to some degree all the pdx games use clauswitz and i assume all tech leads talk in studio between eachother.
whenever they realize a way to improve tickspeed how fast is this ported to other games?
how fast could u roll out dx12 or vulkan to other games.
do u have inhouse training courses on how to write neat code to avoid bottlenecks?
whenever they realize a way to improve tickspeed how fast is this ported to other games?
how fast could u roll out dx12 or vulkan to other games.
do u have inhouse training courses on how to write neat code to avoid bottlenecks?