One thing that has occurred to me is that after each deployment, it would be good if you could customise the amount of delay until the next deployment. This would be a way of increasing or decreasing the difficulty.
Perhaps it might be best if the minimum delay was set in the parameters at the start of the campaign?
Hmm - but you can sell off 'Mechs/Weapons and continue on with your game as if you never had them. I wonder if it has to do with the flag/milestones being set in the Save rather than the FP itself causing it.
Or maybe something with the StarSystems, does it toggle something for those in the save? I had an awful time with saves whenever I messed with adding/removing StarSystems.
@CWolfs provided this to us a while back. It has helped me run the Mods that have interested me. : )This news made me so happy. Already remembering those good old days of playing user created content for Shadowrun. Thanks for the effort!
Given i´m not good with computers, what´s the most user friendly way to play these?
This news made me so happy. Already remembering those good old days of playing user created content for Shadowrun. Thanks for the effort!
Given i´m not good with computers, what´s the most user friendly way to play these?
This is a BATTLETECH Flashpoint to play each music track for preview. It advances through each of the 37 tracks found in audioeventdef_GroupConvos.json
This Flashpoint is not meant for normal play. This is for Flashpoint authors to listen to tracks for selection in their custom Flashpoints. Use this with a Debug Mode Career and do not leave this mod active during normal play.
DO NOT USE WITH A NORMAL SAVE.
Currently, adding a new FP will force that FP to always be present for the save file to load.
You should enable debug mode, start a new debug career and then travel to the planet Alloway. In a debug save, all FPs will appear shortly after some travel.
Once you are done using this FP aid, exit the game and either disable the mod in the mod.json or remove the files from your mod folder before resuming normal play.
I've done it, made a Flashpoint from start to finish, with custom playable missions, conversations and the works. First I'd like to thank @HBS_Eck, @CWolfs, Mpstark, Team Banzai, the Goons and everyone on the BT discords that has helped me piece this puzzle together. I'm going to make a guide thread over in the mod subforum eventually, but I'm too excited to not share this!
Be warned, it's really rough, a prototype to prove it works. I already caught a lot of spelling errors and didn't add things like lore tool-tips to text, but it works from accepting the FP to the reward. I used the debug career mode to spawn all FPs at once, and auto-complete the actual mission for this video. The missions themselves do work as expected and have been hand tuned for this FP from stock ones and I'm sure more customization is possible in time. Here's a 8-min video showing it from start to finish.
SOUND WARNING - For some reason, some of my mouse clicks cause sharp audio spikes
I'm also attaching a zip of this FP for ModTek to give everyone a reference. You will need ConverseTek to edit the conversations, but I had @CWolfs work on some customizations for FP tags. I hope he can update Conv.Tek soon so others can start working on these too. The Flashpoint Editor is part of the stock files and there are a few templates already in place to build from. Joint Venture builds off the "Initial Split" template almost to the letter. It's also what I used in the above video.
{ "Type": "Texture2D", "Path": "textures", "AddToAddendum": "ConversationTexture" },