So, its gotten to the point where players are modifying the code to outright remove ladders from spawning. Just check the Steam forums and you'll see that one of the largest gameplay complaints is with ladders.
I've made this suggestion on the Steam forums and it met with high reception:
Ladders should be tied into surface raids. After the first 2-3 raids a ladder should spawn if you raid further. If you keep raiding eventually you'll get up to 4 ladders shortly after your squads return - this can be viewed as heroes raiding YOUR dungeon in revenge. Basically, ladders will only spawn if you do a lot of surface raids, the normal raid of heroes coming in the entrance will stay. This will encourage players to build the prison to get treasure rather than raiding for it all the time.
But now, how to deal with players trapping up the entrance and placing monster den/brewery near the entrance as well? Simple, just scale up the number of heroes that come through the entrance. Its a GOOD thing that players can make use of traps and hero weakening rooms! LET THE PLAYER trap up his entrance and strategically place a brewery and monster den near the start!
Players that modded out ladders have reported that the game has changed greatly and for the better! They state that coming up with good trap combos and room placements so they can fit in a monster den/brewery has made the game a lot more enjoyable.
Heres what one player that modded out ladders had to say:
The game has found a new form of 'fun' for me once I removed the ability of the ladders to spawn. Now, its trying to perfect my hallway of doom by the front door to be as deadly as possible that entertains me.
My squads could all chill in the kitchen as heroes died in misery on their own (at the start with 2 lvl 1 weak heroes) but now that the heroes are higher levels and have a cleric with them they sometimes make it through. It's become a entire second game for me to perfect trap placements and types/combinations.
I've made this suggestion on the Steam forums and it met with high reception:
Ladders should be tied into surface raids. After the first 2-3 raids a ladder should spawn if you raid further. If you keep raiding eventually you'll get up to 4 ladders shortly after your squads return - this can be viewed as heroes raiding YOUR dungeon in revenge. Basically, ladders will only spawn if you do a lot of surface raids, the normal raid of heroes coming in the entrance will stay. This will encourage players to build the prison to get treasure rather than raiding for it all the time.
But now, how to deal with players trapping up the entrance and placing monster den/brewery near the entrance as well? Simple, just scale up the number of heroes that come through the entrance. Its a GOOD thing that players can make use of traps and hero weakening rooms! LET THE PLAYER trap up his entrance and strategically place a brewery and monster den near the start!
Players that modded out ladders have reported that the game has changed greatly and for the better! They state that coming up with good trap combos and room placements so they can fit in a monster den/brewery has made the game a lot more enjoyable.
Heres what one player that modded out ladders had to say:
The game has found a new form of 'fun' for me once I removed the ability of the ladders to spawn. Now, its trying to perfect my hallway of doom by the front door to be as deadly as possible that entertains me.
My squads could all chill in the kitchen as heroes died in misery on their own (at the start with 2 lvl 1 weak heroes) but now that the heroes are higher levels and have a cleric with them they sometimes make it through. It's become a entire second game for me to perfect trap placements and types/combinations.