I'm asking because I have the Marauder using a 'Mechresizer' of the Catapult K2 model with the variants of MAD-3R, 3D, 3L, 3M, 2R, 3BH (Bounty Hunter) versions, the Warhammer using a 'Mechresizer' of the Orion model with variants of the WHM-6R, 6D, 6K, 6L complete with appropriate shops, and special weapons that they are supposed to have and I'm in final testing phases for the Phoenixhawk PHX-1, 1D, 1K using a 'Mechresizer' of the Vindicator model. They show up in missions and perform their tagset roles as expected. The Maurader's are tough!
The base models MAD-3R, WHM-6R, and PHX-1 are all upgraded and revamped versions of Zot's Unseen Mechs that had various comma, code, shop or tagset errors. I plan to do the others if need be, but I will need Zoticus' permission before releasing the base models. All the variants are all my own, done under his tutelage. None of the above variants would have been possible without Zoticus' helping me get started making variants. So the credit all goes to him. Also, the PHX-1 has the "unit_fallback" tag that will enable it to share the role of the Cicada due to it being such a versatile and ubiquitous mech, as that tagset defaults to this mech on occasion when the game engine fails to find a suitable mech. So you'll see a fair share of these.
I'm planning on also doing the Archer ARC-2R, 2K, 2S and 2W, and the Rifleman RFL-3R, 3C, 4D. I'll probably not do any variants of the Longbow.
So if there is a significant interest, I'll release these. I'm asking because I'll need to change around my weapons list because I've been using some GTWeapons in the mix and I'll need to redo that so it will be a stand alone mod.
Also, does anyone know whether there were changes to the basic file structure for the mechdefs and chassisdefs or movedefs or weapons files in the latest patch?
The base models MAD-3R, WHM-6R, and PHX-1 are all upgraded and revamped versions of Zot's Unseen Mechs that had various comma, code, shop or tagset errors. I plan to do the others if need be, but I will need Zoticus' permission before releasing the base models. All the variants are all my own, done under his tutelage. None of the above variants would have been possible without Zoticus' helping me get started making variants. So the credit all goes to him. Also, the PHX-1 has the "unit_fallback" tag that will enable it to share the role of the Cicada due to it being such a versatile and ubiquitous mech, as that tagset defaults to this mech on occasion when the game engine fails to find a suitable mech. So you'll see a fair share of these.
I'm planning on also doing the Archer ARC-2R, 2K, 2S and 2W, and the Rifleman RFL-3R, 3C, 4D. I'll probably not do any variants of the Longbow.
So if there is a significant interest, I'll release these. I'm asking because I'll need to change around my weapons list because I've been using some GTWeapons in the mix and I'll need to redo that so it will be a stand alone mod.
Also, does anyone know whether there were changes to the basic file structure for the mechdefs and chassisdefs or movedefs or weapons files in the latest patch?
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