another aspect you may want to touch for us greener enthusiasts in a future stream is how mission failure, while not encouraging, is less impactful than other similar styles of mission based games, (xcom). Even showing ejections, and tactical retreat effects on the mercenary unit. Showing this may help fence sitters with coming aboard.
you could even discuss the tactical advantages of when and/or why it would be more beneficial to do such, than outright failing the mission.
you could even discuss the tactical advantages of when and/or why it would be more beneficial to do such, than outright failing the mission.