• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Brownbeard

Hostile native
60 Badges
Apr 26, 2004
3.103
1.784
www.index.hr
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings III
  • Heir to the Throne
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
In my recent games of EU2 1.09 I had come across several situations where the AI was unable to make peace in a war and resulted in perpetual state of war even though any fighting was impossible due to one side achieving full victory.

It ussually involves one province minors.

If forced annexation is on this problem comes to life when a vassal nation conquers a province owned by a one-province nation and then refuses to make peace until ist alliance leader(and liege) make peace. The alliance leader refuses to accept peace since it cannot gain anything from the 100% victory result.

If forced annexation is off the problem becomes more severe. Whenever a one province minor is conquered by a nation that is not alliance leader, no peace can be made and the situation results in perpetual war. The nation that occupied the province refuses to make peace on its own, regardless of status(if forced annexation were on, it would annex the occupied nation as long as the nation that occupied the province was not a vassal).

Under both parameters(mostly when forced annexation is off) this can be quite a game-breaking situation that either involves drastic ingame measures(like declaring war upon both aggressor and defender and imposing your own version of peace) or editing the savegame and deleting the war.

A possible fix, if we can hope for EU2 1.10 or 1.09 beta while we wait for EU3 would be a more flexible peace offers(ie, alliance leader can negotiate vassalisation or annexation in the name and in favour of an alliance member) or to restore a minimum of individuality to ai nations when they do negotiate separate peace treaties.
 
Upvote 0
Known bug:

312 : Type: GAME LOGIC | Status: CONFIRMED | Severity: NORMAL
AI wars that never end. Usually due to lack of access to each other, mutual conquest, or low warscore by any single ally. Thread 39905.
Reported In: 1.05 | Correction planned In :- | Corrected In :-

I'll add in these new possible causes though.

And no, you can't really hope for a 1.10 or 1.09beta; 1.09 will be the last official patch ever for EU2. I may release some unofficial fixed text files at some point, but code bugs like this one will never be foxed. Sorry.