@jak7139, do you ever have Vanna spin the random nation wheel and let fate determine your fortune? (I always use random realm in CK and EU and it takes me on interesting voyages. Some are much better than others.)
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Yes. Having too many cannons early is a trap. I don't get more than 10 (if my economy can afford it) to get a full siege bonus on a level 2 fort.I no longer rush cannons. Generally I really liked to rush having a lot of cannons which is not very good till tech 13? (can't remember) So I can siege faster. But this is very detrimental to actually fighting. Basically in previous runs, I have fewer infantry and cavs to fight so we kinda sucked even though we are large in numbers.
Stacking more of that as Sweden is always a good idea.4. Stacking infantry combat is kinda OP in quality + swedish ideas.
If you're doing more expansion, Diplomatic might be good. It has -15% advisor cost as a policy with Innovative, plus the improve relations, warscore cost, extra diplomats. But if you feel like you need Offensive to win wars, then it won't hurt to take it. Personally, I don't think you need another military group after Quality, but that's your choice. Administrative would also be good if you need more governing capacity or are coring a lot of provinces. You would just need to slow down expansion or vassalize countries while you're using your admin points for the idea group.Please give me some suggestion on my 3rd idea. I really lean towards offensive since I sucked at war and the lubec + baltic trade nodes really enhance my coffer pretty hard but I welcome other suggestions and will think hard about it before I get back to playing.
Anything that increases your Diplomatic Reputation, number of diplomats, or max number of relations you can have. So, Diplomatic, Influence, Court, or Espionage (in order from highest to lowest priority).If I'm going for HRE emperorship, what are ideas that I should get?
I've thought about doing a campaign like that, but never done one. Though I've seen others do it, and it does look very fun.@jak7139, do you ever have Vanna spin the random nation wheel and let fate determine your fortune? (I always use random realm in CK and EU and it takes me on interesting voyages. Some are much better than others.)
Hopefully, you enjoy this and learn some things about the game. Glad to have your readership regardless!I am not an EU4 player but this guide may encourage me to go that way in the future. Reading and learning. No opinion yet on who you should play as I don't know the game.
Any EU4-related comments, questions, or stories from peoples' own experiences are welcome in this AAR. So I'm happy to help or to share advice. That's the reason for its existence.The comments on Sweden are interesting from @CrappyJoke .
Coalitions are not problems, yes, but the meme was about the play-style, such that playing hesse-tag or any hre-tag except die Niederlande tags and planning to go colonial; apologies for repeating to clarify:Solution: don't get coalitioned
Though, in seriousness, coalitions aren't that hard to manage once you know how they work. Hopefully, it will be something I can showcase.
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No problem! Game discussion is what this AAR is for. I like seeing other people's thoughts.apologies for repeating to clarify:
I try to play to a natural point that makes sense (end of a reign, war, project, objective, key event etc) but it doesn’t always work out. Sometimes it might be enough for one chapter, usually try to make it no more than three max, so as not to get too far ahead of the play, write up and reader feedback cycle. But that’s just one approach, it’s all what suits personal preference (and purpose of the AAR) best. Plus how long you intend your chapters to be.How long do you generally play each play session?
I work out what the standard key elements of my images will be for a given AAR at the time (it may evolve over time) and then take as many shots as necessary for the event to be able to edit the raw shots into a single image, which is usually composite.What's your strategy for taking and organizing screenshots?
I include more at first if they are novel to me or to explain a point, depending on the game format and narrative interest or illustrative point. Big battles, dow and peace shots, flavour events, key decisions etc. Repetive, minor or irrelevant stuff gets sifted out: anything that tends to blow out the chapter without adding much value.What kinds of game events do you omit or ignore?
Will add as it goes and they come to mind, but a big one is don’t be afraid to change your style, parameters, format, chapter length etc as you go. Try to provide people with things to comment about, advise on etc if you seek engagement. Hence not playing too far ahead if possible, to keep it ‘live’. Perhaps a different approach to a narrative or history book approach where the whole game might be played ahead.Any other tips/things I should know?
I only boost early on if I get a free +1 from an event, so then I can be at +2.Stab., do you try to stay at +1? Early admin pts. are so, so valuable and +2 and +3 are so expensive (unless you get free stab. event then buy +2 to get +3 for free).
Yes. We're going to need somewhere to expand. Colonies will help.Is first idea group going to be dip with eye to early exploration/colonization?
I finished playing through a session. Provence will be an early target and I did eventually rival them (as you will see in a future update). I didn't do so immediately because then Provence would've gotten more allies for defense. I didn't rival Portugal because they are friends with Castille and England, which could make either of them hate us.What is first target? Do we rival/embargo P&P?
I used to. But I don't think Paradox does them anymore. They were fun to watch!Have you ever watched a dev clash?