though is so freaking bad it's an insult. We have things called 'shields' on our ships. An icon of a shield implies it has something to do with defense, or the shield technology. What in the hell does it have to do with 'being careful'? Nothing. Literally nothing. Call this one 'Target Discrimination' and make the icon look like some terrain, on the right side is a little city shape, on the left side is a laser striking something from above, leaving the city unharmed.
IRON FIST [+Gov Slave Income]: A - Name needs work, but the icon at least matches slavery.
ENLISTER [+Gov Army Build Speed/Cost]: F - Literally what the hell is this icon? It looks like someone stir-frying math equations. This would be a D but the icon is so utterly ridiculous I downgraded it to an F.
VOID HUNTER [+Fleet Speed/+Fleet Range/+Fleet Fauna Dmg]: B - Maybe an A-. I get what it's going for, but given everything this trait does, I think the bow-and-arrow undersells it a bit. The icon makes me think of just +range.
INTUITION [+Science Anomaly Research]: F - What the hell is this? Are birds known for intuition? They are not. Are birds known for exploring anomalies? Also no. Does having more intuition mean you can discover things faster? Well, I guess, yes. Either way, trash icon, trash name.
ROAMER [+Science Survey Speed]: C - Well, I guess I get the footprints thing, but this is a trait about exploration speed, while footprints implies a slow roaming attempt at a steady pace. Doesn't really sell the trait.
ARCHAEOLOGIST [+Science Excavation Speed]: A+ - Again, a "how did you screw up everything else but somehow get this one right?" trait. Perfect name, perfect icon, matches what it does, done.
PERFECTIONIST [+Science Anomaly Discovery Chance]: C - I have no idea what the hell the icon has to do with the name, and neither of them communicate what the trait actually is as effectively as any other ideas could, like a magnifying glass on a planet.
VOID TRACKER [+Science Gravity Snare]: B - Okay this one would be an A but who the hell called it 'void TRACKER' and not 'void TRAPPER'? It's about trapping. I mean that's pretty nit-picky, I know.
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That's just the basic traits.
Other notes:
1) Empire Councilor effects have a special icon. Why not put a special icon on for fleet/army effects, and especially for Governor traits?
2) There's way more problems with the rest too. It took me hundreds of hours to realize the "Skirmisher" trait isn't a stick figure throwing a discus.
3) Prioritize communicating information over getting 'cute' with your names. I don't care if it's not 'muh immersion'. Something like 'Eye For Talent', which gives leader XP, should literally be an icon that just says "+XP%". That's all it freaking needs to do is communicate information.
It's mostly all the legacy traits that have been in the game forever that are the worst offenders. I'm going to go through a brief list of the base traits.
EAGERNESS [-Ldr Cost/-Ldr Upkeep/+Ldr XP/-Ldr Cap]: - B - I guess no real major issues here. I think the name is bad, but it's okay, I suppose. Dogs are about 'loyalty' not 'eagerness'. But, okay.
RESILIENCE [+Ldr LIfespan]: C - The icon communicates nothing useful. It makes me think of increased armor and defense, not being healthy. The icon straight up is about something striking you and shrugging it off. It might be better suited if it also reduced negative traits, but it doesn't. This is a "could be better" trait.
ADAPTIONIST [+Ldr XP]: F- - The lizard icon. Again, this has nothing to do with the effect/name. First of all, it's about increasing XP. That doesn't mean you are "adaptable". Adaptability implies you can handle change, increased levels/XP doesn't mean that since you're still locked in to a path that's determined by RNG. Second, are lizards known for learning and intelligence? They are not. Lizards are the dumbest animals on the planet, utterly untrainable. So why is it a lizard? Third, adaptable? Lizards are the LEAST ADAPTABLE LIFEFORM ON THE PLANET. They're cold-blooded, they actually do just die if it gets a hair too hot or too cold for a little too long. Ask anyone who has kept reptiles, they're a pain in the ass.
COMPETENCE [+Ldr Trait Picks]: B - I mean 'adaptable' as a name works better here, since this gives you more choices, but I guess this works? The icon is kind of nonsense though. Also this trait is stupid but that's a different story.
ENERGY MOGUL [+Gov Technician Job Income]: C - The name is okay, but the icon is bad. The icon is a stack of coins. Coins implies trade. Now this does get a 'technical' pass to a C because 'technically' energy credits are a stand-in for money. But seriously, why the hell is it not just either the energy credit icon, or the technician job icon (which I also hate but that's a different story).
PRIVATE MINES [+Gov Miner Job Income]: A - Not really the best name, I guess, but the icon is literally the mining resource icon, the title has mining in it, and it increases mining. Wow, how is this so hard you guys messed it up on EVERY OTHER ICON? But I mean... even then, this is about jobs, so it should be the miner icon.
HOMESTEADER [+Gov Farmer Job Income]: B - The name is mediocre (homesteading doesn't really mean farming, it has more relationship with pioneers or colonies), the icon could be better (ie: farmer icon, guys, not some fancy planting graphic, that's way too much).
SCRAPPER [+Gov Metallurgist Job Income]: D - The icon is a big grabber arm. You literally build FOUNDRIES to create alloys from MINERALS, you aren't recycling. And in fact, the only thing in the entire game that is about 'recycling' is an edict to reduce consumer goods consumption. Bad icon (because it's not an alloy or factory icon), bad name (scrapping implies recycling ships, which there is a whole thing about), bad implication.
ENTREPRENEUR [+Gov Artisan Job Income]: F - The icon is a big bag of money. Except unlike Energy Mogul this can't even be argued from the 'Energy = Money' angle. It's straight up wrong. Clearly this is a case where the icon was made because of the title with zero regard for what it does in-game. This isn't increasing trade, it's trash all around.
UNIFIER [+Gov Unity Income]: D - The name matches, but the icon is dumb. It's the icon for 'bureaucrat' jobs. Why isn't it just the Unity resource icon? A stack of paper? If you aren't familiar with the bureaucrat job icon, this is nonsense. In fact, unlike the other +job incomes that specify the actual job, this one is not even about bureaucrats specifically making it outright inverted from what it means. Terrible.
CELEBRITY [+Gov Amenities]: F - It's two hands praying, implying it has something to do with peace or serenity or spiritualism. But it gives you Amenities, which has nothing to do with praying. And it's called 'Celebrity' which has nothing to do with praying OR amenities. This one is total nonsense in every possible way.
AGRARIAN UPBRINGING [+Gov Food Income]: B - I guess I got to this part of the list without accounting for the difference between "+ food from farmers" and "+ farming income" traits. Either way, okay title, okay icon (shoveling dirt). If anything, the +job traits should be about the job icons, the overall +income should be the resource icon.
RIGHTEOUS [-Gov Crime]: B - Okayish, I guess. But I'm personally of the mind that you should be able to figure out what they do just by the icon. It's a judge in a powdered wig, so it works, if you're familiar with English/Canadian/American judicial history. A little esoteric in that regard.
ENVIRONMENTAL ENGINEER [-Gov Blocker Clearing Cost]: C - To say nothing about how useless this trait is, it's some pretty mountains. The name works, but the whole point of clearing blockers is you're *destroying* things like pretty mountains. Like that's literally the name of one of the blocker technologies.
ARCHITECTURAL INTEREST [-Gov Building Upkeep]: A - It's an icon of a framed house, name fits too.
TRADE FOCUSED [+Gov Trade Income]: A+ - Oh my god literally the first trait where the name, icon, and what it does are in flawless harmony. No silly gimmicks with the title or icon. Why was this so difficult?
AGGRESSIVENESS [+Fleet Damage/Fire Rate]: B - It works okay, but the icon doesn't communicate anything useful. You only can know it by memorizing it, it communicates very little on its own.
PRUDENCE [+Fleet Range/+Fleet Disengage]: F- - It's the icon of a guy running. What does running have to do with "prudence"? Prudence is about your good judgement. How is a guy running, implying speed, translating to longer-ranged weapons? Or being prudent? This is genuinely one of the absolute worst combinations of name/icon/trait effect.
UNYIELDING [+Fleet Hull Points/-Fleet Disengage]: A - The anvil implies strength or forged iron. And it makes you stronger. And the 'unyielding' name fits both effects nicely.
ENGINEER [+Fleet Hull Regen]: A- I almost want to knock this down because this is by far the worst trait in the entire game, because it outright lies in the tooltip - the actual effect does basically nothing. But the icon is a wrench and it's about fixing your fleet. Cool.
TRICKSTER [+Fleet Disengage/-Fleet FTL Damage/+Fleet Cloaking ]: C - Good icon and name, too bad it has very little to do with the effects of the trait. Or maybe it does. I don't know, it's unclear. Trickster giving you cloaking matches, but cloaking is not the primary bonus of this trait since it's gated behind the second tier. I genuinely don't know what the emergency FTL/disengage has to do with being 'tricky'. That's called retreating, not tricking someone.
BUTCHER [+Army Damage/+Army Collateral]: A - A big dangerous-looking axe, axes are wielded by barbarian footsoldiers. Got it. My problem with this is that this is an ARMY-ONLY trait, the icon should reflect that somehow (honestly, same for all the Fleet-only traits too).
CAREFULNESS [-Fleet Orbital Bomb Pop Damage/+Army Disengage/-Army Collateral Damage]: D - The name is "okay" but could be better. The icon though is so freaking bad it's an insult. We have things called 'shields' on our ships. An icon of a shield implies it has something to do with defense, or the shield technology. What in the hell does it have to do with 'being careful'? Nothing. Literally nothing. Call this one 'Target Discrimination' and make the icon look like some terrain, on the right side is a little city shape, on the left side is a laser striking something from above, leaving the city unharmed.
IRON FIST [+Gov Slave Income]: A - Name needs work, but the icon at least matches slavery.
ENLISTER [+Gov Army Build Speed/Cost]: F - Literally what the hell is this icon? It looks like someone stir-frying math equations. This would be a D but the icon is so utterly ridiculous I downgraded it to an F.
VOID HUNTER [+Fleet Speed/+Fleet Range/+Fleet Fauna Dmg]: B - Maybe an A-. I get what it's going for, but given everything this trait does, I think the bow-and-arrow undersells it a bit. The icon makes me think of just +range.
INTUITION [+Science Anomaly Research]: F - What the hell is this? Are birds known for intuition? They are not. Are birds known for exploring anomalies? Also no. Does having more intuition mean you can discover things faster? Well, I guess, yes. Either way, trash icon, trash name.
ROAMER [+Science Survey Speed]: C - Well, I guess I get the footprints thing, but this is a trait about exploration speed, while footprints implies a slow roaming attempt at a steady pace. Doesn't really sell the trait.
ARCHAEOLOGIST [+Science Excavation Speed]: A+ - Again, a "how did you screw up everything else but somehow get this one right?" trait. Perfect name, perfect icon, matches what it does, done.
PERFECTIONIST [+Science Anomaly Discovery Chance]: C - I have no idea what the hell the icon has to do with the name, and neither of them communicate what the trait actually is as effectively as any other ideas could, like a magnifying glass on a planet.
VOID TRACKER [+Science Gravity Snare]: B - Okay this one would be an A but who the hell called it 'void TRACKER' and not 'void TRAPPER'? It's about trapping. I mean that's pretty nit-picky, I know.
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That's just the basic traits.
Other notes:
1) Empire Councilor effects have a special icon. Why not put a special icon on for fleet/army effects, and especially for Governor traits?
2) There's way more problems with the rest too. It took me hundreds of hours to realize the "Skirmisher" trait isn't a stick figure throwing a discus.
3) Prioritize communicating information over getting 'cute' with your names. I don't care if it's not 'muh immersion'. Something like 'Eye For Talent', which gives leader XP, should literally be an icon that just says "+XP%". That's all it freaking needs to do is communicate information.
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