First off, I have to say that I am enjoying this game quite a bit. While there are a few UI improvements which would be nice (multi-transferring drones, tech history), I don't really have an issue with the AI as many others seem to have. When people walk out into the dessert and die, its for a reason (check your dome settings, are you allowing for your pop to grow and then enter the workforce, do you need to quarentine a far away dome that doesnt have shuttle service yet?)
On the other hand, I'm really disappointed with the late game, as in, it doesn't exist. My most recent playthrough I did the "Mars Gate" mystery, and defeated the mystery by ~Sol 100 (at which point I was not even quite self sufficient, and only had 5 domes up, 2 medium 3 small).
My colony still had a number of problems to conquer, such as securing more reliable water supply, securing new mineral deposits as my minerals and rare minerals were either depleted or close to depleting.
When I watched the preview streams for this game, they sold it as "play however you want, cover the map if you want". However, what I have since realized is that this isn't really possible.
In order to continue building out your domes, you need minerals, water, concrete etc. These resources are finite, and eventually you will grow to a point where your electronics/machine part maintenance requires too much base production demand, demand which you cannot meet simply because resources will deplete.
While depleting resources do provide a real sense of urgency early, i.e. I NEED to expand otherwise I will run out of water/metal/rare, it also creates this scenario where the game is about surviving the early challenges, and then it no longer becomes feasonable to continue to grow.
-MY POINT is that if this game is not about pure city-building (which it cannot be due to depleting resources), then the challenge phase is too short. Need to either add more filler techs so late-game tech isn't reached by mid-game, expand mysteries, or just have them play out over a longer time-frame, or do something which makes it so the game isn't "over" before I have even built or researched Mega Domes.
On the other hand, I'm really disappointed with the late game, as in, it doesn't exist. My most recent playthrough I did the "Mars Gate" mystery, and defeated the mystery by ~Sol 100 (at which point I was not even quite self sufficient, and only had 5 domes up, 2 medium 3 small).
My colony still had a number of problems to conquer, such as securing more reliable water supply, securing new mineral deposits as my minerals and rare minerals were either depleted or close to depleting.
When I watched the preview streams for this game, they sold it as "play however you want, cover the map if you want". However, what I have since realized is that this isn't really possible.
In order to continue building out your domes, you need minerals, water, concrete etc. These resources are finite, and eventually you will grow to a point where your electronics/machine part maintenance requires too much base production demand, demand which you cannot meet simply because resources will deplete.
While depleting resources do provide a real sense of urgency early, i.e. I NEED to expand otherwise I will run out of water/metal/rare, it also creates this scenario where the game is about surviving the early challenges, and then it no longer becomes feasonable to continue to grow.
-MY POINT is that if this game is not about pure city-building (which it cannot be due to depleting resources), then the challenge phase is too short. Need to either add more filler techs so late-game tech isn't reached by mid-game, expand mysteries, or just have them play out over a longer time-frame, or do something which makes it so the game isn't "over" before I have even built or researched Mega Domes.