is there an update for this bug ? it still happens for me and i now have invested hours of testing, for now i lost my patient with surviving mars for the moment.
thanks alot to the community on reddit who helped with tips and tricks.
the situation. i have 3 functional domes. my maindome (the first one), a production dome, and a sience dome.
Main Dome:
* Housing
* Low G Appartments
* casino (now set to NO sepcialists)
* Space Bar (now set to NO Specialists)
* infirmary (only middle workshift enabled) (here is a sientist and an engineer)
* Diner (now set to NO Specialists)
* Security Tower set to ONLY Specialists
* small Grocery set to NO Specialists
* Hydroponic Farm set to ONLY Sepcialists (atm unavaible because my only botanic is going riot)
Outside Main Dome:
* a raremetall Extractor now set to ONLY specialists here where 2 sientists
* a fungusfarm now set to ONLY Specialists here were 3 geologists
Sience Dome
* a lab set to ONLY Specialists and highest priority (lab is empty no sientists like to work here ?!?s
* houses
* a small spacebar
* a grocery
Production Dome
* Appartments
* small maschine Factory
* small electronics Factory
* grocery
* small Spacebar
This Dome works perfect! all workplaces are filled with the right colonists engineers and uneducated for the service buildings
funfact game runs now for 10 minutes after setting all restrictions on the MainDome and i have 6 unemployed people. 4 sientists 2 geologists.
Ok manual set their workplaces: double click dome, set filter (this time easier because unemployed) pick one double click, click set workplace scroll to sience dome (its near so they take a walk) and... scroll back double click dome ... see its not ideal when you have to realocate only 6 people. gues what when it are 20 50 100!
10 minutes after I manualy set them they are still in there place. i have 1 scientist left in the infarmary together with an engineer. when i set this one to ONLY Specilists i have the same problem like the hydroponic farm. no one there to work until i call the next rocket.
in the last hours most of my workplaces had debuffs because people didn't take their correct jobs.
Tommorow i order another rocket with bioligists and more scientists. i have an disabled hawkins lab. wonder if they take the correct places....
jorval.
thanks alot to the community on reddit who helped with tips and tricks.
the situation. i have 3 functional domes. my maindome (the first one), a production dome, and a sience dome.
Main Dome:
* Housing
* Low G Appartments
* casino (now set to NO sepcialists)
* Space Bar (now set to NO Specialists)
* infirmary (only middle workshift enabled) (here is a sientist and an engineer)
* Diner (now set to NO Specialists)
* Security Tower set to ONLY Specialists
* small Grocery set to NO Specialists
* Hydroponic Farm set to ONLY Sepcialists (atm unavaible because my only botanic is going riot)
Outside Main Dome:
* a raremetall Extractor now set to ONLY specialists here where 2 sientists
* a fungusfarm now set to ONLY Specialists here were 3 geologists
Sience Dome
* a lab set to ONLY Specialists and highest priority (lab is empty no sientists like to work here ?!?s
* houses
* a small spacebar
* a grocery
Production Dome
* Appartments
* small maschine Factory
* small electronics Factory
* grocery
* small Spacebar
This Dome works perfect! all workplaces are filled with the right colonists engineers and uneducated for the service buildings
funfact game runs now for 10 minutes after setting all restrictions on the MainDome and i have 6 unemployed people. 4 sientists 2 geologists.
Ok manual set their workplaces: double click dome, set filter (this time easier because unemployed) pick one double click, click set workplace scroll to sience dome (its near so they take a walk) and... scroll back double click dome ... see its not ideal when you have to realocate only 6 people. gues what when it are 20 50 100!
10 minutes after I manualy set them they are still in there place. i have 1 scientist left in the infarmary together with an engineer. when i set this one to ONLY Specilists i have the same problem like the hydroponic farm. no one there to work until i call the next rocket.
in the last hours most of my workplaces had debuffs because people didn't take their correct jobs.
Tommorow i order another rocket with bioligists and more scientists. i have an disabled hawkins lab. wonder if they take the correct places....
jorval.