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unmerged(8625)

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Apr 9, 2002
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I keep seeing laborers in my factories. They REMOVE my craftsmen, but in the state menu it says im at 100%, but when i click on the factory it says 4/5, and when i click on the factory I see the factory full but partially with laborers or farmers. This NEVER happened to me back in 1.02

Is this a bug?

Thanks
 
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Well this can happen if the game mobilises your craftsmen (bad news - try to keep labourers / farmers in the mobilisation provinces) or you could be taxing them too hard. And it did happen in 1.02 as well - just not to you apparently ;)
 
Derek Pullem said:
Well this can happen if the game mobilises your craftsmen (bad news - try to keep labourers / farmers in the mobilisation provinces) or you could be taxing them too hard. And it did happen in 1.02 as well - just not to you apparently ;)

Perhaps it would be a good idea for pops that devolve to be removed from factories (or at least in the state's factory list the factory with a devolved pop will show as having 4/5 instead of 5/5 workers), to make it easier to see when a pop devolves, instead of having to click through each factory individually.
 
I get the same problem. I'd say it's almost certainly linked to mobilization and demobilization.

This should be addressed in the next patch I feel. Otherwise many industrialized nations will be crippled due to mobilization. Best would be if soldiers could be tagged for their former profession and uppon demobilization they would return to that previous state. In game terms I can't imagine how to convert such reservists back to clerks and "artisans" (sorry playing the french version and forgot what factory workers are called in the english version), it would simply require too many resources.

Additionally, this is obviously not a realistic feature. A reservist does not simply forget his education and professional experience just because he was called up. The same reservist also is not thrown into poverty for serving during war time. So in any case he should return to his old profession.

Marc aka Caran...
 
Not sure now - it might be linked to rebels not mobilisation. I've seen it alot after the liberal revolutions and after conquest.
 
Derek Pullem said:
Not sure now - it might be linked to rebels not mobilisation. I've seen it alot after the liberal revolutions and after conquest.

Well - like I said in the thread in the GD forum - 1.03 game as Prussia, less than 5 years in with no mobilizations, and no revolts, and I had multiple instances of pops in my factories devolving. And, this is with a tax rate of less than 50%.
 
backing up marcus' observations, as russia in 1.03, i noticed this too- i've never noticed it in any previous patch.

i don't think it's linked to mobilization/demobilization, because i've only mobilized once, and that was about 40 years prior to my current state, and i still have this farmer/laborer thing in the factories.

the odd thing is, it doesn't seem to affect anything. my factories say they're at 100% when they're 4/5, but when i click on it to see why it's 4/5, it's full, but one is a farmer, for example. i haven't been paying that close attention, but i don't think the output is any different.

oh, and my tax rate for all is between 30 and 35%. i do increase my mob pool as often as i can, it's currently at 320 divisions. maybe that has something to do with it??
 
I think it's clerks and craftsman devolving because they can't get their life needs.
I've played around with the life-needs.txt file, reducing some of their requirements, and voila! they can afford to buy their life needs and they stop devolving.
On a related note, most/all my aristocrats and capitalists can only afford to buy 60-70% of their life needs.
Something was changed in 1.03...... I didn't have this "devolution" problem in 1.02.....
 
VERY odd - just confirmed this on 45% tax no tariffs, 50% education crime with Prussia

The clerks who devoved had 35-40% life needs. Both were cultural minority POPs in provinces with emmigration

[Off to talk to Johan :(

Edited to correct purchasing power
 
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