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Dude, I am not suggesting anything. I am making my own freakin' events for my own game that I would be glad to give to anyone else if they actually want it, which is unlikely because Hui is not popular.

For that matter, I don't even know who you ARE.

You could look at my forum signature to find out who I am, or look at my earlier comments. Anyway, since you weren't really specific your question came across as the basis for a suggestion, and even if you are developing this for your own game it still has the potential to affect you. The China rework is from the ground up, so there's a good chance your events won't work in the long term, or won't fit with the new lore. Sorry if my delivery upset you in some way.
 
If someone has a fragile ego and gets the sad feelies because someone talks to them rudely over the Internet, that's not my issue.

What an ironic statement. It is your issue if you want any of us to listen to you. If you don't want us to, which you've pretty much guaranteed at this point anyway, feel free to keep screaming at no-one.
 
You could look at my forum signature to find out who I am, or look at my earlier comments. Anyway, since you weren't really specific your question came across as the basis for a suggestion, and even if you are developing this for your own game it still has the potential to affect you. The China rework is from the ground up, so there's a good chance your events won't work in the long term, or won't fit with the new lore. Sorry if my delivery upset you in some way.
1. That assumes I am even planning on playing the next version. I am against many, if not all, of the changes you and your team are making to the mod.

2. I know WHAT you are. I said I don't know WHO you are. As in, you are a stranger who suddenly and arrogantly marched in here to a mod that's had its own development for 10 years, suddenly claiming the entirety of it and changing even the most basic parts of what makes KR,KR.

3. No, it is not at all looking like a suggestion. I literally said I was asking for ideas to make my own events due to being personally uncreative (and also lacking on deep knowledge of the area). If I wanted YOU to make them, why would I ask for ideas to make them myself? Making your own events for your own scenario has literally been KR's policy for nearly the entirety of its development cycle.
 
I'm surprised that Xibei even has a Republican path...

But you could add some conflict in Xinjiang, perhaps an Uyghur rebellion?

Edit: Perhaps rascally Russia trying to reignite the Great Game, or Turkestan trying to liberate the Turkic peple of Xinjiang.
 
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I'm surprised that Xibei even has a Republican path...

But you could add some conflict in Xinjiang, perhaps an Uyghur rebellion?
Yes, if Xibei survives Mongolia, they can reform the warlords into an oligarchic-like republic with the former warlords being its first leaders. It even gets a cool new flag and name, though I can't remember the exact name because it's been years since I have played them. The Xibei are the most undeveloped China faction and, as a result, the Xibei have the most bugs and the shortest event tree. Why, I remember when I reported some of the bugs, the devs were completely shocked that I had even played them because apparently usually no one plays the Xibei to even see that route! :p

But yeah, it is cool to have a little republic in Western China whose purpose is not, in any shape, to succeed (administrative definition, not success or failure) the Chinese government and unite China. It is simply based around another idea entirely.

Thank you for the suggestion. I will look into that! It did not even occur to me, oddly enough, to do something like that.
 
Yes, if Xibei survives Mongolia, they can reform the warlords into an oligarchic-like republic with the former warlords being its first leaders. It even gets a cool new flag and name, though I can't remember the exact name because it's been years since I have played them. The Xibei are the most undeveloped China faction and, as a result, the Xibei have the most bugs and the shortest event tree. Why, I remember when I reported some of the bugs, the devs were completely shocked that I had even played them because apparently usually no one plays the Xibei to even see that route! :p

But yeah, it is cool to have a little republic in Western China whose purpose is not, in any shape, to succeed (administrative definition, not success or failure) the Chinese government and unite China. It is simply based around another idea entirely.

Thank you for the suggestion. I will look into that! It did not even occur to me, oddly enough, to do something like that.
That is pretty cool, and something I hope remains in the China rework. Fortunately it seems like Xibei will be expanded upon, and will probably incorporate conflict in Xinjiang.

You could even have foreign intervention from Turkestan, Russia, other Islamic countries, etc. Perhaps the Russians attempt to install their own puppet in Sinkiang, by providing training and mercenaries to warlords like Sheng Shicai (who historically acted as Sinkiang's Soviet puppet).
 
What an ironic statement. It is your issue if you want any of us to listen to you. If you don't want us to, which you've pretty much guaranteed at this point anyway, feel free to keep screaming at no-one.

I see listening, or even basic reading comprehension is an issue that eludes you. There wasn't an "us" one had to pray fealty to to get an audience, is a point I've made in various methods for the better part of a good few pages now, all seemingly to no avail. And I'm not going to start anytime soon; I have a hearty dislike of elitist cliques who run around as if they're suddenly kings because they have a small patch of turf, especially new kids who weren't there for that land, and like to pretend that Year Zero only began when they graced us with their presence.

And I like how the main point has been avoided yet again, but you can find all the time in the world to nitpick for some snark points. And again, you're personalizing the issue, pretending that the vast majority of old players aren't also against said change, and that it's just me - you really should stop since it makes you look incredibly petty and childish, while trying to sound smart. But go ahead, keep pretending everyone here loves all the changes, and how you've radically changed how development of the mod happens. Why, if they're upset, it's not like the rubes can say anything about it to change it. You've already decided it's perfect! Who needs the input of the mere plebs who are expected to actually play this?

I have yet to get an answer out of any of you on this, so I'll ask yet again - is this how you're going to undergo development from here on out, till forever? If that's the way you lot are running this operation, I'm done. And I won't be the only one. Do you want to gamble that?
 
Play nice, play fair people. Read the forum rules, don't go off on personal attacks and stay on topic. If you have an argument, take it in a PM, not in public. If you can't behave you may find yourself banned from the thread (this is not aimed at anyone in particular, but a general point).
 
1. That assumes I am even planning on playing the next version. I am against many, if not all, of the changes you and your team are making to the mod.

2. I know WHAT you are. I said I don't know WHO you are. As in, you are a stranger who suddenly and arrogantly marched in here to a mod that's had its own development for 10 years, suddenly claiming the entirety of it and changing even the most basic parts of what makes KR,KR.

3. No, it is not at all looking like a suggestion. I literally said I was asking for ideas to make my own events due to being personally uncreative (and also lacking on deep knowledge of the area). If I wanted YOU to make them, why would I ask for ideas to make them myself? Making your own events for your own scenario has literally been KR's policy for nearly the entirety of its development cycle.

I see listening, or even basic reading comprehension is an issue that eludes you. There wasn't an "us" one had to pray fealty to to get an audience, is a point I've made in various methods for the better part of a good few pages now, all seemingly to no avail. And I'm not going to start anytime soon; I have a hearty dislike of elitist cliques who run around as if they're suddenly kings because they have a small patch of turf, especially new kids who weren't there for that land, and like to pretend that Year Zero only began when they graced us with their presence.

And I like how the main point has been avoided yet again, but you can find all the time in the world to nitpick for some snark points. And again, you're personalizing the issue, pretending that the vast majority of old players aren't also against said change, and that it's just me - you really should stop since it makes you look incredibly petty and childish, while trying to sound smart. But go ahead, keep pretending everyone here loves all the changes, and how you've radically changed how development of the mod happens. Why, if they're upset, it's not like the rubes can say anything about it to change it. You've already decided it's perfect! Who needs the input of the mere plebs who are expected to actually play this?

I have yet to get an answer out of any of you on this, so I'll ask yet again - is this how you're going to undergo development from here on out, till forever? If that's the way you lot are running this operation, I'm done. And I won't be the only one. Do you want to gamble that?

Calm down the pair of you, you're both acting like spoiled brats and you wonder why development on DHKR has slowed and there is less public interaction such as the old forums. Your Behavior is Rude and Abhorrent and you should both seriously reconsider how you interact with people.
 
And I want to remind everyone, the devs working on KRDH, same ones for years are still very active within the development of the mod, both on KR4 and KRDH. I've been with the mod for over ten years. It's not like they're running over us like an

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We're all working on this together, like we have been for years. The only different is that right now it's going on a faster phase than ever before due to the amount of manpower we have gathered. These changes that are happening would eventually have happened in some way, just throughout a longer period, if the Russian rework with Savinkov would have been developed after 1.8 instead of before, it would have been done much faster! Same with the China rework.

We've always moved forward, it's just the speed that's been changing throughout the years. And I think Kaiserreich is growing up to become a great teenager!
 
Since there is a lot discussion in last of couple of days I also have some questions for developers (about DH version of mod-only):
1) Will you make possible for player to chose side in 2nd American Civil War without exiting the game? (I propose solution: If Reed of Long win 1936. elections than USA transforms into CSA/AUS and week or two latter MacArtur tries to sieze power and Reed or Long flee to their loyal areas to organize resistance from there, country fall apart and civil war starts).
2) Will there be expansion of events for Arabs and Syndicalism? Example: Commune of France could fund syndicalism among Arabs and use them to indirectly strike Nationalist France with syndicalist-independence movement.
3) Will there be syndicalism among countries fighting civil war in Habsburg lands (former Austro-Hungary)? Example (Some countries want to get nationalist independence government and start war with Austria while others get syndicalist independence governments and also start war for independence). This could later impact allegiance of countries in region when 2nd Weltkrieg starts.
4) Will CSA get set of different flags for player to chose, like AUS?
5) When is planed release of new version? Approximately: 3 months, 6 months, a year?
That is all for now.
 
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Good lord above what a uproar. I've been following Kaiserreich development since HoI2 but that doesn't give me an excuse to treat the new people they've got working on IV like shit because I don't go "damn kids, come outta nowhere messing with muh mod." Do I disagree with some of the changes, sure. I don't really like the Italy rework all that well and would have much preferred if it was a simple flip instead of carving the peninsula up. But if it turns out to be fun at release, then I'll be okay with it. And if it turns out to be shit then I'll say what I think needs improvement.
 
Since there is a lot discussion in last of couple of days I also have some questions for developers (about DH version of mod-only):
1) Will you make possible for player to chose side in 2nd American Civil War without exiting the game? (I propose solution: If Reed of Long win 1936. elections than USA transforms into CSA/AUS and week or two latter MacArtur tries to sieze power and Reed or Long flee to their loyal areas to organize resistance from there, country fall apart and civil war starts).
2) Will there be expansion of events for Arabs and Syndicalism? Example: Commune of France could fund syndicalism among Arabs and use them to indirectly strike Nationalist France with syndicalist-independence movement.
3) Will there be syndicalism among countries fighting civil war in Habsburg lands (former Austro-Hungary)? Example (Some countries want to get nationalist independence government and start war with Austria while others get syndicalist independence governments and also start war for independence). This could later impact allegiance of countries in region when 2nd Weltkrieg starts.
4) When is planed release of new version? Approximately: 3 months, 6 months, a year?
That is all for now.
I can only answer number 2 as I am the Egyptian Dev, The funding of Syndicalists by the Commune of France will be tackled and explored.
 
We're all working on this together, like we have been for years. The only different is that right now it's going on a faster phase than ever before due to the amount of manpower we have gathered. These changes that are happening would eventually have happened in some way, just throughout a longer period, if the Russian rework with Savinkov would have been developed after 1.8 instead of before, it would have been done much faster! Same with the China rework.

We've always moved forward, it's just the speed that's been changing throughout the years. And I think Kaiserreich is growing up to become a great teenager!
Well, only thing different isn't quite true. You have shifted to a much more opaque development method, by the statements given here and by the fact that your development have clearly sped up but public indications of what will be worked on have been delayed (exemplified by the Italian rework). Now I think enough of you Kaiserreich devs that vigorous internal debate will work for a while, if not perpetually, so right now it is mostly a selfish annoyance (I like closely following the development of mods, the debate devs do, prioritising and such - it is interesting!).
 
Well, only thing different isn't quite true. You have shifted to a much more opaque development method, by the statements given here and by the fact that your development have clearly sped up but public indications of what will be worked on have been delayed (exemplified by the Italian rework). Now I think enough of you Kaiserreich devs that vigorous internal debate will work for a while, if not perpetually, so right now it is mostly a selfish annoyance (I like closely following the development of mods, the debate devs do, prioritising and such - it is interesting!).

Well Once I finish with the Italian Rework, I am moving on to the US rework; I am currently working on the HOI4 versions but once I finish with that stuff and clean my plate so to speak the goal is to work on the DH baring something completely unexpected. Anyways here is the stuff that I have already revealed elsewhere:

The PSA will no longer be a secessionist country, but instead be formed only if MacArthur does his Coup, if MacArthur does not do his coup, then they will not form. Their goal will be to try and become the United States Again.Speaking of the USA, and this applies to New England and the PSA, there will be primaries in addition to the general presidential elections.

Huey Long will be Authoritarian Democratic instead of Paternal Autocratic. That said there will be a paternal Autocratic choice. William Dudelly Pelley will be the National Populist Leader.

The CSA's Internal factions have been reworked, these are the factions that emerge surrounding the second Constitutional Convention:
  • Federalists: The democratic socialists. They seek a more moderate approach and generally prefer the structure of the US but seek to transform it with democratic socialism. Economically they favor the ideas of Georgism and Mutualism.
  • Unionists: The heirs to De Leon and the IWW. They are anarcho-syndicalists and as that would obviously entail they seek to make sure that syndicalism both politically and economically is established.
  • Centralists: Lead by Foster and Browder, they are much more akin to the Jacobins of France in terms of ideological beliefs. Though Foster believes in a more centralized syndicalist route while Browder will favor more central planning. Foster and Browder hate each other and there will be a power struggle between the two.
Every US country will be getting a hella amount of flavor events describing how things are changing. Both in DH and in HOI4 there will be a lot of flavor events, far more then there is now in either version.

hopefully that can help out with some of the insight as to what is in store in the future.
 
I don't quite remember the entire situation of the Pacific States of America, but Russia should have an option to make alliance to them, if they have regained their Far Eastern territories. While their navy would not be big enough to contest Japan or even a minor nation, but the PSA navy could easily transport allied forces. They want to remain alive in a CSA, MacArthur or AUS victory and Russia could be their chance if Japan is not available. (I don't think the Entente in its current condition would endure a fight against a victorious American force. Why? Because after years of fighting the victorious nation would have such a surplus of weapons, ammunition and armoured units, that the Entente could not contest it. Even the manpower would not be an issue. While the civil war means a grand number of deaths, the remaining armies would be veterans.
Russia could be a perfect ally. They regained their lost territories and started rebuild itself, with massive armies. I don't think transporting those forces would be a serious issue.
While CSA, AUS, US navies are destroying each-other in rows, the PSA navy would be more or less intact. It could easily hold off beat back any victorious navy, while also transport Russian forces to the mainland.
A Russo-Pacific alliance could also deter any plans on the attack of the PSA.
 
I don't quite remember the entire situation of the Pacific States of America, but Russia should have an option to make alliance to them, if they have regained their Far Eastern territories. While their navy would not be big enough to contest Japan or even a minor nation, but the PSA navy could easily transport allied forces. They want to remain alive in a CSA, MacArthur or AUS victory and Russia could be their chance if Japan is not available. (I don't think the Entente in its current condition would endure a fight against a victorious American force. Why? Because after years of fighting the victorious nation would have such a surplus of weapons, ammunition and armoured units, that the Entente could not contest it. Even the manpower would not be an issue. While the civil war means a grand number of deaths, the remaining armies would be veterans.
Russia could be a perfect ally. They regained their lost territories and started rebuild itself, with massive armies. I don't think transporting those forces would be a serious issue.
While CSA, AUS, US navies are destroying each-other in rows, the PSA navy would be more or less intact. It could easily hold off beat back any victorious navy, while also transport Russian forces to the mainland.
A Russo-Pacific alliance could also deter any plans on the attack of the PSA.

The big issue with Russia is that Russia has a lot other issues to deal with first. Such as the fact that Transmur is in the way, plus wanting to reclaim territory in Europe. One thing I do plan for the major factions such as Canada and Germany and others that they will decide as to which of the various America's they can side with.

Sounds good. Will the CSA and AUS be buffed in situations where the PSA won't form?

Yes, can't comment here exactly how(blame the fact my understanding of DH is not that great :p ) but one thing I can say is the states joining each country will be a bit more dynamic, not every state will join and a number of states will be split between different factions. Here is something that DH is far better currently then HOI4 as we can't transfer provinces but only entire states in HOI4 where as with the province set up we can do this.