I think the mod is vast improvement over that initial vanilla experience I had in launch weeks, but at the same time, I cannot shake the feeling that adjusting the land value growth is also having some unintended consequences:
I started playing a new city with this land value mod active, and soon enough, the profitability and efficiency ratings of my industries and businesses were skyrocketing, to the point where all 4 types are now at 100 % profitability on average, efficiencies are showing over 100 % in many cases, I have demand coming out of my ears and the city is making stupid amounts of profit, despite the fact that I'm running a college, high school, uni and a hospital with only 18k population and fairly low taxes whilst importing nearly all of my electricity.
Now, looking at the overall map view and using the extended tool tip mod, the land value does seem to vary like how you would expect it to, such as being high in my central main streets with lots of commercial, the indy-focused area is also high due to the clustering of the businesses while the low density areas stay low value even if they're fairly close to fully urban areas with only a little bit of medium row housing and low commercial as a buffer. but at the same time, the absurdly high efficiencies and profitability bothers me...
So, I'm fearing that by stabilizing the land value, one is somehow taking away the economical challenge of growing one's city, assuming that the game's challenge is structured to be mainly reliant on growing land value?