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jackda

AUGUST STORM Developer
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Jun 7, 2006
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Jackaussen's MULTIPLAYER 1936 rules

Game rules for 36 campaign (2vs2 or more)





SET UP RULES

2vs2: Must be played by human players:

UK/USSR vs GERMANY/ITALY


3vs3: Must be played by human players:

UK/USSR/USA vs GERMANY/ITALY/JAPAN

0.01 : Italy may join after dantzig
0.02 : the axis side is VICTORIOUS if Berlin is still German controlled AFTER May,8th 1945



4vs3/4: Must be played by human players:

UK/USSR/USA/FRANCE vs GERMANY/ITALY/JAPAN/Ger player decides

0.03: Italy may join in 1936
0.04 : the axis side is VICTORIOUS if Berlin is still German controlled AFTER May,8th 1945




MAIN RULES


0.3 : No major or minor war until Danzig event unless already at war or by an event.

0.4 : No one may Ally an minor country until the Danzig event has fired. Then anyone may Ally anyone they choose.

0.5: no nukes till 45

0.6 : no rockets or flying bombs till 43 (V2b are forbiden)

0.7 : No one may influence a Human controlled country without their permission.

0.8 : No one may attempt to kill any ministers or leaders from a country they are not at war with.


0.9 : No Supply exploits


0.10 : No one can puppet a country before he has conquested it , then he MUST wait at least 1 month before creating a puppet state ( no government can be made instantaneously!)

IMPROVEMENTS AND DOCTRINES

0.11 : Coastal/land forts level max is 5

0.12 : It's forbidden to switch to another naval/land doctrines tree




Military access

a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.

b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.

c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.




TRADES

1.1 :The 2nd day of the game Axis are the first to make trades,later come the allies

1.2 :The first trades already done before to start playing must be respected till the war between the two sides concerned

1.3 :The trades between GER/SU and USA/JAP must be free and fair till the war or embargo event(for usa)

1.4 :The Allies/Komintern are able to cancel some trades when their new factories put their ressource growth in the red




SPYS

2.1 : Coups or funding partisans(bugged) are not allowed on humans players

2.2 : Stealing techs are the only thing authorized on AI nations(AI isn't able to kill correctly the spies)




UNITS IN THE FRONT

3.1 : Urban Limit for stacking units is 36

3.2 : Amphibious landing is unlimited

3.3 : No SR through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
Surrounded (or units about to be) armies may not be disbanded (or strat redeployed).

3.4 A capital may not be diliberatley surrounded for the purpose of preventing supplies and convoys from being sent from such a province.

3.5 : During peace time you must supplie ALL your OWN divisions,air and fleet in your OWNED provinces




DIPLOMACY

4.1 : No war till Danzig except for events

4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex do it quickly

4.3 : You must respect peace treaties and no agression pacts

4.4 : Selling units is forbiden when one of the two sides are in peace,except between UK-Commonwealth,China-JAP and ITA-GER

4.5 : When you join one Alliance you must stay in till the end

4.6 : Allies-Kommintern cannot grant military access to each other

4.7 Both Russia and Japan must garrison all common borders with 1 division of any type.






GERMANY RULES


5.1 : Germany must accept to DOW Poland at Danzig event



ITALY RULES

6.1 : Italy may enter when Paris is captured and it must be after March 1940 (2vs2 ONLY see set up rules for other details).




JAPAN RULES

7.1 : Japan must DOW Nat China at Marco Polo Bridge event

7.2 : Japan must accept no agression pact with SU at Khalkin Ghol event

7.3 : Japan may not DOW the SU until April 1943 OR untill it has achieved the following strategic objectives: The capture of Guam, the annexation of the Philipines, the capture of Borneo, the annexation of the Dutch East Indies, the capture of Singapore, the capture of Rangoon, the capture of Port Moresby, and the Australian VP possessions.

7.4 : Japan can DOW Allies from May 41

7.5 : Japan can DOW USA from 7 december 1941

7.6 : Japan must accept surrender event when his homeland is invaded








UK/FRANCE RULES

8.1 : A human controlled France must not trade away any military units.

8.2 : France must accept Vichy event

8.3 : After Paris has fallen French fleet MUST rebase in a major port in metropolitan France

8.4 : No CW troops in the Med(SA,NZ & and Australia must remain in their home provinces until Italy is in the war).

8.5 : The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

8.6 : Canadian troops may be deployed to Europe or the UK only after Danzig event.




USA RULES


9 ) Base USA war entry is 1st January 1942.

a) Each seperate Axis DOW/Alliance with the following countries: Switzerland,Sweden,Turkey,Spain,Tibet, Persia brings forward USA entry by 6 months eg and attack on Spain would allow USA to join the war 1 July 1941 (may not DOW Japan unless Tibet was the country attacked).

Exemple= If Turkey and Persia are DOW/brought in to alliance USA may enter 1st January 1941.

b) USA must DOW (not only join UK) the major power who gives the more bonuses to his entry (ex: if USA may enter because Ger DOW on Spain then USA may only DOW Germany )

c) The reverse is also true: Should the UK/SU ally with anyone of the above countries USA war entry is put back 6 months.

d) Should the UK DOW ANY minor (other than those above) USA war entry is put back 3 months.

e) However Japan may DOW UK & USA anytime from start of 1941 & USA may enter immediately should Japan DOW on the UK. Saying this any events which fire due to a successful Sealion may be honoured.The only CW puppets allowed in the Med prior to war with Italy are Oman, Yemen and Iraq.

f) Should Gibralter be captured the USA may send unlimited Destroyers and CVL ships to the UK. This in adddition to the 6 months reduction for Spanish attack. This is needed for the extra length of UK convoys.Canadian troops may be deployed to Europe or the UK only after Danzig event.

g) Also should Russia not be attacked by 1st June 1942 the USA may enter the European war at anytime.This is needed so we do not end up with a facical UK vs German/Italy for years on end because of some deal made with the Russians.

h) If Russia decides to enter the war over a Sweden or Turkey attack the 6 month reduction for USA entry does not apply.

i) USA is not required to join...but they may.

j) USA cannot garrison Philipines of units till Janvier 1942 to respect the Japanese surprising attack and the rule that say you must supply all your troops in your own territory while at peace

k) USA mustn't accept Yamamoto assassination if Pearl Harbour is under Japan hands





USSR RULES


10.1 : Komintern alliances allowed :
-Republican Spain,Brazil or all countries having marxist/stalinist ideology/left wing radical


10.2 : R/M go historical (full pact) = germany can dow SU from april 41

limited pact= germany/ussr can dow each other from april 40 only if Fance is human controled


10.3 : If SU DOW any country of the eastern Europe (except Baltics states as R/M pact allows it) NAP with ger will end immediately
And USA entry is reduced by 3 monthes (for each DOWed country)



NAT CHINA RULES (4vs3)

11.1 : China must accept peace event with Clan Gangxi




12.0 OPTIONAL RULES=


Chinese limited war special rule

12.1 During limited war time China must supply Japan with 12 rares/10 supply /10 metal /10 oil/20 energy/day for nothing ( as two countries currently at war cant trade with each other ,USA must provide Japan with those ressources)

12.2 From 1937 to war with USA (=limited war time) , Japan must not attack chinese troops for more than 1 time a week (and only conquest 1 province/month)

12.3 Japan can now ally any Chinese warlord country

12.4 Japan is alowed to DOW Soviet Union without any restriction once the nap is over.



AIRBASE LIMIT

12.5 : You are not allowed to base more airunits in airbases as indicated below:

1-4 airbases = You can't base more than 4 planes of anykind

5-9 airbases = 8

10 airbases = 12
 
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Those rules are a mix between ,what i prefer in Hiensen's and Aussies' rules, with few added and new ideas.This way we dont have to chose between one rule or the other.I post this because it was a frustration for me to have to chose about the rules,as hiensen's and aussies' are both good except for few exceptions.
 
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too long can't read.
 
No, the 5-fort rule is for new forts.
But you're seriously better off playing with the Aussie rules if you're looking for a game that doesn't end in 1940-41.
 
....didn't care,don't like them,too long etc.......Guys come on , if you want to play another rules that's cool !!!! But you should have better to do that spaming this thread , without any argument .......And remember that most of this rules are A PURE COPY PASTE of AUSSIE's and HIENSEN's RULES!
Stahlgewitter2 you said you "didn't care" and you posted there 4 TIMES!


"But you're seriously better off playing with the Aussie rules if you're looking for a game that doesn't end in 1940-1941"

Tell me HOW and WHY my games are supposed to finish in 1940 or 1941 !!!!!!!
Share your beautifull experience of Multiplayer game!.......
 
First off, I was joking.
Secondly, with Human France, with even level 5 forts-rule, a skilled player can stop the German advance pretty good, if he and UK cooperates like they should -UK builds the airpower, France the army. Been there, done that.
By 1940, the SU has shitty doctrines, and about 0.4 GDE. The ideal time to attack it for Germany. The rules (Hiensen's) effectively prevents Germany from doing Barbarossa in 1940, unless SU goes for annexation of Finland.
Speaking from personal experience, the games I've played with H's rules have ended mostly either in mid-1940, when Germany gets buggered in France, or in 1941, when he gets buggered in Russia.
~Anders
 
Hasn't Armageddon fixed a lot of the issues MEM improves?
Besides, it's easier to get new players if you play vanilla.
 
jackda said:
....didn't care,don't like them,too long etc.......Guys come on , if you want to play another rules that's cool !!!! But you should have better to do that spaming this thread , without any argument .......And remember that most of this rules are A PURE COPY PASTE of AUSSIE's and HIENSEN's RULES!

I think these rules are intersting. Stag was just being a pest. Take it easy.

I particularly find the Aussie rules about USA entry into the war interesting. The criticism of Hiensen's rules is legitimate. They are good but have a few holes.

We went through considerable effort to make additions to Hiensen's rules that prevented the Allied gaminess that allowed quick defeat of the Axis in 1939/40, though we have not strictly prevented the "all-or-nothing in France strategy" for the Allies. The Aussie system of preventing the pre-war movement of the CW armies to Europe "all-or-nothing in France strategy" this may be the most desirable solution.

On the other hand Spartan rules simply deal with this by not allowing Human France. Certainly I agree this undermines the "all-or-nothing in France strategy" as well, but on the negative side it allows for Human USA from start which is just as damaging to the the Axis chances, and unbalances the game even more in favour of the Allies but just in a more long term sense.

I am toying with the idea of making it Human Nat China at start, perhaps with a enforced peace agreement in early 1939 at the battle line.
 
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Stahlgewitter2 said:
Hasn't Armageddon fixed a lot of the issues MEM improves?
Besides, it's easier to get new players if you play vanilla.

In terms of combat mechanics, surely. But the other advantage of MEM is the event system which incoporates player rules as events, rather than having them as in chat debating points.
 
The Aussie rules' human USA from start, with restrictions on Japanese and USA war entry, makes the game go pretty historical up until the Fall of France. With Hiensen's rules, as far as I remember, France could build level 5 forts and man them with Commonwealth troops. In 1941, in Russia, Germany can make short work of any such defensive line, but in 39-40 the situation is a bit trickier for Ger.
 
So Human France and Human USA at start? So seven players minimum?