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Time to revive this thread! Since I began it to complain about Domination's achievements in hopes that King of Kings would offer a better mix, I want to evaluate the just-announced set, both individually and as a group.

King of Kings: Complete the Persian Mission Tree. Perfect. In my OP, I mentioned that at least one achievement should tie into the mission trees because they're so important in the latest expansions.

Restore the Pentarchy: Starting as Byzantium, own Rome, Constantinople, Alexandria, Antioch, and Jerusalem. Given how much content Byzantium received, there had to be an achievement for them, and this is a good one.

Mets Hayk: Starting as Karabakh, own, core, and convert to Coptic the borders of Great Armenia. Another appropriate challenge.

Desert Power: Starting as an Arabian Tribe, have the Oasis privilege enacted, and more than 1000 development in the Arabian Region. The inevitable Dune pun rears its wormy head! A good achievement that will require significant development in addition to conquest and ties in nicely with "I don't like sand."

Breadbasket of the World: Starting as the Mamluks, export grain to every continent. Including a blobby achievement or two makes sense, and this looks like a good one.

The Last Crusade: Starting as Byzantium, control Venice, and make sure that the country doesn't exist. A bit redundant in that completing "Restore the Pentarchy" via a normal path will almost finish this one off too.

A truly good maaa-tch: Starting as either Aq Qoyunlu or Qara Qoyunlu, have a royal marriage and an alliance with Ramazan. An easy and pun-based achievement. I like it.

Legacy of Saint George: As Georgia, have Genoa, Aragon, England, and Trier as vassals, while controlling Wales. A second blobby achievement. I'm less fond of this one than "Breadbasket," but so far there are only two.

ZoroAustrians: Starting as Austria, convert to Zoroastrianism, and complete the Persian Zoroastrian missions. Interesting! Expanding into Persia is something I do as Austria anyway. The conversion may be more of a challenge depending on how the game's religious situation plays out.

As a set, this is very, very solid. It has what the last one lacked, variety. As I said in my OP:
Anyway, I want to reiterate that only one or two achievements should require major blobbing to complete. Variety is key to a good set--include a couple easy ones, a few of medium difficulty, and two or three hard and or/time consuming ones.

Further, they should all involve nations that are the focus of the expansion in question. Domination's "From Frankfurt to the Andes" is a perfect example of what not to include. It had nothing to do with the content of the expansion and, in addition, required extremely unnatural play.

Finally, since mission trees play a major role in recent expansions, at least one achievement tied to the trees should be included. This doesn't have to mean finishing the entire tree. although it could. But a specific mission would also be fine.
 
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Who could have forseen this? - As Ajam Sunni, own Tabriz and Baghdad also form Timurid

Historicly the Timur prince in Ajam launch two failed rebellion, one as Ajam and later as Luri(but suprisingly going well with Luri support for a time) and it's land that are not reabsorbed into Timurid get conquered by Qara Qonyulu and later Aq Qonyulu. Essentially this hypothehical achievement is to reverse Ajam fortune and defeat all other Timurid princes and the two Qonyulus. The biggest challange at the start are to remain Sunni when most of your lands are of Shia since Timurid princes historicly stay Sunni.

I would add before age of reformation but while i like time limit challange i'm kinda wary on actually implementing it.
 
TBH that pentarchy achievement for Byz is lackluster IMO. Byz already has a Mediterranean blobbbing achievement (basileus or something) and this is just a precursor to that. Maybe something like being the ONLY Roman state would be more attractive, something like: Starting as Byz, get elected the HRE (or dismantle), control Moscow (or the most dev in Russian region), eradicate Ottomans, and maybe control Paris as well? Basically be the sole claimant to the Roman Empire.
 
TBH that pentarchy achievement for Byz is lackluster IMO. Byz already has a Mediterranean blobbbing achievement (basileus or something) and this is just a precursor to that. Maybe something like being the ONLY Roman state would be more attractive, something like: Starting as Byz, get elected the HRE (or dismantle), control Moscow (or the most dev in Russian region), eradicate Ottomans, and maybe control Paris as well? Basically be the sole claimant to the Roman Empire.
“Caesar of caesars”, maybe? With reference to the title of the DLC.
 
TBH that pentarchy achievement for Byz is lackluster IMO. Byz already has a Mediterranean blobbbing achievement (basileus or something) and this is just a precursor to that. Maybe something like being the ONLY Roman state would be more attractive, something like: Starting as Byz, get elected the HRE (or dismantle), control Moscow (or the most dev in Russian region), eradicate Ottomans, and maybe control Paris as well? Basically be the sole claimant to the Roman Empire.
The Basileus achievement just requires you to conquer Anatolia + some of the Balkans. From a historical perspective, Anatolia was the bulk of Byzantine manpower and re-establishing the Theme system in-game would solidify a kind of historical reconstruction of borders.

That is substantially less impressive and difficult than owning Constantinople, Antioch, Alexandria, Jerusalem and Rome which from a historical perspective would solidify the Eastern Romans as the defenders of Christendom. The new Pentarchy achievement is a very good one imo.
 
I don't much like the fact that there are two Byzantium achievements and that the requirements are basically what you'd do in a reasonably extensive Byz run anyway. They also seem like achievements you would both get sort of mid-game, and if you really want to give a single tag multiple achievements it seems better if one carried you to the mid-game and another pushed you on towards the late game. I like my achievements to inspire runs or revisits of tags I've previously played and also usually find myself immediately quiting a run after getting all the achievements I was aiming for, so its better, in my book, if they are spread out a bit over the extent of the timeline.
A Truly Good Maaa-tch is worse than any achievement in the previous DLC's, in my opinion, as it is one that gives us basically nothing, not even a minute of gameplay seems necessary to 'achieve' it. I may not be the sort of player who goes in for the From Frankfurt to the Andes type achievements myself, but at least they grant me some hours of fun watching streamers do them, which is more than can probably be said for this new achievement. Truly a waste of an achievement.
 
Truly a waste of an achievement.
I don’t really understand this idea that there’s an opportunity cost to achievements. Are you aware that there can be a notionally unlimited number of achievements added to a game?

But then I also don’t really understand why people need Paradox to pre-design achievements for them before they can pursue difficult goals in EUIV. Or why they feel entitled to instruct Paradox on the achievements that they apparently need Paradox to make for them to have fun (even though they’re seemingly the experts on fun challenges?)

The new generation of Paradox players truly baffle me.
 
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Never expected such an argument made on a video game forum lmao. Senseless take of the month.
It… is not an argument. It’s a statement.
"New" generation? I'm 59 years old. I joined this forum 11 years before you did. From my perspective, you're the young whippersnapper who should get off my lawn.
Well then some of the oldies baffle me too!

*gets off lawn, complaining that the “get off lawn” achievement is simultaneously too hard, too easy, too tedious and too much a reference to memes, and I can’t believe anyone “wasted an achievement” on it*
 
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I don’t really understand this idea that there’s an opportunity cost to achievements. Are you aware that there can be a notionally unlimited number of achievements added to a game?

I am aware that in theory unlimited achievements could be added, but are you aware that in reality only a few are for every DLC? What a stupendously stupid argument..
 
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But then I also don’t really understand why people need Paradox to pre-design achievements for them before they can pursue difficult goals in EUIV. Or why they feel entitled to instruct Paradox on the achievements that they apparently need Paradox to make for them to have fun (even though they’re seemingly the experts on fun challenges?)

The new generation of Paradox players truly baffle me.

You don’t seem beyond suggestions to the game yourself, so then this is simply a case of ‘I don’t understand other types of players than me’, which is shortcoming on your side, so maybe work on that..
 
TBH that pentarchy achievement for Byz is lackluster IMO. Byz already has a Mediterranean blobbbing achievement (basileus or something) and this is just a precursor to that.
Not only that, it is already a purple phoenix mission and a triggered modifier (the latter also requires the provinces to be orthodox). The achievement seems more like a "please replay Byzantium" thing than "here is a goal for players to hunt" thing.
 
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