But what total war provided was a fantastic singleplayer experience full of content and hours/days of gameplay... With EIC on the other hand, it is lacking WAY to much content in singleplayer and will become boring rather quickly.
This point is something that bothers me in your preview. How do you define 'content'? Is lots of fluff and graphics galore with shallow gameplay equal to plenty of 'content'? Isn't a balanced gameplay with a working AI contributing to the 'content' at all? IMO the number of main trade items and ship models available is not a good indicator for the level of >interesting< content available. How long the game keeps you in the grips depends on how much it provides incentives to learn and try new things for beating the game from different angles. Some games deliver their content with less fluff and tighter gameplay, others with extraenous fluff and mindless gameplay. So what it is for you in this game? Do you need just more stuff and better graphics? How much content value have you put on the gameplay experience achieved while playing through a campaign?
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