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case250

First Lieutenant
26 Badges
Nov 23, 2009
201
44
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
With all of the negativity I have seen on line I still decided to give this a try over others (sins, endless space, Gal civ 2). To be fair there is some good press on the game mostly from die hard users not reviewers per se. And they are what convinced me to go with Sots2. I am thoroughly impressed with the attention to detail and more importantly the commitment from the devs to keep patching and fixing things. I think most devs would have run with their tails between their legs to get out of this, but not Keberous. So you've got kahonas and commitment to your customers. So far I am extremely glad of my purchase. Will keep you posted.
 
I was sold on Sots after I bought the first one. Well after it's release I got all expansions and bug fixes at once and I loved the game. So much that I preordered Sots 2. Because the release didn't go quite as planned and because of continuous support from developers I became sold on Kerberos for a change. I will pretty much buy blind whatever they make. In a time when it's almost impossible to have developers fix glaring bugs in games they're stuck with fixing Sots for much longer than I would have expected and that is a quality I look for in people that make my games.
 
To be fair, there is dedication and there is 'the product is bad and unfinished, we better keep working on it'.
This is the latter. I hope someday the game is fun, SoTS1 was, but 2 is far from it in its current state.
 
Since they've mostly ignored flaws in gameplay and basic AI and are extremely unpleasant with people documenting those flaws, I don't think there's much to expect from this game. Let's be honest: 18 months later, Single Player is still pointless, and Multiplayer is both a chore and empty (very hard to find people to play with). Sure, it's almost bug-free, but it is still clunky and with one of the poorest 4X AIs I've seen in the last decades.

It's dead, Jim.
 
Since they've mostly ignored flaws in gameplay and basic AI and are extremely unpleasant with people documenting those flaws, I don't think there's much to expect from this game. Let's be honest: 18 months later, Single Player is still pointless, and Multiplayer is both a chore and empty (very hard to find people to play with). Sure, it's almost bug-free, but it is still clunky and with one of the poorest 4X AIs I've seen in the last decades.

It's dead, Jim.
Uh. You're getting information from where? Because they've been actively working on the AI as of very recently indeed, so allegations that they're ignoring basic flaws there mostly suggests a (highly suspect) conviction that you know how the AI works better than the devs do.

I think 'ignoring flaws in basic gameplay' comes down for the most part to 'disagreeing with some users about what is a flaw in gameplay'...which is not to say that I agree with Kerberos on all such points. The fleets thing, for instance, is obviously not going anywhere no matter what anyone may think about its wisdom.

On the other hand, almost bug-free strikes me as comical considering recent updates. I've had the game shelved for a bit now due to reports of horrid malfunctions.

(I am not going to disagree about unpleasantness. However, the Kerberos forum locals have been acclimated to that for years.)


On the bottom line...I can't fathom why you'd pronounce something dead while it's very obviously still moving.
 
I think 'ignoring flaws in basic gameplay' comes down for the most part to 'disagreeing with some users about what is a flaw in gameplay'...which is not to say that I agree with Kerberos on all such points. The fleets thing, for instance, is obviously not going anywhere no matter what anyone may think about its wisdom.
Yeah, they've been working on the AI a lot. I can see that when the AI still uses outdated designs, doesn't react to my designs, ignores PD almost entirely, rushes towards the first planet it sees during invasions, ignoring my fleet, getting slaughtered while never coming even close to my planets or dealing any significant damage to my fleet.

In 1 years of "AI updates", I have seen very, very little improvement to all of this. The expansion AI was already half-decent 1 year ago. The military (both strategic and tactical) AI was horrible then, it's horrible now. It still fails at the most basic of things - using a bit of PD on warships - and just this one fact is enough to stop it from being a challenge.

And yes, it's still moving - but I wouldn't bet a lot of players still play this game, and I wouldn't bet on this game ever being in a state one should expect at release.
 
Yeah, they've been working on the AI a lot. I can see that when the AI still uses outdated designs, doesn't react to my designs, ignores PD almost entirely, rushes towards the first planet it sees during invasions, ignoring my fleet, getting slaughtered while never coming even close to my planets or dealing any significant damage to my fleet.

In 1 years of "AI updates", I have seen very, very little improvement to all of this. The expansion AI was already half-decent 1 year ago. The military (both strategic and tactical) AI was horrible then, it's horrible now. It still fails at the most basic of things - using a bit of PD on warships - and just this one fact is enough to stop it from being a challenge.
1 year of AI updates? I...don't think that's how the history went. A year ago they had bigger fish to fry than AI updates. And the strategic level AI is still wobbling between decent, inadequate, and flat-out defective (particularly for Loa)...and that's with the AI ignoring upkeep costs.

EDIT: I've seen it reported that the AI ships will not try to force an engagement with your ships if your ships are faster than theirs. Because that would just get them kited.