Next chapter coming in a bit, but first, some feedback:
I bird-dogged on your mention of a +1 diplo point option from the bourgeoisie/burghers. I'll go look for that as soon as I'm back in the game.
Each of the main Estates gives you a +1 of their type (mil for nobles, admin for clergy, and diplo for burghers). All three are good privileges to get, but they do cost some Crownland which is why I didn't take the diplo one earlier.
Awesome about the French guarantee also. Nice to get some warning before getting munched. Not that you'll let that happen!
It is a nice early warning system. As for not letting that happen...this AAR has taken an interesting turn as I've played it. This turn is both good and bad for trying to make a tutorial, but it adds a nice narrative goal to the campaign.
@jak7139 I'd meant to comment on colonization but forgot. I've never seen colonization work and discussed with mechanics etc. I've seen it in Frisian Freedom but not discussed granularly. Very interesting to look at some of the details.
Glad to provide the info!
The colonization begins! Why do I feel like the Natives will be a persistent problem there?
The native revolts themselves aren't much of an issue because of tech differences. The real fun starts when we start taking out the other native nations.
Will Castille attack Morocco to recomplete the Reconquista after Portugal's... mistake?
They will. And this does add a bit of tension to the traditional Iberian hugbox.
And so the thorny issues attached to colonization begin...
Given we are all here discussing wargames and subjugation, not sure why colonization makes me queasy, but it does. However, I see why for competitive reasons you are making these strategic choices in this run.
Such thorny issues exist in the other Paradox games as well. And it's hard to get around them. I think including the issues, even on an abstracted level, is better than outright ignoring them (see the HOI games). It is difficult to include those types of events in a game without abstracting it. And by abstracting it, the impact of it is lessened.
@Chac1 there's also the slave trade, which exists in the game but is abstracted. But yes it's possible to be the world's foremost supplier of slaves. Hard not to represent it, as it was so much a part of the culture of the period.
To be honest I get a little queasy with all the murder and illicit sexual adventures in CK! . But that's represented because it was truth.
I agree
@Rensslaer. With how much slavery was practiced during the game's timeframe, EU4 has to represent it in some way. It's also strange that slaves are a "good" that you "trade" for.
Maybe it will be represented better in EU5. We'll see.
I did like your story within the AAR concept for this chapter. Was that mostly imagined or do elements of that play out in the game?
While exploring, random flavor events do pop up about your expedition. But I included none of those here. All of the narrative was from my own imagination. Initially, I was just going to have the screenshot and the paragraph detailing our explorer's mandate. Then I decided to write a small journal entry to kind of narratively justify the Native Repression policy we took. Why are our Bretons so aggressive towards the natives? Perhaps because of this first contact. And I decided to select a song from one of my favorite games as a backdrop (
Kingdom: Two Crowns has an amazing soundtrack by the way. Would highly recommend searching for it on YouTube if you're looking for something to listen to).
(Could it be your explorers were at the mouth of the Hudson? Or is that just too far away from the range you have in the game?)
The Hudson isn't too far away. But in this case, the screenshot is of the mouth of the Amazon River near Brazil.
'Guarantee of Independence' is that French for I want this land so everybody keep your greedy eyes and grubby fingers away from it?

Exactly!
How large of an army are you going need in the New World to protect your colonies?
For suppressing revolts, not many, 4-5k should be enough. But if we want to expand against the other nations over there, we'll need a lot more.
Will colonization be possible before Dip7 and expanded colonial range? Thank you for the update.
Yes it will. Our first colony shall be established in this coming update!
That was a solid period with no nasty surprises for once. Will be following your colonisation-as-a-minor strategy and experience with great interest.
No surprises is good for us. Especially as our attention will be focused away from Europe for the next few decades.
Good post. I enjoyed the interlude. Nasty natives. Seven months of sailing to discover land? Was that from the game? Even Columbus only took five weeks to reach the New World.
When we set sail in March, that was supposed to represent the start of those three ships exploring full time. In EU4, you select a region for your ships to explore, they take a few weeks to get there and discover things, then they return and you select a new region. So they were exploring other places too before reaching Brazil in September.