Good to hear, glad you saw my post.What was, will be.
One of the changes in 4.0 is reverting back to the old name style for leader traits in English. The original change was intended to make life easier for localization, but didn't work out well.
My thing is that the #1 goal of any and every single aspect of UX should be to quickly and clearly convey information to the player. I just find too many traits require me to read tooltips to remember what they are and do. It might be more sterile to do so but with like 200 leader traits it can get annoying.
At the very least, "governor" traits deserve the same sort of discriminating icon that council traits have.