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Neutrino 123

Second Lieutenant
2 Badges
Mar 9, 2004
152
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  • Victoria 2
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Guria is a count on the west side of the Kingdom of Georgia. My plan was simple

Step 1: Collect Underpants
Step 2: …………
Step 3: Profit!

Whoops wrong plan, of course, hehehe, how could it be otherwise? Damn underpants gnomes and their stupid copyright laws…

The new plan:

Step 1: Mobilize regiment.
Step 2: …………
Step 3: Profit!

I quickly changed to popular law after the mobilization to get better troops for the mountains and gave the peasants all the powder, err, power.

I soon realized that my kingdom (Georgia) was at war with all its neighbors except Byzantium, so while my northern Georgian neighbor and his friends beat up the enemy army, I shipped in and took their province (the one on the west coast of the black sea). In the meantime, the other pagans to the north helped the guy take northern Georgian province in siege, and then moved on. That’s where I came in…Now I had three provinces and became the Duke of Imeretia. My capital moved to the pagan province I conquered. Hurrah!
 
While this was going on the Muslims to the east of Georgia conquered all the other counties in Georgia. The king was now in my court.

King: Can I have your land?
Me: No
One day later
King: Can I have your land?
Me: Shutup
One day later
King: Can I have your land?
Me: Go away
Many days later
King: Can I have your land?
Me: Must kill.
*clicks on king portrait*
King: Ow, my eye!
*clicks on shield*
Weird things happen. Long story short, I can’t assassinate the king. Other measures must be considered. The heathens to the east and north look too big. The Byzantium Empire looks nice. I join Byzantium. Unfortunately, the Emperor is taking a vacation in the northeast. He likes the scenery and decided to stop by. The Emperor was now in my court!

Emperor: Can I have your land?
Me: No. Shutup. Go away.
A few days later
Emperor: Can I have your land?
Me: Die.
A few days later
Emperor: Can I have your land?
Me: That’s it. I’m telling on you. Hey, Emperors Vassals that happen to be in hearing range now, the Emperor is making me disloyal incarnate! Make him stop bugging me.
Emperor: Okay, if you put it that way, I’ll go back to Constantinople.

Hurrah!
 
The next few years I built up my economy. Libraries, sawmills, you know the drill. Then it was time to expand my realm. There were some lucrative pagan provinces to the northwest to take before I’d liberate the other Georgians. I had a bunch of archers and pikemen in my peasant power provinces and some heavy infantry and light cavalry in my pagan province.

First I concentrated my forces. Then……CHARGE!!! (I said to my enemies since I had a force of mostly pikemen and archers). I killed a small pagan army before they could concentrate and quickly sieged the province. The Byzantine army (minus the Emperor, who stayed with an army in Constantinople) actually made itself useful and helped kick out a pagan army trying to siege one of my provinces. I kept killing more pagans and taking their provinces, careful not to use the army stealing exploit. Finally, I personally killed the pagan leader in a glorious bat’leth duel atop a tower in one of their fortresses.

Then the Emperor died and I was elected Emperor because I had so many provinces. Damn! I was just starting to have fun too. Being the Byzantine Emperor is too easy, so I quit. I should have remembered that this would happen, being the one that started the ‘Elective Law Problem’ topic in the first place. I want 1.03. Oh well.

Qa’Pla!
 
Last edited:
one word.

:rofl:

ok thats an emocation, but still i like it!
 
Oh, congratulations - I've tried to play the Kingdom of Georgia and got totally crushed very quickly every time. I thought an individual count would be even harder.

I guess as long as you're not the count everyone declares war on then you might be alright. I think Imeretia is the one that would be the greatest challenge - the one in the NW which gets declared war on anyway.

I suppose it might be possible to hold as the Kingdom if you let that count lose whilst taking the one-province tribe out then moving on from there.
 
Bodders said:
I suppose it might be possible to hold as the Kingdom if you let that count lose whilst taking the one-province tribe out then moving on from there.

The main problem would probably be your muslim neighbors to the east. They declared war as soon as I unpaused, so they may do this in every game.



I have tried Byzantium in the HYW scenario and it was easy, so that's why I stopped when I became Emperor. I'm glad you guys liked the AAR, and by the way, LordLeto, you are USELESS to the master plan for profit! :D
 
Neutrino 123 said:
The main problem would probably be your muslim neighbors to the east. They declared war as soon as I unpaused, so they may do this in every game.

Yes, they do declare war very quickly as do the Tribe of Abkhazia, Tribe of Alania and the Emir of Turkmens - all within the first month. I'm trying to remember if any declare against the Kingdom directly though.

It's certainly a bit of a conundrum - without the 'bribe' option of EU2 diplomacy and even if it was available, without enough money and no loans, it's the hardest challenge I've found in a Paradox game, even worse than Albania in EU2. I've not managed to crack it yet.
 
Actually, it seems the eastern muslims do not always declare war on Georgia. My little sister is King of Georgia and only fought the northern pagans (she kicked their ass :eek: :cool: ). Now she is very powerful and seems to be out of danger.
 
Neutrino 123 said:
by the way, LordLeto, you are USELESS to the master plan for profit! :D
And how!:D
 
Neutrino 123 said:
No underpants to collect, obviously ;) .

Free and easy people, thats the way to live. :cool:
 
Neutrino 123 said:
Actually, it seems the eastern muslims do not always declare war on Georgia. My little sister is King of Georgia and only fought the northern pagans (she kicked their ass :eek: :cool: ). Now she is very powerful and seems to be out of danger.

Was that on very hard?

I'm only interested on results of games on VH as anything else is too easy ;)
 
Bodders said:
Was that on very hard?

I'm only interested on results of games on VH as anything else is too easy ;)

Hmmm, closer inspection reveals she turned down AI agressiveness to normal (she never likes to have give up land in wars).

I just tried a Kingdom of Georgia game on maximum difficulty setting and did well. It seems the Turkomans, Sejuk Turks, and eastern muslims declare war on the bishiphoric, while the pagans always declare war on only Imeteria.The way to do this is to let the Turkomens and pagans have what they want. Mobilize all troops at the start under your direct control and fight those muslims just to the east of you. Always try to defend (in good terrain), and always engage with your whole force against only one enemy regiment or else their superior technology will prevail. Start seigeing them early since the pagans and Turkomens will take your best regiments. By the time they finish seiging your capital you should be sieging their last province. You will hopefully have enough troops to repulse their attack if you engaged them earlier. If regiment stealing is used, then it becomes easy (you'll get those nice muslim forces).
Then just beat up the pagans, and if the Sejuk Turks don't crush you, you have a strong position. Just watch out for the mongels that are a "tad more agressive" in 1.02, but I only played through killing the pagans.
 
Neutrino 123 said:
I just tried a Kingdom of Georgia game on maximum difficulty setting and did well. It seems the Turkomans, Sejuk Turks, and eastern muslims declare war on the bishiphoric, while the pagans always declare war on only Imeteria.The way to do this is to let the Turkomens and pagans have what they want. Mobilize all troops at the start under your direct control and fight those muslims just to the east of you. Always try to defend (in good terrain), and always engage with your whole force against only one enemy regiment or else their superior technology will prevail. Start seigeing them early since the pagans and Turkomens will take your best regiments. By the time they finish seiging your capital you should be sieging their last province. You will hopefully have enough troops to repulse their attack if you engaged them earlier. If regiment stealing is used, then it becomes easy (you'll get those nice muslim forces).
Then just beat up the pagans, and if the Sejuk Turks don't crush you, you have a strong position. Just watch out for the mongels that are a "tad more agressive" in 1.02, but I only played through killing the pagans.

Thanks for that - I thought that was going to be the type of strategy to follow but had been pre-occupied with taking the pagans first which was obviously the wrong way to go.

A condundrum solved :)