The length and number of images in this update is excellent.
Good. Glad I'm striking the right balance.
Very good to know the true benefits of creating states. Also you explained a puzzle I'd developed over why I'd "core" a province and then have to core it again. So the first time only half cores.
Yes. As you might imagine, this is one of those systems that was added during a patch/DLC. Before
the Mare Nostrum DLC (released 8 years ago) everything was a "State" so to speak. Every province could go down to 0% autonomy, and there were no half-cores.
Something that was introduced by this system is now obsolete. Right now EU4 uses governing capacity to limit the number of states you have. But before, there was just a hard cap based on your government type and other factors.
Looking at the article on the wiki, I forgot how many things were added that patch: Corruption, spy networks, the system of naval missions.
Great to understand the mechanic about full strength regiments. But how far does that cause benefit? For instance I had a mercenary army that had gotten savaged and I consolidated so that maybe 4 of 9 regiments had 1,000 strength. And then the monthly manpower gave the resulting zero strength regiments 60 men per. How would a formation like that benefit, or would the minimal regiments cause problems?
Strap in, this is a long explanation.
Smarter people than me have delved into the game's code and found the equations for combat. Thankfully, they've posted such equations on
the wiki. The following is summarized from there:
EU4 has multipliers to the base strength damage and morale damage units take in battle. The equation for those multipliers is:
multipliers = (strength/1000) x (tech modifier/military tactics) x (1+combat ability) x (1+discipline) x (1+(battle length/100))
This equation is applied to each unit individually.
The first variable, "strength" is what's relevant here. Strength is the number of men in a regiment. So you'd want your army to have the most regiments at 1,000 men possible, because that number is then divided by 1,000.
So for your example, you would have 4 units at 1k strength, giving you a full "1" for each of those units (I'm only doing the strength/1000 part of the equation, not the rest).
Your 5 other units at 60 men each would each give 0.06 (multiply this by 5 for each of the units and you get 0.3). But if you consolidated those 5 together, you'd get 300 men. That 300, when put into the equation, would give you 0.3.
Now, even though both results give you 0.3, the first result is better. Why? Because your separate 60-man units are more likely to break and retreat out of the battle. With one 300-strength unit, you've instead concentrated your strength.
I hope all that makes sense.
Looking forward to your amazing of Munster!
Munster will be ours!
Is Ormond to be a vassal to be fed the remainder of the Irish minors?
We'll see what happens to Ormond in the next chapter.
How much of Ireland does England own (1 province?)?
Yes. They own the province of Dublin.
How many Irish provinces are there?
There are, including Munster and Dublin, 13 provinces.
The shift/consolidate also allows the destruction of regiments (reduced to zero) to save manpower replenishment.
Clicking consolidate without holding shift destroys the 0-strength units. Holding shift alloows those units to be kept for later.
I will read and not complain however often that you update. Thank you
One is good, two is better.
Thank you for your readership! I might consider it, but I think one is enough for most people. Maybe only if there's something important to show off.
@Midnite Duke that's a good reminder. Consolidate will eliminate units of your own army if they go to zero, which can be useful to save on manpower, as you say, and to reduce penalties for being over forcelimit. But with mercenaries it doesn't permanently destroy units that go to zero - they will slowly reconstitute from the mercenaries' own manpower strength.
Yes. Usually if you're really far over the forcelimit you want to regular consolidate your units to save money. But mercs don't work that way.