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Amechwarrior

General
9 Badges
Feb 23, 2018
1.864
146
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • BATTLETECH - Initiate of the Order
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I've done it, made a Flashpoint from start to finish, with custom playable missions, conversations and the works. First I'd like to thank @HBS_Eck, @CWolfs, Mpstark, Team Banzai, the Goons and everyone on the BT discords that has helped me piece this puzzle together. I'm going to make a guide thread over in the mod subforum eventually, but I'm too excited to not share this!

Be warned, it's really rough, a prototype to prove it works. I already caught a lot of spelling errors and didn't add things like lore tool-tips to text, but it works from accepting the FP to the reward. I used the debug career mode to spawn all FPs at once, and auto-complete the actual mission for this video. The missions themselves do work as expected and have been hand tuned for this FP from stock ones and I'm sure more customization is possible in time. Here's a 8-min video showing it from start to finish.

SOUND WARNING - For some reason, some of my mouse clicks cause sharp audio spikes

I'm also attaching a zip of this FP for ModTek to give everyone a reference. You will need ConverseTek to edit the conversations, but I had @CWolfs work on some customizations for FP tags. I hope he can update Conv.Tek soon so others can start working on these too. The Flashpoint Editor is part of the stock files and there are a few templates already in place to build from. Joint Venture builds off the "Initial Split" template almost to the letter. It's also what I used in the above video.
 

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Outstanding!

Well done, Good @Amechwarrior! And yes, I know it was a group effort. My thanks go out to @HBS_Eck, @CWolfs, @Mpstark, Team Banzai, the Goons and all on the BT discord who helped you piece and puzzle this together.

Great job everyone! :bow:
 
I've done it, made a Flashpoint from start to finish, with custom playable missions, conversations and the works. First I'd like to thank @HBS_Eck, @CWolfs, Mpstark, Team Banzai, the Goons and everyone on the BT discords that has helped me piece this puzzle together. I'm going to make a guide thread over in the mod subforum eventually, but I'm too excited to not share this!

Be warned, it's really rough, a prototype to prove it works. I already caught a lot of spelling errors and didn't add things like lore tool-tips to text, but it works from accepting the FP to the reward. I used the debug career mode to spawn all FPs at once, and auto-complete the actual mission for this video. The missions themselves do work as expected and have been hand tuned for this FP from stock ones and I'm sure more customization is possible in time. Here's a 8-min video showing it from start to finish.

SOUND WARNING - For some reason, some of my mouse clicks cause sharp audio spikes

I'm also attaching a zip of this FP for ModTek to give everyone a reference. You will need ConverseTek to edit the conversations, but I had @CWolfs work on some customizations for FP tags. I hope he can update Conv.Tek soon so others can start working on these too. The Flashpoint Editor is part of the stock files and there are a few templates already in place to build from. Joint Venture builds off the "Initial Split" template almost to the letter. It's also what I used in the above video.
I love the silly convos! Great work dude!
 
Sweeeeet! I'm totally excited about this... not only a significant accomplishment on your end, but also a massive milestone for the entire modding community.

YARGGH!

Oh, and since I hadn't come up with a name I was happy with for my test-only saves, I may have to steal your company name... ;)
 
Only got one word for you at the end....

*SQUAWK*

Great job ;)
 
Loving the Robocop references. :D

Seriously though, this is really impressive. Hopefully we'll see lots of player-made flashpoints one day! (I might even try my hand at this stuff in the future, unless it is too complicated to do.)
 
Awesome work!
This is extraordinary news for the modding community and for those of us who reap the benefits of your talents and generosity.
I can't wait to see what comes of the floodgates being unlocked.
 
DUDE.
frakking awesome

so...this is playable yes?
does it show up immediately or is throw in with the stack for random activation?
 
I've done it, made a Flashpoint from start to finish, with custom playable missions, conversations and the works. First I'd like to thank @HBS_Eck, @CWolfs, Mpstark, Team Banzai, the Goons and everyone on the BT discords that has helped me piece this puzzle together. I'm going to make a guide thread over in the mod subforum eventually, but I'm too excited to not share this!

Be warned, it's really rough, a prototype to prove it works. I already caught a lot of spelling errors and didn't add things like lore tool-tips to text, but it works from accepting the FP to the reward. I used the debug career mode to spawn all FPs at once, and auto-complete the actual mission for this video. The missions themselves do work as expected and have been hand tuned for this FP from stock ones and I'm sure more customization is possible in time. Here's a 8-min video showing it from start to finish.

SOUND WARNING - For some reason, some of my mouse clicks cause sharp audio spikes

I'm also attaching a zip of this FP for ModTek to give everyone a reference. You will need ConverseTek to edit the conversations, but I had @CWolfs work on some customizations for FP tags. I hope he can update Conv.Tek soon so others can start working on these too. The Flashpoint Editor is part of the stock files and there are a few templates already in place to build from. Joint Venture builds off the "Initial Split" template almost to the letter. It's also what I used in the above video.

Oh man, this made my whole WEEK! Just because we can't officially support modding it doesn't mean that we're not delighted when people do it.

Congratulations on wrestling this beast.

MLY
 
Oh man, this made my whole WEEK! Just because we can't officially support modding it doesn't mean that we're not delighted when people do it.

Congratulations on wrestling this beast.

MLY

Glad to help end your week on a high note. I know I'm riding the high of this thing actually working . It's actually quite fun writing it out. I've got a proper 5 mission, 10 difficulty, consecutive deployment FP planned but I might try and get a rough guide post out before going whole hog in to a fully featured FP.

Any tips for aspiring Flashpoint writers?
 
DUDE.
frakking awesome

so...this is playable yes?
does it show up immediately or is throw in with the stack for random activation?
While you can play it don't. It totally works but... it is a shell. A prototype.

EDIT: Wow that was my 1000s post... I had hoped to say something more interesting.

:(

Oh wait... my 1000s post was on a thread where Flashpoint Modding Breakthrough Happened!
 
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DUDE.
frakking awesome

so...this is playable yes?
does it show up immediately or is throw in with the stack for random activation?

It is fully playable without debug mode. But, I'd probably only play it by starting a new Debug Career. One, so it pops up ASAP, and two Tag issues:

I believe I've removed any and all tags dealing with this FP. But I'm still a novice at this and it could have unintentional after effects. I tried to set it to reappear after completing, but haven't gone as far to see what that actually does.

It should appear as a normal FP if you got a plain non-ironman save you don't mind testing with. I gave it a weight of 40 or 50, I think that's high odds? I'd just make sure you delete the saves that it makes during or after completing to be safe.
 
While you can play it don't. It totally works but... it is a shell. A prototype.

EDIT: Wow that was my 1000s post... I had hoped to say something more interesting.

:(

Oh wait... my 1000s post was on a thread where Flashpoint Modding Breakthrough Happened!

It is fully playable without debug mode. But, I'd probably only play it by starting a new Debug Career. One, so it pops up ASAP, and two Tag issues:

I believe I've removed any and all tags dealing with this FP. But I'm still a novice at this and it could have unintentional after effects. I tried to set it to reappear after completing, but haven't gone as far to see what that actually does.

It should appear as a normal FP if you got a plain save you don't.mind testing with. I gave it a weight of 40 or 50, I think that's high odds?

well i added it just to see what would happen.
it popped up just as soon as i started to travel to another system and another FP had gone back into the deck.
havent goen to it yet as im way up north in liao making em mad for marik
 
well i added it just to see what would happen.
it popped up just as soon as i started to travel to another system and another FP had gone back into the deck.
havent goen to it yet as im way up north in liao making em mad for marik
That's great! Let me know if anything goes wrong or if stuff like "Fade to Black" and camera issues arise. All 3 FP choices should work to completion.

Mad props for pulling off what I believe is the first fully player-created Flashpoint, @Amechwarrior. Well done, well done indeed!

I'm pretty sure this is the first one with any kind of custom conversations and "full" FP. I think some people had been digging through the files and stuff like I have been, but given CWolf had to fix some code in ConversateTek to make it work, I think this is the first.
 
To expand on my previous comment, @Amechwarrior , any chance you're going to put together a youtube video where you walk the rest of us through how you did it so we can follow along in awe and wonder? It sounds like you pulled in a lot of info from a bunch of different places.

Also, is there any way to load these without ModTek?